| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "DelayDSPKernel.h" |
| |
| #include "AudioUtilities.h" |
| #include <algorithm> |
| |
| namespace WebCore { |
| |
| const float SmoothingTimeConstant = 0.020f; // 20ms |
| |
| DelayDSPKernel::DelayDSPKernel(DelayProcessor* processor) |
| : AudioDSPKernel(processor) |
| , m_writeIndex(0) |
| , m_firstTime(true) |
| , m_delayTimes(AudioNode::ProcessingSizeInFrames) |
| { |
| ASSERT(processor && processor->sampleRate() > 0); |
| if (!(processor && processor->sampleRate() > 0)) |
| return; |
| |
| m_maxDelayTime = processor->maxDelayTime(); |
| ASSERT(m_maxDelayTime >= 0); |
| if (m_maxDelayTime < 0) |
| return; |
| |
| m_buffer.allocate(bufferLengthForDelay(m_maxDelayTime, processor->sampleRate())); |
| m_buffer.zero(); |
| |
| m_smoothingRate = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, processor->sampleRate()); |
| } |
| |
| DelayDSPKernel::DelayDSPKernel(double maxDelayTime, float sampleRate) |
| : AudioDSPKernel(sampleRate) |
| , m_maxDelayTime(maxDelayTime) |
| , m_writeIndex(0) |
| , m_firstTime(true) |
| { |
| ASSERT(maxDelayTime > 0.0); |
| if (maxDelayTime <= 0.0) |
| return; |
| |
| size_t bufferLength = bufferLengthForDelay(maxDelayTime, sampleRate); |
| ASSERT(bufferLength); |
| if (!bufferLength) |
| return; |
| |
| m_buffer.allocate(bufferLength); |
| m_buffer.zero(); |
| |
| m_smoothingRate = AudioUtilities::discreteTimeConstantForSampleRate(SmoothingTimeConstant, sampleRate); |
| } |
| |
| size_t DelayDSPKernel::bufferLengthForDelay(double maxDelayTime, double sampleRate) const |
| { |
| // Compute the length of the buffer needed to handle a max delay of |maxDelayTime|. One is |
| // added to handle the case where the actual delay equals the maximum delay. |
| return 1 + AudioUtilities::timeToSampleFrame(maxDelayTime, sampleRate); |
| } |
| |
| void DelayDSPKernel::process(const float* source, float* destination, size_t framesToProcess) |
| { |
| size_t bufferLength = m_buffer.size(); |
| float* buffer = m_buffer.data(); |
| |
| ASSERT(bufferLength); |
| if (!bufferLength) |
| return; |
| |
| ASSERT(source && destination); |
| if (!source || !destination) |
| return; |
| |
| float sampleRate = this->sampleRate(); |
| double delayTime = 0; |
| float* delayTimes = m_delayTimes.data(); |
| double maxTime = maxDelayTime(); |
| |
| bool sampleAccurate = delayProcessor() && delayProcessor()->delayTime()->hasSampleAccurateValues(); |
| |
| if (sampleAccurate) |
| delayProcessor()->delayTime()->calculateSampleAccurateValues(delayTimes, framesToProcess); |
| else { |
| delayTime = delayProcessor() ? delayProcessor()->delayTime()->finalValue() : m_desiredDelayFrames / sampleRate; |
| |
| // Make sure the delay time is in a valid range. |
| delayTime = std::min(maxTime, delayTime); |
| delayTime = std::max(0.0, delayTime); |
| |
| if (m_firstTime) { |
| m_currentDelayTime = delayTime; |
| m_firstTime = false; |
| } |
| } |
| |
| for (unsigned i = 0; i < framesToProcess; ++i) { |
| if (sampleAccurate) { |
| delayTime = delayTimes[i]; |
| delayTime = std::min(maxTime, delayTime); |
| delayTime = std::max(0.0, delayTime); |
| m_currentDelayTime = delayTime; |
| } else { |
| // Approach desired delay time. |
| m_currentDelayTime += (delayTime - m_currentDelayTime) * m_smoothingRate; |
| } |
| |
| double desiredDelayFrames = m_currentDelayTime * sampleRate; |
| |
| double readPosition = m_writeIndex + bufferLength - desiredDelayFrames; |
| if (readPosition >= bufferLength) |
| readPosition -= bufferLength; |
| |
| // Linearly interpolate in-between delay times. |
| int readIndex1 = static_cast<int>(readPosition); |
| int readIndex2 = (readIndex1 + 1) % bufferLength; |
| double interpolationFactor = readPosition - readIndex1; |
| |
| double input = static_cast<float>(*source++); |
| buffer[m_writeIndex] = static_cast<float>(input); |
| m_writeIndex = (m_writeIndex + 1) % bufferLength; |
| |
| double sample1 = buffer[readIndex1]; |
| double sample2 = buffer[readIndex2]; |
| |
| double output = (1.0 - interpolationFactor) * sample1 + interpolationFactor * sample2; |
| |
| *destination++ = static_cast<float>(output); |
| } |
| } |
| |
| void DelayDSPKernel::reset() |
| { |
| m_firstTime = true; |
| m_buffer.zero(); |
| } |
| |
| double DelayDSPKernel::tailTime() const |
| { |
| return m_maxDelayTime; |
| } |
| |
| double DelayDSPKernel::latencyTime() const |
| { |
| return 0; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |