| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #ifndef RenderRegion_h |
| #define RenderRegion_h |
| |
| #include "RenderBlockFlow.h" |
| #include "StyleInheritedData.h" |
| |
| namespace WebCore { |
| |
| class Element; |
| struct LayerFragment; |
| typedef Vector<LayerFragment, 1> LayerFragments; |
| class RenderBox; |
| class RenderBoxRegionInfo; |
| class RenderFlowThread; |
| class RenderNamedFlowThread; |
| |
| class RenderRegion : public RenderBlockFlow { |
| public: |
| explicit RenderRegion(Element*, RenderFlowThread*); |
| |
| virtual bool isRenderRegion() const OVERRIDE FINAL { return true; } |
| |
| virtual bool hitTestContents(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE; |
| |
| virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle); |
| |
| void setFlowThreadPortionRect(const LayoutRect& rect) { m_flowThreadPortionRect = rect; } |
| LayoutRect flowThreadPortionRect() const { return m_flowThreadPortionRect; } |
| LayoutRect flowThreadPortionOverflowRect() const; |
| |
| void attachRegion(); |
| void detachRegion(); |
| |
| RenderNamedFlowThread* parentNamedFlowThread() const { return m_parentNamedFlowThread; } |
| RenderFlowThread* flowThread() const { return m_flowThread; } |
| |
| // Valid regions do not create circular dependencies with other flows. |
| bool isValid() const { return m_isValid; } |
| void setIsValid(bool valid) { m_isValid = valid; } |
| |
| bool hasCustomRegionStyle() const { return m_hasCustomRegionStyle; } |
| void setHasCustomRegionStyle(bool hasCustomRegionStyle) { m_hasCustomRegionStyle = hasCustomRegionStyle; } |
| |
| RenderBoxRegionInfo* renderBoxRegionInfo(const RenderBox*) const; |
| RenderBoxRegionInfo* setRenderBoxRegionInfo(const RenderBox*, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset, |
| bool containingBlockChainIsInset); |
| PassOwnPtr<RenderBoxRegionInfo> takeRenderBoxRegionInfo(const RenderBox*); |
| void removeRenderBoxRegionInfo(const RenderBox*); |
| |
| void deleteAllRenderBoxRegionInfo(); |
| |
| bool isFirstRegion() const; |
| bool isLastRegion() const; |
| |
| void clearObjectStyleInRegion(const RenderObject*); |
| |
| RegionOversetState regionOversetState() const; |
| void setRegionOversetState(RegionOversetState); |
| |
| // These methods represent the width and height of a "page" and for a RenderRegion they are just the |
| // content width and content height of a region. For RenderRegionSets, however, they will be the width and |
| // height of a single column or page in the set. |
| virtual LayoutUnit pageLogicalWidth() const; |
| virtual LayoutUnit pageLogicalHeight() const; |
| LayoutUnit maxPageLogicalHeight() const; |
| |
| LayoutUnit logicalTopOfFlowThreadContentRect(const LayoutRect&) const; |
| LayoutUnit logicalBottomOfFlowThreadContentRect(const LayoutRect&) const; |
| LayoutUnit logicalTopForFlowThreadContent() const { return logicalTopOfFlowThreadContentRect(flowThreadPortionRect()); }; |
| LayoutUnit logicalBottomForFlowThreadContent() const { return logicalBottomOfFlowThreadContentRect(flowThreadPortionRect()); }; |
| |
| void getRanges(Vector<RefPtr<Range> >&) const; |
| |
| // This method represents the logical height of the entire flow thread portion used by the region or set. |
| // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages |
| // or columns added together. |
| virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const; |
| |
| bool hasAutoLogicalHeight() const { return m_hasAutoLogicalHeight; } |
| |
| LayoutUnit computedAutoHeight() const { return m_computedAutoHeight; } |
| |
| void setComputedAutoHeight(LayoutUnit computedAutoHeight) |
| { |
| m_hasComputedAutoHeight = true; |
| m_computedAutoHeight = computedAutoHeight; |
| } |
| |
| void clearComputedAutoHeight() |
| { |
| m_hasComputedAutoHeight = false; |
| m_computedAutoHeight = 0; |
| } |
| |
| bool hasComputedAutoHeight() const { return m_hasComputedAutoHeight; } |
| |
| virtual void updateLogicalHeight() OVERRIDE; |
| |
| // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the |
| // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or |
| // page. |
| virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; |
| |
| virtual void expandToEncompassFlowThreadContentsIfNeeded() { }; |
| |
| // Whether or not this region is a set. |
| virtual bool isRenderRegionSet() const { return false; } |
| |
| virtual void repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) const; |
| |
| virtual void collectLayerFragments(LayerFragments&, const LayoutRect&, const LayoutRect&) { } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| void setRequiresLayerForCompositing(bool); |
