| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderView.h" |
| |
| #include "Document.h" |
| #include "Element.h" |
| #include "FloatQuad.h" |
| #include "FloatingObjects.h" |
| #include "FlowThreadController.h" |
| #include "Frame.h" |
| #include "FrameSelection.h" |
| #include "FrameView.h" |
| #include "GraphicsContext.h" |
| #include "HTMLFrameOwnerElement.h" |
| #include "HTMLIFrameElement.h" |
| #include "HitTestResult.h" |
| #include "ImageQualityController.h" |
| #include "NodeTraversal.h" |
| #include "Page.h" |
| #include "RenderGeometryMap.h" |
| #include "RenderIterator.h" |
| #include "RenderLayer.h" |
| #include "RenderLayerBacking.h" |
| #include "RenderLayerCompositor.h" |
| #include "RenderMultiColumnFlowThread.h" |
| #include "RenderMultiColumnSet.h" |
| #include "RenderMultiColumnSpannerPlaceholder.h" |
| #include "RenderNamedFlowThread.h" |
| #include "RenderSelectionInfo.h" |
| #include "RenderWidget.h" |
| #include "ScrollbarTheme.h" |
| #include "Settings.h" |
| #include "StyleInheritedData.h" |
| #include "TransformState.h" |
| #include <wtf/StackStats.h> |
| |
| namespace WebCore { |
| |
| struct FrameFlatteningLayoutDisallower { |
| FrameFlatteningLayoutDisallower(FrameView& frameView) |
| : m_frameView(frameView) |
| , m_disallowLayout(frameView.frame().settings().frameFlatteningEnabled()) |
| { |
| if (m_disallowLayout) |
| m_frameView.startDisallowingLayout(); |
| } |
| |
| ~FrameFlatteningLayoutDisallower() |
| { |
| if (m_disallowLayout) |
| m_frameView.endDisallowingLayout(); |
| } |
| |
| private: |
| FrameView& m_frameView; |
| bool m_disallowLayout { false }; |
| }; |
| |
| struct SelectionIterator { |
| SelectionIterator(RenderObject* start) |
| : m_current(start) |
| { |
| checkForSpanner(); |
| } |
| |
| RenderObject* current() const |
| { |
| return m_current; |
| } |
| |
| RenderObject* next() |
| { |
| RenderObject* currentSpan = m_spannerStack.isEmpty() ? nullptr : m_spannerStack.last()->spanner(); |
| m_current = m_current->nextInPreOrder(currentSpan); |
| checkForSpanner(); |
| if (!m_current && currentSpan) { |
| RenderObject* placeholder = m_spannerStack.last(); |
| m_spannerStack.removeLast(); |
| m_current = placeholder->nextInPreOrder(); |
| checkForSpanner(); |
| } |
| return m_current; |
| } |
| |
| private: |
| void checkForSpanner() |
| { |
| if (!is<RenderMultiColumnSpannerPlaceholder>(m_current)) |
| return; |
| auto& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*m_current); |
| m_spannerStack.append(&placeholder); |
| m_current = placeholder.spanner(); |
| } |
| |
| RenderObject* m_current { nullptr }; |
| Vector<RenderMultiColumnSpannerPlaceholder*> m_spannerStack; |
| }; |
| |
| RenderView::RenderView(Document& document, Ref<RenderStyle>&& style) |
| : RenderBlockFlow(document, WTFMove(style)) |
| , m_frameView(*document.view()) |
| , m_selectionUnsplitStart(nullptr) |
| , m_selectionUnsplitEnd(nullptr) |
| , m_selectionUnsplitStartPos(-1) |
| , m_selectionUnsplitEndPos(-1) |
| , m_lazyRepaintTimer(*this, &RenderView::lazyRepaintTimerFired) |
| , m_pageLogicalHeight(0) |
| , m_pageLogicalHeightChanged(false) |
| , m_layoutState(nullptr) |
| , m_layoutStateDisableCount(0) |
| , m_renderQuoteHead(nullptr) |
| , m_renderCounterCount(0) |
| , m_selectionWasCaret(false) |
| , m_hasSoftwareFilters(false) |
| #if ENABLE(SERVICE_CONTROLS) |
| , m_selectionRectGatherer(*this) |
| #endif |
| { |
| setIsRenderView(); |
| |
| // FIXME: We should find a way to enforce this at compile time. |
| ASSERT(document.view()); |
| |
| // init RenderObject attributes |
| setInline(false); |
| |
| m_minPreferredLogicalWidth = 0; |
| m_maxPreferredLogicalWidth = 0; |
| |
| setPreferredLogicalWidthsDirty(true, MarkOnlyThis); |
| |
| setPositionState(AbsolutePosition); // to 0,0 :) |
| } |
| |
| RenderView::~RenderView() |
| { |
| } |
| |
| void RenderView::scheduleLazyRepaint(RenderBox& renderer) |
| { |
| if (renderer.renderBoxNeedsLazyRepaint()) |
| return; |
| renderer.setRenderBoxNeedsLazyRepaint(true); |
| m_renderersNeedingLazyRepaint.add(&renderer); |
| if (!m_lazyRepaintTimer.isActive()) |
| m_lazyRepaintTimer.startOneShot(0); |
| } |
| |
| void RenderView::unscheduleLazyRepaint(RenderBox& renderer) |
| { |
| if (!renderer.renderBoxNeedsLazyRepaint()) |
| return; |
| renderer.setRenderBoxNeedsLazyRepaint(false); |
| m_renderersNeedingLazyRepaint.remove(&renderer); |
| if (m_renderersNeedingLazyRepaint.isEmpty()) |
| m_lazyRepaintTimer.stop(); |
| } |
| |
| void RenderView::lazyRepaintTimerFired() |
| { |
| bool shouldRepaint = !document().inPageCache(); |
| |
| for (auto& renderer : m_renderersNeedingLazyRepaint) { |
| if (shouldRepaint) |
| renderer->repaint(); |
| renderer->setRenderBoxNeedsLazyRepaint(false); |
| } |
| m_renderersNeedingLazyRepaint.clear(); |
| } |
| |
| bool RenderView::hitTest(const HitTestRequest& request, HitTestResult& result) |
| { |
| return hitTest(request, result.hitTestLocation(), result); |
| } |
| |
| bool RenderView::hitTest(const HitTestRequest& request, const HitTestLocation& location, HitTestResult& result) |
| { |
| document().updateLayout(); |
| |
| FrameFlatteningLayoutDisallower disallower(frameView()); |
| |
| bool resultLayer = layer()->hitTest(request, location, result); |
| |
| // ScrollView scrollbars are not the same as RenderLayer scrollbars tested by RenderLayer::hitTestOverflowControls, |
| // so we need to test ScrollView scrollbars separately here. In case of using overlay scrollbars, the layer hit test |
| // will always work so we need to check the ScrollView scrollbars in that case too. |
| if (!resultLayer || ScrollbarTheme::theme().usesOverlayScrollbars()) { |
| // FIXME: Consider if this test should be done unconditionally. |
| if (request.allowsFrameScrollbars()) { |
| IntPoint windowPoint = frameView().contentsToWindow(location.roundedPoint()); |
| if (Scrollbar* frameScrollbar = frameView().scrollbarAtPoint(windowPoint)) { |
| result.setScrollbar(frameScrollbar); |
| return true; |
| } |
| } |
| } |
| |
| return resultLayer; |
| } |
| |
| void RenderView::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit, LogicalExtentComputedValues& computedValues) const |
| { |
| computedValues.m_extent = !shouldUsePrintingLayout() ? LayoutUnit(viewLogicalHeight()) : logicalHeight; |
| } |
| |
| void RenderView::updateLogicalWidth() |
| { |
| if (!shouldUsePrintingLayout()) |
| setLogicalWidth(viewLogicalWidth()); |
| } |
| |
| LayoutUnit RenderView::availableLogicalHeight(AvailableLogicalHeightType) const |
| { |
| // Make sure block progression pagination for percentages uses the column extent and |
| // not the view's extent. See https://bugs.webkit.org/show_bug.cgi?id=135204. |
| if (multiColumnFlowThread() && multiColumnFlowThread()->firstMultiColumnSet()) |
| return multiColumnFlowThread()->firstMultiColumnSet()->computedColumnHeight(); |
| |
| #if PLATFORM(IOS) |
| // Workaround for <rdar://problem/7166808>. |
| if (document().isPluginDocument() && frameView().useFixedLayout()) |
| return frameView().fixedLayoutSize().height(); |
| #endif |
| return isHorizontalWritingMode() ? frameView().visibleHeight() : frameView().visibleWidth(); |
| } |
| |
| bool RenderView::isChildAllowed(const RenderObject& child, const RenderStyle&) const |
| { |
| return child.isBox(); |
| } |
| |
| void RenderView::layoutContent(const LayoutState& state) |
| { |
| UNUSED_PARAM(state); |
| ASSERT(needsLayout()); |
| |
| RenderBlockFlow::layout(); |
| if (hasRenderNamedFlowThreads()) |
| flowThreadController().layoutRenderNamedFlowThreads(); |
| #ifndef NDEBUG |
| checkLayoutState(state); |
| #endif |
| } |
| |
| #ifndef NDEBUG |
| void RenderView::checkLayoutState(const LayoutState& state) |
| { |
| ASSERT(layoutDeltaMatches(LayoutSize())); |
| ASSERT(!m_layoutStateDisableCount); |
| ASSERT(m_layoutState.get() == &state); |
| } |
| #endif |
| |
| void RenderView::initializeLayoutState(LayoutState& state) |
| { |
| // FIXME: May be better to push a clip and avoid issuing offscreen repaints. |
| state.m_clipped = false; |
| |
| state.m_pageLogicalHeight = m_pageLogicalHeight; |
| state.m_pageLogicalHeightChanged = m_pageLogicalHeightChanged; |
| state.m_isPaginated = state.m_pageLogicalHeight; |
| } |
| |
| // The algorithm below assumes this is a full layout. In case there are previously computed values for regions, supplemental steps are taken |
| // to ensure the results are the same as those obtained from a full layout (i.e. the auto-height regions from all the flows are marked as needing |
| // layout). |
| // 1. The flows are laid out from the outer flow to the inner flow. This successfully computes the outer non-auto-height regions size so the |
| // inner flows have the necessary information to correctly fragment the content. |
| // 2. The flows are laid out from the inner flow to the outer flow. After an inner flow is laid out it goes into the constrained layout phase |
| // and marks the auto-height regions they need layout. This means the outer flows will relayout if they depend on regions with auto-height regions |
| // belonging to inner flows. This step will correctly set the computedAutoHeight for the auto-height regions. It's possible for non-auto-height |
| // regions to relayout if they depend on auto-height regions. This will invalidate the inner flow threads and mark them as needing layout. |
| // 3. The last step is to do one last layout if there are pathological dependencies between non-auto-height regions and auto-height regions |
| // as detected in the previous step. |
| void RenderView::layoutContentInAutoLogicalHeightRegions(const LayoutState& state) |
| { |
| // We need to invalidate all the flows with auto-height regions if one such flow needs layout. |
| // If none is found we do a layout a check back again afterwards. |
| if (!flowThreadController().updateFlowThreadsNeedingLayout()) { |
| // Do a first layout of the content. In some cases more layouts are not needed (e.g. only flows with non-auto-height regions have changed). |
| layoutContent(state); |
| |
| // If we find no named flow needing a two step layout after the first layout, exit early. |
| // Otherwise, initiate the two step layout algorithm and recompute all the flows. |
| if (!flowThreadController().updateFlowThreadsNeedingTwoStepLayout()) |
| return; |
| } |
| |
| // Layout to recompute all the named flows with auto-height regions. |
| layoutContent(state); |
| |
| // Propagate the computed auto-height values upwards. |
| // Non-auto-height regions may invalidate the flow thread because they depended on auto-height regions, but that's ok. |
| flowThreadController().updateFlowThreadsIntoConstrainedPhase(); |
| |
| // Do one last layout that should update the auto-height regions found in the main flow |
| // and solve pathological dependencies between regions (e.g. a non-auto-height region depending |
| // on an auto-height one). |
| if (needsLayout()) |
| layoutContent(state); |
| } |
| |
| void RenderView::layoutContentToComputeOverflowInRegions(const LayoutState& state) |
| { |
| if (!hasRenderNamedFlowThreads()) |
| return; |
| |
| // First pass through the flow threads and mark the regions as needing a simple layout. |
| // The regions extract the overflow from the flow thread and pass it to their containg |
| // block chain. |
| flowThreadController().updateFlowThreadsIntoOverflowPhase(); |
| if (needsLayout()) |
| layoutContent(state); |
| |
| // In case scrollbars resized the regions a new pass is necessary to update the flow threads |
| // and recompute the overflow on regions. This is the final state of the flow threads. |
| flowThreadController().updateFlowThreadsIntoFinalPhase(); |
| if (needsLayout()) |
| layoutContent(state); |
| |
| // Finally reset the layout state of the flow threads. |
| flowThreadController().updateFlowThreadsIntoMeasureContentPhase(); |
| } |
| |
| void RenderView::layout() |
| { |
| StackStats::LayoutCheckPoint layoutCheckPoint; |
| if (!document().paginated()) |
| setPageLogicalHeight(0); |
| |
| if (shouldUsePrintingLayout()) |
| m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth(); |
| |
| // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. |
| bool relayoutChildren = !shouldUsePrintingLayout() && (width() != viewWidth() || height() != viewHeight()); |
| if (relayoutChildren) { |
| setChildNeedsLayout(MarkOnlyThis); |
| |
| for (auto& box : childrenOfType<RenderBox>(*this)) { |
| if (box.hasRelativeLogicalHeight() |
| || box.style().logicalHeight().isPercentOrCalculated() |
| || box.style().logicalMinHeight().isPercentOrCalculated() |
| || box.style().logicalMaxHeight().isPercentOrCalculated() |
| || box.isSVGRoot() |
| ) |
| box.setChildNeedsLayout(MarkOnlyThis); |
| } |
| } |
| |
| ASSERT(!m_layoutState); |
| if (!needsLayout()) |
| return; |
| |
| m_layoutState = std::make_unique<LayoutState>(); |
| initializeLayoutState(*m_layoutState); |
| |
| m_pageLogicalHeightChanged = false; |
| |
| if (checkTwoPassLayoutForAutoHeightRegions()) |
| layoutContentInAutoLogicalHeightRegions(*m_layoutState); |
| else |
| layoutContent(*m_layoutState); |
| |
| layoutContentToComputeOverflowInRegions(*m_layoutState); |
| |
| #ifndef NDEBUG |
| checkLayoutState(*m_layoutState); |
| #endif |
| m_layoutState = nullptr; |
| clearNeedsLayout(); |
| } |
| |
| LayoutUnit RenderView::pageOrViewLogicalHeight() const |
| { |
| if (document().printing()) |
| return pageLogicalHeight(); |
| |
| if (multiColumnFlowThread() && !style().hasInlineColumnAxis()) { |
| if (int pageLength = frameView().pagination().pageLength) |
| return pageLength; |
| } |
| |
| return viewLogicalHeight(); |
| } |
| |
| LayoutUnit RenderView::clientLogicalWidthForFixedPosition() const |
| { |
| // FIXME: If the FrameView's fixedVisibleContentRect() is not empty, perhaps it should be consulted here too? |
| if (frameView().fixedElementsLayoutRelativeToFrame()) |
| return (isHorizontalWritingMode() ? frameView().visibleWidth() : frameView().visibleHeight()) / frameView().frame().frameScaleFactor(); |
| |
| #if PLATFORM(IOS) |
| if (frameView().useCustomFixedPositionLayoutRect()) |
| return isHorizontalWritingMode() ? frameView().customFixedPositionLayoutRect().width() : frameView().customFixedPositionLayoutRect().height(); |
| #endif |
| |
| return clientLogicalWidth(); |
| } |
| |
| LayoutUnit RenderView::clientLogicalHeightForFixedPosition() const |
| { |
| // FIXME: If the FrameView's fixedVisibleContentRect() is not empty, perhaps it should be consulted here too? |
| if (frameView().fixedElementsLayoutRelativeToFrame()) |
| return (isHorizontalWritingMode() ? frameView().visibleHeight() : frameView().visibleWidth()) / frameView().frame().frameScaleFactor(); |
| |
| #if PLATFORM(IOS) |
| if (frameView().useCustomFixedPositionLayoutRect()) |
| return isHorizontalWritingMode() ? frameView().customFixedPositionLayoutRect().height() : frameView().customFixedPositionLayoutRect().width(); |
| #endif |
| |
| return clientLogicalHeight(); |
| } |
| |
| void RenderView::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| // If a container was specified, and was not nullptr or the RenderView, |
| // then we should have found it by now. |
| ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this); |
| ASSERT_UNUSED(wasFixed, !wasFixed || *wasFixed == (mode & IsFixed)); |
| |
| if (!repaintContainer && mode & UseTransforms && shouldUseTransformFromContainer(nullptr)) { |
| TransformationMatrix t; |
| getTransformFromContainer(nullptr, LayoutSize(), t); |
| transformState.applyTransform(t); |
| } |
| |
| if (mode & IsFixed) |
| transformState.move(toLayoutSize(frameView().scrollPositionRespectingCustomFixedPosition())); |
| } |
| |
| const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| // If a container was specified, and was not nullptr or the RenderView, |
| // then we should have found it by now. |
| ASSERT_ARG(ancestorToStopAt, !ancestorToStopAt || ancestorToStopAt == this); |
| |
| LayoutPoint scrollPosition = frameView().scrollPositionRespectingCustomFixedPosition(); |
| |
| if (!ancestorToStopAt && shouldUseTransformFromContainer(nullptr)) { |
| TransformationMatrix t; |
| getTransformFromContainer(nullptr, LayoutSize(), t); |
| geometryMap.pushView(this, toLayoutSize(scrollPosition), &t); |
| } else |
| geometryMap.pushView(this, toLayoutSize(scrollPosition)); |
| |
| return nullptr; |
| } |
| |
| void RenderView::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const |
| { |
| if (mode & IsFixed) |
| transformState.move(toLayoutSize(frameView().scrollPositionRespectingCustomFixedPosition())); |
| |
| if (mode & UseTransforms && shouldUseTransformFromContainer(nullptr)) { |
| TransformationMatrix t; |
| getTransformFromContainer(nullptr, LayoutSize(), t); |
| transformState.applyTransform(t); |
| } |
| } |
| |
| bool RenderView::requiresColumns(int) const |
| { |
| return frameView().pagination().mode != Pagination::Unpaginated; |
| } |
| |
| void RenderView::computeColumnCountAndWidth() |
| { |
| int columnWidth = contentLogicalWidth(); |
| if (style().hasInlineColumnAxis()) { |
| if (int pageLength = frameView().pagination().pageLength) |
| columnWidth = pageLength; |
| } |
| setComputedColumnCountAndWidth(1, columnWidth); |
| } |
| |
| void RenderView::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| // If we ever require layout but receive a paint anyway, something has gone horribly wrong. |
| ASSERT(!needsLayout()); |
| // RenderViews should never be called to paint with an offset not on device pixels. |
| ASSERT(LayoutPoint(IntPoint(paintOffset.x(), paintOffset.y())) == paintOffset); |
| |
| // This avoids painting garbage between columns if there is a column gap. |
| if (frameView().pagination().mode != Pagination::Unpaginated && paintInfo.shouldPaintWithinRoot(*this)) |
| paintInfo.context().fillRect(paintInfo.rect, frameView().baseBackgroundColor()); |
| |
| paintObject(paintInfo, paintOffset); |
| } |
| |
| static inline bool rendererObscuresBackground(RenderElement* rootObject) |
| { |
| if (!rootObject) |
| return false; |
| |
| const RenderStyle& style = rootObject->style(); |
| if (style.visibility() != VISIBLE |
| || style.opacity() != 1 |
| || style.hasTransform()) |
| return false; |
| |
| if (rootObject->isComposited()) |
| return false; |
| |
| if (rootObject->rendererForRootBackground().style().backgroundClip() == TextFillBox) |
| return false; |
| |
| if (style.hasBorderRadius()) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderView::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint&) |
| { |
| if (!paintInfo.shouldPaintWithinRoot(*this)) |
| return; |
| |
| // Check to see if we are enclosed by a layer that requires complex painting rules. If so, we cannot blit |
| // when scrolling, and we need to use slow repaints. Examples of layers that require this are transparent layers, |
| // layers with reflections, or transformed layers. |
| // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being inside |
| // a transform, transparency layer, etc. |
| for (HTMLFrameOwnerElement* element = document().ownerElement(); element && element->renderer(); element = element->document().ownerElement()) { |
| RenderLayer* layer = element->renderer()->enclosingLayer(); |
| if (layer->cannotBlitToWindow()) { |
| frameView().setCannotBlitToWindow(); |
| break; |
| } |
| |
| if (RenderLayer* compositingLayer = layer->enclosingCompositingLayerForRepaint()) { |
| if (!compositingLayer->backing()->paintsIntoWindow()) { |
| frameView().setCannotBlitToWindow(); |
| break; |
| } |
| } |
| } |
| |
| if (document().ownerElement()) |
| return; |
| |
| if (paintInfo.skipRootBackground()) |
| return; |
| |
| bool rootFillsViewport = false; |
| bool rootObscuresBackground = false; |
| Element* documentElement = document().documentElement(); |
| if (RenderElement* rootRenderer = documentElement ? documentElement->renderer() : nullptr) { |
| // The document element's renderer is currently forced to be a block, but may not always be. |
| RenderBox* rootBox = is<RenderBox>(*rootRenderer) ? downcast<RenderBox>(rootRenderer) : nullptr; |
| rootFillsViewport = rootBox && !rootBox->x() && !rootBox->y() && rootBox->width() >= width() && rootBox->height() >= height(); |
| rootObscuresBackground = rendererObscuresBackground(rootRenderer); |
| } |
| |
| bool backgroundShouldExtendBeyondPage = frameView().frame().settings().backgroundShouldExtendBeyondPage(); |
| compositor().setRootExtendedBackgroundColor(backgroundShouldExtendBeyondPage ? frameView().documentBackgroundColor() : Color()); |
| |
| Page* page = document().page(); |
| float pageScaleFactor = page ? page->pageScaleFactor() : 1; |
| |
| // If painting will entirely fill the view, no need to fill the background. |
| if (rootFillsViewport && rootObscuresBackground && pageScaleFactor >= 1) |
| return; |
| |
| // This code typically only executes if the root element's visibility has been set to hidden, |
| // if there is a transform on the <html>, or if there is a page scale factor less than 1. |
| // Only fill with a background color (typically white) if we're the root document, |
| // since iframes/frames with no background in the child document should show the parent's background. |
| // We use the base background color unless the backgroundShouldExtendBeyondPage setting is set, |
| // in which case we use the document's background color. |
| if (frameView().isTransparent()) // FIXME: This needs to be dynamic. We should be able to go back to blitting if we ever stop being transparent. |
| frameView().setCannotBlitToWindow(); // The parent must show behind the child. |
| else { |
| Color documentBackgroundColor = frameView().documentBackgroundColor(); |
| Color backgroundColor = (backgroundShouldExtendBeyondPage && documentBackgroundColor.isValid()) ? documentBackgroundColor : frameView().baseBackgroundColor(); |
| if (backgroundColor.alpha()) { |
| CompositeOperator previousOperator = paintInfo.context().compositeOperation(); |
| paintInfo.context().setCompositeOperation(CompositeCopy); |
| paintInfo.context().fillRect(paintInfo.rect, backgroundColor); |
| paintInfo.context().setCompositeOperation(previousOperator); |
| } else |
| paintInfo.context().clearRect(paintInfo.rect); |
| } |
| } |
| |
| bool RenderView::shouldRepaint(const LayoutRect& rect) const |
| { |
| return !printing() && !rect.isEmpty(); |
| } |
| |
| void RenderView::repaintRootContents() |
| { |
| if (layer()->isComposited()) { |
| layer()->setBackingNeedsRepaint(GraphicsLayer::DoNotClipToLayer); |
| return; |
| } |
| repaint(); |
| } |
| |
| void RenderView::repaintViewRectangle(const LayoutRect& repaintRect) const |
| { |
| if (!shouldRepaint(repaintRect)) |
| return; |
| |
| // FIXME: enclosingRect is needed as long as we integral snap ScrollView/FrameView/RenderWidget size/position. |
| IntRect enclosingRect = enclosingIntRect(repaintRect); |
| if (auto ownerElement = document().ownerElement()) { |
| RenderBox* ownerBox = ownerElement->renderBox(); |
| if (!ownerBox) |
| return; |
| LayoutRect viewRect = this->viewRect(); |
| #if PLATFORM(IOS) |
| // Don't clip using the visible rect since clipping is handled at a higher level on iPhone. |
| LayoutRect adjustedRect = enclosingRect; |
| #else |
| LayoutRect adjustedRect = intersection(enclosingRect, viewRect); |
| #endif |
| adjustedRect.moveBy(-viewRect.location()); |
| adjustedRect.moveBy(ownerBox->contentBoxRect().location()); |
| ownerBox->repaintRectangle(adjustedRect); |
| return; |
| } |
| |
| frameView().addTrackedRepaintRect(snapRectToDevicePixels(repaintRect, document().deviceScaleFactor())); |
| if (!m_accumulatedRepaintRegion) { |
| frameView().repaintContentRectangle(enclosingRect); |
| return; |
| } |
| m_accumulatedRepaintRegion->unite(enclosingRect); |
| |
| // Region will get slow if it gets too complex. Merge all rects so far to bounds if this happens. |
| // FIXME: Maybe there should be a region type that does this automatically. |
| static const unsigned maximumRepaintRegionGridSize = 16 * 16; |
| if (m_accumulatedRepaintRegion->gridSize() > maximumRepaintRegionGridSize) |
| m_accumulatedRepaintRegion = std::make_unique<Region>(m_accumulatedRepaintRegion->bounds()); |
| } |
| |
| void RenderView::flushAccumulatedRepaintRegion() const |
| { |
| ASSERT(!document().ownerElement()); |
| ASSERT(m_accumulatedRepaintRegion); |
| auto repaintRects = m_accumulatedRepaintRegion->rects(); |
| for (auto& rect : repaintRects) |
| frameView().repaintContentRectangle(rect); |
| m_accumulatedRepaintRegion = nullptr; |
| } |
| |
| void RenderView::repaintViewAndCompositedLayers() |
| { |
| repaintRootContents(); |
| |
| RenderLayerCompositor& compositor = this->compositor(); |
| if (compositor.inCompositingMode()) |
| compositor.repaintCompositedLayers(); |
| } |
| |
| LayoutRect RenderView::visualOverflowRect() const |
| { |
| if (frameView().paintsEntireContents()) |
| return layoutOverflowRect(); |
| |
| return RenderBlockFlow::visualOverflowRect(); |
| } |
| |
| LayoutRect RenderView::computeRectForRepaint(const LayoutRect& rect, const RenderLayerModelObject* repaintContainer, bool fixed) const |
| { |
| // If a container was specified, and was not nullptr or the RenderView, |
| // then we should have found it by now. |
| ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this); |
| |
| if (printing()) |
| return rect; |
| |
| LayoutRect adjustedRect = rect; |
| if (style().isFlippedBlocksWritingMode()) { |
| // We have to flip by hand since the view's logical height has not been determined. We |
| // can use the viewport width and height. |
| if (style().isHorizontalWritingMode()) |
| adjustedRect.setY(viewHeight() - adjustedRect.maxY()); |
| else |
| adjustedRect.setX(viewWidth() - adjustedRect.maxX()); |
| } |
| |
| if (fixed) |
| adjustedRect.moveBy(frameView().scrollPositionRespectingCustomFixedPosition()); |
| |
| // Apply our transform if we have one (because of full page zooming). |
| if (!repaintContainer && layer() && layer()->transform()) |
| adjustedRect = LayoutRect(layer()->transform()->mapRect(snapRectToDevicePixels(adjustedRect, document().deviceScaleFactor()))); |
| return adjustedRect; |
| } |
| |
| bool RenderView::isScrollableOrRubberbandableBox() const |
| { |
| // The main frame might be allowed to rubber-band even if there is no content to scroll to. This is unique to |
| // the main frame; subframes and overflow areas have to have content that can be scrolled to in order to rubber-band. |
| FrameView::Scrollability defineScrollable = frame().ownerElement() ? FrameView::Scrollability::Scrollable : FrameView::Scrollability::ScrollableOrRubberbandable; |
| return frameView().isScrollable(defineScrollable); |
| } |
| |
| void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const |
| { |
| rects.append(snappedIntRect(accumulatedOffset, layer()->size())); |
| } |
| |
| void RenderView::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const |
| { |
| if (wasFixed) |
| *wasFixed = false; |
| quads.append(FloatRect(FloatPoint(), layer()->size())); |
| } |
| |
| static RenderObject* rendererAfterPosition(RenderObject* object, unsigned offset) |
| { |
| if (!object) |
| return nullptr; |
| |
| RenderObject* child = object->childAt(offset); |
| return child ? child : object->nextInPreOrderAfterChildren(); |
| } |
| |
| IntRect RenderView::selectionBounds(bool clipToVisibleContent) const |
| { |
| LayoutRect selRect = subtreeSelectionBounds(*this, clipToVisibleContent); |
| |
| if (hasRenderNamedFlowThreads()) { |
| for (auto* namedFlowThread : *m_flowThreadController->renderNamedFlowThreadList()) { |
| LayoutRect currRect = subtreeSelectionBounds(*namedFlowThread, clipToVisibleContent); |
| selRect.unite(currRect); |
| } |
| } |
| |
| return snappedIntRect(selRect); |
| } |
| |
| LayoutRect RenderView::subtreeSelectionBounds(const SelectionSubtreeRoot& root, bool clipToVisibleContent) const |
| { |
| typedef HashMap<RenderObject*, std::unique_ptr<RenderSelectionInfo>> SelectionMap; |
| SelectionMap selectedObjects; |
| |
| RenderObject* os = root.selectionData().selectionStart(); |
| RenderObject* stop = rendererAfterPosition(root.selectionData().selectionEnd(), root.selectionData().selectionEndPos()); |
| SelectionIterator selectionIterator(os); |
| while (os && os != stop) { |
| if ((os->canBeSelectionLeaf() || os == root.selectionData().selectionStart() || os == root.selectionData().selectionEnd()) && os->selectionState() != SelectionNone) { |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| selectedObjects.set(os, std::make_unique<RenderSelectionInfo>(*os, clipToVisibleContent)); |
| RenderBlock* cb = os->containingBlock(); |
| while (cb && !cb->isRenderView()) { |
| std::unique_ptr<RenderSelectionInfo>& blockInfo = selectedObjects.add(cb, nullptr).iterator->value; |
| if (blockInfo) |
| break; |
| blockInfo = std::make_unique<RenderSelectionInfo>(*cb, clipToVisibleContent); |
| cb = cb->containingBlock(); |
| } |
| } |
| |
| os = selectionIterator.next(); |
| } |
| |
| // Now create a single bounding box rect that encloses the whole selection. |
| LayoutRect selRect; |
| SelectionMap::iterator end = selectedObjects.end(); |
| for (SelectionMap::iterator i = selectedObjects.begin(); i != end; ++i) { |
| RenderSelectionInfo* info = i->value.get(); |
| // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates. |
| LayoutRect currRect = info->rect(); |
| if (RenderLayerModelObject* repaintContainer = info->repaintContainer()) { |
| FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currRect)); |
| currRect = absQuad.enclosingBoundingBox(); |
| } |
| selRect.unite(currRect); |
| } |
| return selRect; |
| } |
| |
| void RenderView::repaintSelection() const |
| { |
| repaintSubtreeSelection(*this); |
| |
| if (hasRenderNamedFlowThreads()) { |
| for (auto* namedFlowThread : *m_flowThreadController->renderNamedFlowThreadList()) |
| repaintSubtreeSelection(*namedFlowThread); |
| } |
| } |
| |
| void RenderView::repaintSubtreeSelection(const SelectionSubtreeRoot& root) const |
| { |
| HashSet<RenderBlock*> processedBlocks; |
| |
| RenderObject* end = rendererAfterPosition(root.selectionData().selectionEnd(), root.selectionData().selectionEndPos()); |
| SelectionIterator selectionIterator(root.selectionData().selectionStart()); |
| for (RenderObject* o = selectionIterator.current(); o && o != end; o = selectionIterator.next()) { |
| if (!o->canBeSelectionLeaf() && o != root.selectionData().selectionStart() && o != root.selectionData().selectionEnd()) |
| continue; |
| if (o->selectionState() == SelectionNone) |
| continue; |
| |
| RenderSelectionInfo(*o, true).repaint(); |
| |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| for (RenderBlock* block = o->containingBlock(); block && !block->isRenderView(); block = block->containingBlock()) { |
| if (!processedBlocks.add(block).isNewEntry) |
| break; |
| RenderSelectionInfo(*block, true).repaint(); |
| } |
| } |
| } |
| |
| void RenderView::setSelection(RenderObject* start, int startPos, RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode) |
| { |
| // Make sure both our start and end objects are defined. |
| // Check www.msnbc.com and try clicking around to find the case where this happened. |
| if ((start && !end) || (end && !start)) |
| return; |
| |
| bool caretChanged = m_selectionWasCaret != frame().selection().isCaret(); |
| m_selectionWasCaret = frame().selection().isCaret(); |
| // Just return if the selection hasn't changed. |
| if (m_selectionUnsplitStart == start && m_selectionUnsplitStartPos == startPos |
| && m_selectionUnsplitEnd == end && m_selectionUnsplitEndPos == endPos && !caretChanged) { |
| return; |
| } |
| |
| #if ENABLE(SERVICE_CONTROLS) |
| // Clear the current rects and create a notifier for the new rects we are about to gather. |
| // The Notifier updates the Editor when it goes out of scope and is destroyed. |
| std::unique_ptr<SelectionRectGatherer::Notifier> rectNotifier = m_selectionRectGatherer.clearAndCreateNotifier(); |
| #endif // ENABLE(SERVICE_CONTROLS) |
| // Set global positions for new selection. |
| m_selectionUnsplitStart = start; |
| m_selectionUnsplitStartPos = startPos; |
| m_selectionUnsplitEnd = end; |
| m_selectionUnsplitEndPos = endPos; |
| |
| // If there is no RenderNamedFlowThreads we follow the regular selection. |
| if (!hasRenderNamedFlowThreads()) { |
| RenderSubtreesMap singleSubtreeMap; |
| singleSubtreeMap.set(this, SelectionSubtreeData(start, startPos, end, endPos)); |
| updateSelectionForSubtrees(singleSubtreeMap, blockRepaintMode); |
| return; |
| } |
| |
| splitSelectionBetweenSubtrees(start, startPos, end, endPos, blockRepaintMode); |
| } |
| |
| void RenderView::splitSelectionBetweenSubtrees(const RenderObject* start, int startPos, const RenderObject* end, int endPos, SelectionRepaintMode blockRepaintMode) |
| { |
| // Compute the visible selection end points for each of the subtrees. |
| RenderSubtreesMap renderSubtreesMap; |
| |
| SelectionSubtreeData initialSelection; |
| renderSubtreesMap.set(this, initialSelection); |
| for (auto* namedFlowThread : *flowThreadController().renderNamedFlowThreadList()) |
| renderSubtreesMap.set(namedFlowThread, initialSelection); |
| |
| if (start && end) { |
| Node* startNode = start->node(); |
| Node* endNode = end->node(); |
| ASSERT(endNode); |
| Node* stopNode = NodeTraversal::nextSkippingChildren(*endNode); |
| |
| for (Node* node = startNode; node != stopNode; node = NodeTraversal::next(*node)) { |
| RenderObject* renderer = node->renderer(); |
| if (!renderer) |
| continue; |
| |
| SelectionSubtreeRoot& root = renderer->selectionRoot(); |
| SelectionSubtreeData selectionData = renderSubtreesMap.get(&root); |
| if (selectionData.selectionClear()) { |
| selectionData.setSelectionStart(node->renderer()); |
| selectionData.setSelectionStartPos(node == startNode ? startPos : 0); |
