blob: 9fe0b7a43a8658b844cf1cb954c6f5488cbf5d94 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003-2013, Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderBlockFlow_h
#define RenderBlockFlow_h
#include "RenderBlock.h"
namespace WebCore {
class RenderBlockFlow : public RenderBlock {
public:
explicit RenderBlockFlow(Element*);
virtual ~RenderBlockFlow();
virtual bool isRenderBlockFlow() const OVERRIDE FINAL { return true; }
virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) OVERRIDE;
protected:
// This method is called at the start of layout to wipe away all of the floats in our floating objects list. It also
// repopulates the list with any floats that intrude from previous siblings or parents. Floats that were added by
// descendants are gone when this call completes and will get added back later on after the children have gotten
// a relayout.
void clearFloats();
// RenderBlockFlow always contains either lines or paragraphs. When the children are all blocks (e.g. paragraphs), we call layoutBlockChildren.
// When the children are are all inline (e.g., lines), we call layoutInlineChildren.
void layoutBlockChildren(bool relayoutChildren, LayoutUnit& maxFloatLogicalBottom);
void layoutInlineChildren(bool relayoutChildren, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom);
};
inline RenderBlockFlow& toRenderBlockFlow(RenderObject& object)
{
ASSERT_WITH_SECURITY_IMPLICATION(object.isRenderBlockFlow());
return static_cast<RenderBlockFlow&>(object);
}
inline const RenderBlockFlow& toRenderBlockFlow(const RenderObject& object)
{
ASSERT_WITH_SECURITY_IMPLICATION(object.isRenderBlockFlow());
return static_cast<const RenderBlockFlow&>(object);
}
inline RenderBlockFlow* toRenderBlockFlow(RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderBlockFlow());
return static_cast<RenderBlockFlow*>(object);
}
inline const RenderBlockFlow* toRenderBlockFlow(const RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderBlockFlow());
return static_cast<const RenderBlockFlow*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBlockFlow(const RenderBlockFlow*);
void toRenderBlockFlow(const RenderBlockFlow&);
} // namespace WebCore
#endif // RenderBlockFlow_h