| /* |
| * Copyright (C) 2013 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "SimpleLineLayoutFunctions.h" |
| |
| #include "FontCache.h" |
| #include "Frame.h" |
| #include "GraphicsContext.h" |
| #include "HitTestLocation.h" |
| #include "HitTestRequest.h" |
| #include "HitTestResult.h" |
| #include "InlineTextBox.h" |
| #include "PaintInfo.h" |
| #include "RenderBlockFlow.h" |
| #include "RenderIterator.h" |
| #include "RenderStyle.h" |
| #include "RenderText.h" |
| #include "RenderView.h" |
| #include "Settings.h" |
| #include "SimpleLineLayoutResolver.h" |
| #include "Text.h" |
| #include "TextDecorationPainter.h" |
| #include "TextPaintStyle.h" |
| #include "TextPainter.h" |
| |
| #if ENABLE(TREE_DEBUGGING) |
| #include <stdio.h> |
| #endif |
| |
| namespace WebCore { |
| namespace SimpleLineLayout { |
| |
| static void paintDebugBorders(GraphicsContext& context, LayoutRect borderRect, const LayoutPoint& paintOffset) |
| { |
| borderRect.moveBy(paintOffset); |
| IntRect snappedRect = snappedIntRect(borderRect); |
| if (snappedRect.isEmpty()) |
| return; |
| GraphicsContextStateSaver stateSaver(context); |
| context.setStrokeColor(Color(0, 255, 0)); |
| context.setFillColor(Color::transparent); |
| context.drawRect(snappedRect); |
| } |
| |
| void paintFlow(const RenderBlockFlow& flow, const Layout& layout, PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| if (paintInfo.phase != PaintPhaseForeground) |
| return; |
| |
| RenderStyle& style = flow.style(); |
| if (style.visibility() != VISIBLE) |
| return; |
| |
| bool debugBordersEnabled = flow.frame().settings().simpleLineLayoutDebugBordersEnabled(); |
| |
| TextPainter textPainter(paintInfo.context()); |
| textPainter.setFont(style.fontCascade()); |
| textPainter.setTextPaintStyle(computeTextPaintStyle(flow.frame(), style, paintInfo)); |
| |
| Optional<TextDecorationPainter> textDecorationPainter; |
| if (style.textDecorationsInEffect() != TextDecorationNone) { |
| const RenderText* textRenderer = childrenOfType<RenderText>(flow).first(); |
| if (textRenderer) { |
| textDecorationPainter = TextDecorationPainter(paintInfo.context(), style.textDecorationsInEffect(), *textRenderer, false); |
| textDecorationPainter->setFont(style.fontCascade()); |
| textDecorationPainter->setBaseline(style.fontMetrics().ascent()); |
| } |
| } |
| |
| LayoutRect paintRect = paintInfo.rect; |
| paintRect.moveBy(-paintOffset); |
| |
| auto resolver = runResolver(flow, layout); |
| float strokeOverflow = std::ceil(flow.style().textStrokeWidth()); |
| float deviceScaleFactor = flow.document().deviceScaleFactor(); |
| for (auto run : resolver.rangeForRect(paintRect)) { |
| if (run.start() == run.end()) |
| continue; |
| |
| FloatRect rect = run.rect(); |
| FloatRect visualOverflowRect = rect; |
| visualOverflowRect.inflate(strokeOverflow); |
| if (paintRect.y() > visualOverflowRect.maxY() || paintRect.maxY() < visualOverflowRect.y()) |
| continue; |
| |
| TextRun textRun(run.text()); |
| textRun.setTabSize(!style.collapseWhiteSpace(), style.tabSize()); |
| // x position indicates the line offset from the rootbox. It's always 0 in case of simple line layout. |
| textRun.setXPos(0); |
| FloatPoint textOrigin = FloatPoint(rect.x() + paintOffset.x(), roundToDevicePixel(run.baselinePosition() + paintOffset.y(), deviceScaleFactor)); |
| textPainter.paintText(textRun, textRun.length(), rect, textOrigin); |
| if (textDecorationPainter) { |
| textDecorationPainter->setWidth(rect.width()); |
| textDecorationPainter->paintTextDecoration(textRun, textOrigin, rect.location() + paintOffset); |
| } |
| if (debugBordersEnabled) |
| paintDebugBorders(paintInfo.context(), LayoutRect(run.rect()), paintOffset); |
| } |
| } |
| |
| bool hitTestFlow(const RenderBlockFlow& flow, const Layout& layout, const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) |
| { |
| if (hitTestAction != HitTestForeground) |
| return false; |
| |
| if (!layout.runCount()) |
| return false; |
| |
| RenderStyle& style = flow.style(); |
| if (style.visibility() != VISIBLE || style.pointerEvents() == PE_NONE) |
| return false; |
| |
| RenderObject& renderer = *flow.firstChild(); |
| LayoutRect rangeRect = locationInContainer.boundingBox(); |
| rangeRect.moveBy(-accumulatedOffset); |
| |
| auto resolver = lineResolver(flow, layout); |
| for (FloatRect lineRect : resolver.rangeForRect(rangeRect)) { |
| lineRect.moveBy(accumulatedOffset); |
| if (!locationInContainer.intersects(lineRect)) |
| continue; |
| renderer.updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset)); |
| if (!result.addNodeToRectBasedTestResult(renderer.node(), request, locationInContainer, lineRect)) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| void collectFlowOverflow(RenderBlockFlow& flow, const Layout& layout) |
| { |
| float strokeOverflow = std::ceil(flow.style().textStrokeWidth()); |
| for (FloatRect lineRect : lineResolver(flow, layout)) { |
| LayoutRect inflatedLineRect(lineRect); |
| inflatedLineRect.inflate(strokeOverflow); |
| flow.addLayoutOverflow(inflatedLineRect); |
| flow.addVisualOverflow(inflatedLineRect); |
| } |
| } |
| |
| IntRect computeBoundingBox(const RenderObject& renderer, const Layout& layout) |
| { |
| auto resolver = runResolver(downcast<RenderBlockFlow>(*renderer.parent()), layout); |
| FloatRect boundingBoxRect; |
| for (auto run : resolver.rangeForRenderer(renderer)) { |
| FloatRect rect = run.rect(); |
| if (boundingBoxRect == FloatRect()) |
| boundingBoxRect = rect; |
| else |
| boundingBoxRect.uniteEvenIfEmpty(rect); |
| } |
| return enclosingIntRect(boundingBoxRect); |
| } |
| |
| IntPoint computeFirstRunLocation(const RenderObject& renderer, const Layout& layout) |
| { |
| auto resolver = runResolver(downcast<RenderBlockFlow>(*renderer.parent()), layout); |
| auto range = resolver.rangeForRenderer(renderer); |
| auto begin = range.begin(); |
| if (begin == range.end()) |
| return IntPoint(0, 0); |
| return flooredIntPoint((*begin).rect().location()); |
| } |
| |
| Vector<IntRect> collectAbsoluteRects(const RenderObject& renderer, const Layout& layout, const LayoutPoint& accumulatedOffset) |
| { |
| Vector<IntRect> rects; |
| auto resolver = runResolver(downcast<RenderBlockFlow>(*renderer.parent()), layout); |
| for (auto run : resolver.rangeForRenderer(renderer)) { |
| FloatRect rect = run.rect(); |
| rects.append(enclosingIntRect(FloatRect(accumulatedOffset + rect.location(), rect.size()))); |
| } |
| return rects; |
| } |
| |
| Vector<FloatQuad> collectAbsoluteQuads(const RenderObject& renderer, const Layout& layout, bool* wasFixed) |
| { |
| Vector<FloatQuad> quads; |
| auto resolver = runResolver(downcast<RenderBlockFlow>(*renderer.parent()), layout); |
| for (auto run : resolver.rangeForRenderer(renderer)) |
| quads.append(renderer.localToAbsoluteQuad(FloatQuad(run.rect()), UseTransforms, wasFixed)); |
| return quads; |
| } |
| |
| #if ENABLE(TREE_DEBUGGING) |
| static void printPrefix(int& printedCharacters, int depth) |
| { |
| fprintf(stderr, "------- --"); |
| printedCharacters = 0; |
| while (++printedCharacters <= depth * 2) |
| fputc(' ', stderr); |
| } |
| |
| void showLineLayoutForFlow(const RenderBlockFlow& flow, const Layout& layout, int depth) |
| { |
| int printedCharacters = 0; |
| printPrefix(printedCharacters, depth); |
| |
| fprintf(stderr, "SimpleLineLayout (%u lines, %u runs) (%p)\n", layout.lineCount(), layout.runCount(), &layout); |
| ++depth; |
| |
| for (auto run : runResolver(flow, layout)) { |
| FloatRect rect = run.rect(); |
| printPrefix(printedCharacters, depth); |
| if (run.start() < run.end()) { |
| fprintf(stderr, "line %u run(%u, %u) (%.2f, %.2f) (%.2f, %.2f) \"%s\"\n", run.lineIndex(), run.start(), run.end(), |
| rect.x(), rect.y(), rect.width(), rect.height(), run.text().toStringWithoutCopying().utf8().data()); |
| } else { |
| ASSERT(run.start() == run.end()); |
| fprintf(stderr, "line break %u run(%u, %u) (%.2f, %.2f) (%.2f, %.2f)\n", run.lineIndex(), run.start(), run.end(), rect.x(), rect.y(), rect.width(), rect.height()); |
| } |
| } |
| } |
| #endif |
| |
| } |
| } |