| } |
| |
| selectionData.setSelectionEnd(node->renderer()); |
| if (node == endNode) |
| selectionData.setSelectionEndPos(endPos); |
| else |
| selectionData.setSelectionEndPos(node->offsetInCharacters() ? node->maxCharacterOffset() : node->countChildNodes()); |
| |
| renderSubtreesMap.set(&root, selectionData); |
| } |
| } |
| |
| updateSelectionForSubtrees(renderSubtreesMap, blockRepaintMode); |
| } |
| |
| void RenderView::updateSelectionForSubtrees(RenderSubtreesMap& renderSubtreesMap, SelectionRepaintMode blockRepaintMode) |
| { |
| SubtreeOldSelectionDataMap oldSelectionDataMap; |
| for (auto& subtreeSelectionInfo : renderSubtreesMap) { |
| SelectionSubtreeRoot& root = *subtreeSelectionInfo.key; |
| std::unique_ptr<OldSelectionData> oldSelectionData = std::make_unique<OldSelectionData>(); |
| |
| clearSubtreeSelection(root, blockRepaintMode, *oldSelectionData); |
| oldSelectionDataMap.set(&root, WTFMove(oldSelectionData)); |
| |
| root.setSelectionData(subtreeSelectionInfo.value); |
| if (hasRenderNamedFlowThreads()) |
| root.adjustForVisibleSelection(document()); |
| } |
| |
| // Update selection status for the objects inside the selection subtrees. |
| // This needs to be done after the previous loop updated the selectionStart/End |
| // parameters of all subtrees because we're going to be climbing up the containing |
| // block chain and we might end up in a different selection subtree. |
| for (const auto* subtreeSelectionRoot : renderSubtreesMap.keys()) { |
| OldSelectionData& oldSelectionData = *oldSelectionDataMap.get(subtreeSelectionRoot); |
| applySubtreeSelection(*subtreeSelectionRoot, blockRepaintMode, oldSelectionData); |
| } |
| } |
| |
| static inline bool isValidObjectForNewSelection(const SelectionSubtreeRoot& root, const RenderObject& object) |
| { |
| return (object.canBeSelectionLeaf() || &object == root.selectionData().selectionStart() || &object == root.selectionData().selectionEnd()) && object.selectionState() != RenderObject::SelectionNone && object.containingBlock(); |
| } |
| |
| void RenderView::clearSubtreeSelection(const SelectionSubtreeRoot& root, SelectionRepaintMode blockRepaintMode, OldSelectionData& oldSelectionData) const |
| { |
| // Record the old selected objects. These will be used later |
| // when we compare against the new selected objects. |
| oldSelectionData.selectionStartPos = root.selectionData().selectionStartPos(); |
| oldSelectionData.selectionEndPos = root.selectionData().selectionEndPos(); |
| |
| // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks. |
| // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise |
| // the union of those rects might remain the same even when changes have occurred. |
| |
| RenderObject* os = root.selectionData().selectionStart(); |
| RenderObject* stop = rendererAfterPosition(root.selectionData().selectionEnd(), root.selectionData().selectionEndPos()); |
| SelectionIterator selectionIterator(os); |
| while (os && os != stop) { |
| if (isValidObjectForNewSelection(root, *os)) { |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| oldSelectionData.selectedObjects.set(os, std::make_unique<RenderSelectionInfo>(*os, true)); |
| if (blockRepaintMode == RepaintNewXOROld) { |
| RenderBlock* cb = os->containingBlock(); |
| while (cb && !cb->isRenderView()) { |
| std::unique_ptr<RenderBlockSelectionInfo>& blockInfo = oldSelectionData.selectedBlocks.add(cb, nullptr).iterator->value; |
| if (blockInfo) |
| break; |
| blockInfo = std::make_unique<RenderBlockSelectionInfo>(*cb); |
| cb = cb->containingBlock(); |
| } |
| } |
| } |
| |
| os = selectionIterator.next(); |
| } |
| |
| for (auto* selectedObject : oldSelectionData.selectedObjects.keys()) |
| selectedObject->setSelectionStateIfNeeded(SelectionNone); |
| } |
| |
| void RenderView::applySubtreeSelection(const SelectionSubtreeRoot& root, SelectionRepaintMode blockRepaintMode, const OldSelectionData& oldSelectionData) |
| { |
| // Update the selection status of all objects between selectionStart and selectionEnd |
| if (root.selectionData().selectionStart() && root.selectionData().selectionStart() == root.selectionData().selectionEnd()) |
| root.selectionData().selectionStart()->setSelectionStateIfNeeded(SelectionBoth); |
| else { |
| if (root.selectionData().selectionStart()) |
| root.selectionData().selectionStart()->setSelectionStateIfNeeded(SelectionStart); |
| if (root.selectionData().selectionEnd()) |
| root.selectionData().selectionEnd()->setSelectionStateIfNeeded(SelectionEnd); |
| } |
| |
| RenderObject* selectionStart = root.selectionData().selectionStart(); |
| RenderObject* selectionEnd = rendererAfterPosition(root.selectionData().selectionEnd(), root.selectionData().selectionEndPos()); |
| SelectionIterator selectionIterator(selectionStart); |
| for (RenderObject* currentRenderer = selectionStart; currentRenderer && currentRenderer != selectionEnd; currentRenderer = selectionIterator.next()) { |
| if (currentRenderer == root.selectionData().selectionStart() || currentRenderer == root.selectionData().selectionEnd()) |
| continue; |
| if (!currentRenderer->canBeSelectionLeaf()) |
| continue; |
| // FIXME: Move this logic to SelectionIterator::next() |
| if (¤tRenderer->selectionRoot() != &root) |
| continue; |
| currentRenderer->setSelectionStateIfNeeded(SelectionInside); |
| } |
| |
| if (blockRepaintMode != RepaintNothing) |
| layer()->clearBlockSelectionGapsBounds(); |
| |
| // Now that the selection state has been updated for the new objects, walk them again and |
| // put them in the new objects list. |
| SelectedObjectMap newSelectedObjects; |
| SelectedBlockMap newSelectedBlocks; |
| selectionIterator = SelectionIterator(selectionStart); |
| for (RenderObject* currentRenderer = selectionStart; currentRenderer && currentRenderer != selectionEnd; currentRenderer = selectionIterator.next()) { |
| if (isValidObjectForNewSelection(root, *currentRenderer)) { |
| std::unique_ptr<RenderSelectionInfo> selectionInfo = std::make_unique<RenderSelectionInfo>(*currentRenderer, true); |
| |
| #if ENABLE(SERVICE_CONTROLS) |
| for (auto& rect : selectionInfo->collectedSelectionRects()) |
| m_selectionRectGatherer.addRect(selectionInfo->repaintContainer(), rect); |
| if (!currentRenderer->isTextOrLineBreak()) |
| m_selectionRectGatherer.setTextOnly(false); |
| #endif |
| |
| newSelectedObjects.set(currentRenderer, WTFMove(selectionInfo)); |
| |
| RenderBlock* containingBlock = currentRenderer->containingBlock(); |
| while (containingBlock && !containingBlock->isRenderView()) { |
| std::unique_ptr<RenderBlockSelectionInfo>& blockInfo = newSelectedBlocks.add(containingBlock, nullptr).iterator->value; |
| if (blockInfo) |
| break; |
| blockInfo = std::make_unique<RenderBlockSelectionInfo>(*containingBlock); |
| containingBlock = containingBlock->containingBlock(); |
| |
| #if ENABLE(SERVICE_CONTROLS) |
| m_selectionRectGatherer.addGapRects(blockInfo->repaintContainer(), blockInfo->rects()); |
| #endif |
| } |
| } |
| } |
| |
| if (blockRepaintMode == RepaintNothing) |
| return; |
| |
| // Have any of the old selected objects changed compared to the new selection? |
| for (const auto& selectedObjectInfo : oldSelectionData.selectedObjects) { |
| RenderObject* obj = selectedObjectInfo.key; |
| RenderSelectionInfo* newInfo = newSelectedObjects.get(obj); |
| RenderSelectionInfo* oldInfo = selectedObjectInfo.value.get(); |
| if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() |
| || (root.selectionData().selectionStart() == obj && oldSelectionData.selectionStartPos != root.selectionData().selectionStartPos()) |
| || (root.selectionData().selectionEnd() == obj && oldSelectionData.selectionEndPos != root.selectionData().selectionEndPos())) { |
| oldInfo->repaint(); |
| if (newInfo) { |
| newInfo->repaint(); |
| newSelectedObjects.remove(obj); |
| } |
| } |
| } |
| |
| // Any new objects that remain were not found in the old objects dict, and so they need to be updated. |
| for (const auto& selectedObjectInfo : newSelectedObjects) |
| selectedObjectInfo.value->repaint(); |
| |
| // Have any of the old blocks changed? |
| for (const auto& selectedBlockInfo : oldSelectionData.selectedBlocks) { |
| const RenderBlock* block = selectedBlockInfo.key; |
| RenderBlockSelectionInfo* newInfo = newSelectedBlocks.get(block); |
| RenderBlockSelectionInfo* oldInfo = selectedBlockInfo.value.get(); |
| if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) { |
| oldInfo->repaint(); |
| if (newInfo) { |
| newInfo->repaint(); |
| newSelectedBlocks.remove(block); |
| } |
| } |
| } |
| |
| // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated. |
| for (const auto& selectedBlockInfo : newSelectedBlocks) |
| selectedBlockInfo.value->repaint(); |
| } |
| |
| void RenderView::getSelection(RenderObject*& startRenderer, int& startOffset, RenderObject*& endRenderer, int& endOffset) const |
| { |
| startRenderer = m_selectionUnsplitStart; |
| startOffset = m_selectionUnsplitStartPos; |
| endRenderer = m_selectionUnsplitEnd; |
| endOffset = m_selectionUnsplitEndPos; |
| } |
| |
| void RenderView::clearSelection() |
| { |
| layer()->repaintBlockSelectionGaps(); |
| setSelection(nullptr, -1, nullptr, -1, RepaintNewMinusOld); |
| } |
| |
| bool RenderView::printing() const |
| { |
| return document().printing(); |
| } |
| |
| bool RenderView::shouldUsePrintingLayout() const |
| { |
| if (!printing()) |
| return false; |
| return frameView().frame().shouldUsePrintingLayout(); |
| } |
| |
| LayoutRect RenderView::viewRect() const |
| { |
| if (shouldUsePrintingLayout()) |
| return LayoutRect(LayoutPoint(), size()); |
| return frameView().visibleContentRect(ScrollableArea::LegacyIOSDocumentVisibleRect); |
| } |
| |
| IntRect RenderView::unscaledDocumentRect() const |
| { |
| LayoutRect overflowRect(layoutOverflowRect()); |
| flipForWritingMode(overflowRect); |
| return snappedIntRect(overflowRect); |
| } |
| |
| bool RenderView::rootBackgroundIsEntirelyFixed() const |
| { |
| RenderElement* rootObject = document().documentElement() ? document().documentElement()->renderer() : nullptr; |
| if (!rootObject) |
| return false; |
| |
| return rootObject->rendererForRootBackground().hasEntirelyFixedBackground(); |
| } |
| |
| LayoutRect RenderView::unextendedBackgroundRect() const |
| { |
| // FIXME: What is this? Need to patch for new columns? |
| return unscaledDocumentRect(); |
| } |
| |
| LayoutRect RenderView::backgroundRect() const |
| { |
| // FIXME: New columns care about this? |
| if (frameView().hasExtendedBackgroundRectForPainting()) |
| return frameView().extendedBackgroundRectForPainting(); |
| |
| return unextendedBackgroundRect(); |
| } |
| |
| IntRect RenderView::documentRect() const |
| { |
| FloatRect overflowRect(unscaledDocumentRect()); |
| if (hasTransform()) |
| overflowRect = layer()->currentTransform().mapRect(overflowRect); |
| return IntRect(overflowRect); |
| } |
| |
| int RenderView::viewHeight() const |
| { |
| int height = 0; |
| if (!shouldUsePrintingLayout()) { |
| height = frameView().layoutHeight(); |
| height = frameView().useFixedLayout() ? ceilf(style().effectiveZoom() * float(height)) : height; |
| } |
| return height; |
| } |
| |
| int RenderView::viewWidth() const |
| { |
| int width = 0; |
| if (!shouldUsePrintingLayout()) { |
| width = frameView().layoutWidth(); |
| width = frameView().useFixedLayout() ? ceilf(style().effectiveZoom() * float(width)) : width; |
| } |
| return width; |
| } |
| |
| int RenderView::viewLogicalHeight() const |
| { |
| int height = style().isHorizontalWritingMode() ? viewHeight() : viewWidth(); |
| return height; |
| } |
| |
| float RenderView::zoomFactor() const |
| { |
| return frameView().frame().pageZoomFactor(); |
| } |
| |
| void RenderView::pushLayoutState(RenderObject& root) |
| { |
| ASSERT(m_layoutStateDisableCount == 0); |
| ASSERT(m_layoutState == 0); |
| |
| m_layoutState = std::make_unique<LayoutState>(root); |
| pushLayoutStateForCurrentFlowThread(root); |
| } |
| |
| bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const |
| { |
| RenderObject* o = renderer; |
| while (o) { |
| if (o->hasTransform() || o->hasReflection()) |
| return true; |
| o = o->container(); |
| } |
| return false; |
| } |
| |
| IntSize RenderView::viewportSizeForCSSViewportUnits() const |
| { |
| return frameView().viewportSizeForCSSViewportUnits(); |
| } |
| |
| void RenderView::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| if (multiColumnFlowThread() && multiColumnFlowThread()->firstMultiColumnSet()) |
| return multiColumnFlowThread()->firstMultiColumnSet()->updateHitTestResult(result, point); |
| |
| Node* node = document().documentElement(); |
| if (node) { |
| result.setInnerNode(node); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(node); |
| |
| LayoutPoint adjustedPoint = point; |
| offsetForContents(adjustedPoint); |
| |
| result.setLocalPoint(adjustedPoint); |
| } |
| } |
| |
| // FIXME: This function is obsolete and only used by embedded WebViews inside AppKit NSViews. |
| // Do not add callers of this function! |
| // The idea here is to take into account what object is moving the pagination point, and |
| // thus choose the best place to chop it. |
| void RenderView::setBestTruncatedAt(int y, RenderBoxModelObject* forRenderer, bool forcedBreak) |
| { |
| // Nobody else can set a page break once we have a forced break. |
| if (m_legacyPrinting.m_forcedPageBreak) |
| return; |
| |
| // Forced breaks always win over unforced breaks. |
| if (forcedBreak) { |