| virtual bool requiresLayer() const { return m_requiresLayerForCompositing || RenderBlock::requiresLayer(); } |
| #endif |
| |
| void addLayoutOverflowForBox(const RenderBox*, const LayoutRect&); |
| void addVisualOverflowForBox(const RenderBox*, const LayoutRect&); |
| LayoutRect layoutOverflowRectForBox(const RenderBox*); |
| LayoutRect visualOverflowRectForBox(const RenderBox*); |
| LayoutRect layoutOverflowRectForBoxForPropagation(const RenderBox*); |
| LayoutRect visualOverflowRectForBoxForPropagation(const RenderBox*); |
| |
| LayoutRect rectFlowPortionForBox(const RenderBox*, const LayoutRect&) const; |
| |
| Element* generatingElement() const { return toElement(RenderObject::generatingNode()); } |
| |
| protected: |
| RenderOverflow* ensureOverflowForBox(const RenderBox*); |
| |
| void setRegionObjectsRegionStyle(); |
| void restoreRegionObjectsOriginalStyle(); |
| |
| virtual void computePreferredLogicalWidths() OVERRIDE; |
| virtual void computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const OVERRIDE; |
| |
| enum OverflowType { |
| LayoutOverflow = 0, |
| VisualOverflow |
| }; |
| LayoutRect overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion, OverflowType) const; |
| |
| void repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, bool immediate, const LayoutRect& flowThreadPortionRect, |
| const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const; |
| |
| virtual bool shouldHaveAutoLogicalHeight() const; |
| |
| void computeOverflowFromFlowThread(); |
| |
| private: |
| virtual const char* renderName() const { return "RenderRegion"; } |
| |
| virtual bool canHaveChildren() const OVERRIDE { return false; } |
| virtual bool canHaveGeneratedChildren() const OVERRIDE { return true; } |
| |
| virtual void insertedIntoTree() OVERRIDE; |
| virtual void willBeRemovedFromTree() OVERRIDE; |
| |
| virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) OVERRIDE; |
| virtual void paintObject(PaintInfo&, const LayoutPoint&) OVERRIDE; |
| |
| virtual void installFlowThread(); |
| |
| PassRefPtr<RenderStyle> computeStyleInRegion(const RenderObject*); |
| void computeChildrenStyleInRegion(const RenderObject*); |
| void setObjectStyleInRegion(RenderObject*, PassRefPtr<RenderStyle>, bool objectRegionStyleCached); |
| |
| void checkRegionStyle(); |
| void updateRegionHasAutoLogicalHeightFlag(); |
| |
| void incrementAutoLogicalHeightCount(); |
| void decrementAutoLogicalHeightCount(); |
| |
| protected: |
| RenderFlowThread* m_flowThread; |
| |
| private: |
| // If this RenderRegion is displayed as part of another named flow, |
| // we need to create a dependency tree, so that layout of the |
| // regions is always done before the regions themselves. |
| RenderNamedFlowThread* m_parentNamedFlowThread; |
| LayoutRect m_flowThreadPortionRect; |
| |
| // This map holds unique information about a block that is split across regions. |
| // A RenderBoxRegionInfo* tells us about any layout information for a RenderBox that |
| // is unique to the region. For now it just holds logical width information for RenderBlocks, but eventually |
| // it will also hold a custom style for any box (for region styling). |
| typedef HashMap<const RenderBox*, OwnPtr<RenderBoxRegionInfo> > RenderBoxRegionInfoMap; |
| RenderBoxRegionInfoMap m_renderBoxRegionInfo; |
| |
| struct ObjectRegionStyleInfo { |
| // Used to store the original style of the object in region |
| // so that the original style is properly restored after paint. |
| // Also used to store computed style of the object in region between |
| // region paintings, so that the style in region is computed only |
| // when necessary. |
| RefPtr<RenderStyle> style; |
| // True if the computed style in region is cached. |
| bool cached; |
| }; |
| typedef HashMap<const RenderObject*, ObjectRegionStyleInfo > RenderObjectRegionStyleMap; |
| RenderObjectRegionStyleMap m_renderObjectRegionStyle; |
| |
| bool m_isValid : 1; |
| bool m_hasCustomRegionStyle : 1; |
| bool m_hasAutoLogicalHeight : 1; |
| #if USE(ACCELERATED_COMPOSITING) |
| bool m_requiresLayerForCompositing : 1; |
| #endif |
| bool m_hasComputedAutoHeight : 1; |
| |
| LayoutUnit m_computedAutoHeight; |
| }; |
| |
| inline RenderRegion* toRenderRegion(RenderObject* object) |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderRegion()); |
| return static_cast<RenderRegion*>(object); |
| } |
| |
| inline const RenderRegion* toRenderRegion(const RenderObject* object) |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderRegion()); |
| return static_cast<const RenderRegion*>(object); |
| } |
| |
| // This will catch anyone doing an unnecessary cast. |
| void toRenderRegion(const RenderRegion*); |
| |
| } // namespace WebCore |
| |
| #endif // RenderRegion_h |