| m_legacyPrinting.m_forcedPageBreak = true; |
| m_legacyPrinting.m_bestTruncatedAt = y; |
| return; |
| } |
| |
| // Prefer the widest object that tries to move the pagination point |
| IntRect boundingBox = forRenderer->borderBoundingBox(); |
| if (boundingBox.width() > m_legacyPrinting.m_truncatorWidth) { |
| m_legacyPrinting.m_truncatorWidth = boundingBox.width(); |
| m_legacyPrinting.m_bestTruncatedAt = y; |
| } |
| } |
| |
| bool RenderView::usesCompositing() const |
| { |
| return m_compositor && m_compositor->inCompositingMode(); |
| } |
| |
| RenderLayerCompositor& RenderView::compositor() |
| { |
| if (!m_compositor) |
| m_compositor = std::make_unique<RenderLayerCompositor>(*this); |
| |
| return *m_compositor; |
| } |
| |
| void RenderView::setIsInWindow(bool isInWindow) |
| { |
| if (m_compositor) |
| m_compositor->setIsInWindow(isInWindow); |
| } |
| |
| void RenderView::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderBlockFlow::styleDidChange(diff, oldStyle); |
| if (hasRenderNamedFlowThreads()) |
| flowThreadController().styleDidChange(); |
| |
| frameView().styleDidChange(); |
| } |
| |
| bool RenderView::hasRenderNamedFlowThreads() const |
| { |
| return m_flowThreadController && m_flowThreadController->hasRenderNamedFlowThreads(); |
| } |
| |
| bool RenderView::checkTwoPassLayoutForAutoHeightRegions() const |
| { |
| return hasRenderNamedFlowThreads() && m_flowThreadController->hasFlowThreadsWithAutoLogicalHeightRegions(); |
| } |
| |
| FlowThreadController& RenderView::flowThreadController() |
| { |
| if (!m_flowThreadController) |
| m_flowThreadController = std::make_unique<FlowThreadController>(this); |
| |
| return *m_flowThreadController; |
| } |
| |
| void RenderView::pushLayoutStateForCurrentFlowThread(const RenderObject& object) |
| { |
| if (!m_flowThreadController) |
| return; |
| |
| RenderFlowThread* currentFlowThread = object.flowThreadContainingBlock(); |
| if (!currentFlowThread) |
| return; |
| |
| m_layoutState->setCurrentRenderFlowThread(currentFlowThread); |
| |
| currentFlowThread->pushFlowThreadLayoutState(object); |
| } |
| |
| void RenderView::popLayoutStateForCurrentFlowThread() |
| { |
| if (!m_flowThreadController) |
| return; |
| |
| RenderFlowThread* currentFlowThread = m_layoutState->currentRenderFlowThread(); |
| if (!currentFlowThread) |
| return; |
| |
| currentFlowThread->popFlowThreadLayoutState(); |
| } |
| |
| ImageQualityController& RenderView::imageQualityController() |
| { |
| if (!m_imageQualityController) |
| m_imageQualityController = std::make_unique<ImageQualityController>(*this); |
| return *m_imageQualityController; |
| } |
| |
| void RenderView::registerForVisibleInViewportCallback(RenderElement& renderer) |
| { |
| ASSERT(!m_visibleInViewportRenderers.contains(&renderer)); |
| m_visibleInViewportRenderers.add(&renderer); |
| } |
| |
| void RenderView::unregisterForVisibleInViewportCallback(RenderElement& renderer) |
| { |
| ASSERT(m_visibleInViewportRenderers.contains(&renderer)); |
| m_visibleInViewportRenderers.remove(&renderer); |
| } |
| |
| void RenderView::updateVisibleViewportRect(const IntRect& visibleRect) |
| { |
| resumePausedImageAnimationsIfNeeded(visibleRect); |
| |
| for (auto* renderer : m_visibleInViewportRenderers) |
| renderer->visibleInViewportStateChanged(visibleRect.intersects(enclosingIntRect(renderer->absoluteClippedOverflowRect())) ? RenderElement::VisibleInViewport : RenderElement::NotVisibleInViewport); |
| } |
| |
| void RenderView::addRendererWithPausedImageAnimations(RenderElement& renderer) |
| { |
| if (renderer.hasPausedImageAnimations()) { |
| ASSERT(m_renderersWithPausedImageAnimation.contains(&renderer)); |
| return; |
| } |
| renderer.setHasPausedImageAnimations(true); |
| m_renderersWithPausedImageAnimation.add(&renderer); |
| } |
| |
| void RenderView::removeRendererWithPausedImageAnimations(RenderElement& renderer) |
| { |
| ASSERT(renderer.hasPausedImageAnimations()); |
| ASSERT(m_renderersWithPausedImageAnimation.contains(&renderer)); |
| |
| renderer.setHasPausedImageAnimations(false); |
| m_renderersWithPausedImageAnimation.remove(&renderer); |
| } |
| |
| void RenderView::resumePausedImageAnimationsIfNeeded(IntRect visibleRect) |
| { |
| Vector<RenderElement*, 10> toRemove; |
| for (auto* renderer : m_renderersWithPausedImageAnimation) { |
| if (renderer->repaintForPausedImageAnimationsIfNeeded(visibleRect)) |
| toRemove.append(renderer); |
| } |
| for (auto& renderer : toRemove) |
| removeRendererWithPausedImageAnimations(*renderer); |
| } |
| |
| RenderView::RepaintRegionAccumulator::RepaintRegionAccumulator(RenderView* view) |
| : m_rootView(view ? view->document().topDocument().renderView() : nullptr) |
| { |
| if (!m_rootView) |
| return; |
| m_wasAccumulatingRepaintRegion = !!m_rootView->m_accumulatedRepaintRegion; |
| if (!m_wasAccumulatingRepaintRegion) |
| m_rootView->m_accumulatedRepaintRegion = std::make_unique<Region>(); |
| } |
| |
| RenderView::RepaintRegionAccumulator::~RepaintRegionAccumulator() |
| { |
| if (!m_rootView) |
| return; |
| if (m_wasAccumulatingRepaintRegion) |
| return; |
| m_rootView->flushAccumulatedRepaintRegion(); |
| } |
| |
| unsigned RenderView::pageNumberForBlockProgressionOffset(int offset) const |
| { |
| int columnNumber = 0; |
| const Pagination& pagination = frameView().frame().page()->pagination(); |
| if (pagination.mode == Pagination::Unpaginated) |
| return columnNumber; |
| |
| bool progressionIsInline = false; |
| bool progressionIsReversed = false; |
| |
| if (multiColumnFlowThread()) { |
| progressionIsInline = multiColumnFlowThread()->progressionIsInline(); |
| progressionIsReversed = multiColumnFlowThread()->progressionIsReversed(); |
| } else |
| return columnNumber; |
| |
| if (!progressionIsInline) { |
| if (!progressionIsReversed) |
| columnNumber = (pagination.pageLength + pagination.gap - offset) / (pagination.pageLength + pagination.gap); |
| else |
| columnNumber = offset / (pagination.pageLength + pagination.gap); |
| } |
| |
| return columnNumber; |
| } |
| |
| unsigned RenderView::pageCount() const |
| { |
| const Pagination& pagination = frameView().frame().page()->pagination(); |
| if (pagination.mode == Pagination::Unpaginated) |
| return 0; |
| |
| if (multiColumnFlowThread() && multiColumnFlowThread()->firstMultiColumnSet()) |
| return multiColumnFlowThread()->firstMultiColumnSet()->columnCount(); |
| |
| return 0; |
| } |
| |
| #if ENABLE(CSS_SCROLL_SNAP) |
| void RenderView::registerBoxWithScrollSnapCoordinates(const RenderBox& box) |
| { |
| m_boxesWithScrollSnapCoordinates.add(&box); |
| } |
| |
| void RenderView::unregisterBoxWithScrollSnapCoordinates(const RenderBox& box) |
| { |
| m_boxesWithScrollSnapCoordinates.remove(&box); |
| } |
| #endif |
| |
| } // namespace WebCore |