| /* |
| * Copyright (C) 2010 Google Inc. All Rights Reserved. |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| */ |
| |
| #pragma once |
| |
| #include "Node.h" |
| |
| namespace WebCore { |
| |
| class TouchList; |
| |
| class EventContext { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| using EventInvokePhase = EventTarget::EventInvokePhase; |
| |
| EventContext(Node*, EventTarget* currentTarget, EventTarget*, int closedShadowDepth); |
| virtual ~EventContext(); |
| |
| Node* node() const { return m_node.get(); } |
| EventTarget* currentTarget() const { return m_currentTarget.get(); } |
| EventTarget* target() const { return m_target.get(); } |
| int closedShadowDepth() const { return m_closedShadowDepth; } |
| |
| virtual void handleLocalEvents(Event&, EventInvokePhase) const; |
| |
| virtual bool isMouseOrFocusEventContext() const; |
| virtual bool isTouchEventContext() const; |
| |
| protected: |
| #if !ASSERT_DISABLED |
| bool isUnreachableNode(EventTarget*) const; |
| #endif |
| |
| RefPtr<Node> m_node; |
| RefPtr<EventTarget> m_currentTarget; |
| RefPtr<EventTarget> m_target; |
| int m_closedShadowDepth { 0 }; |
| }; |
| |
| class MouseOrFocusEventContext final : public EventContext { |
| public: |
| MouseOrFocusEventContext(Node&, EventTarget* currentTarget, EventTarget*, int closedShadowDepth); |
| virtual ~MouseOrFocusEventContext(); |
| |
| Node* relatedTarget() const { return m_relatedTarget.get(); } |
| void setRelatedTarget(Node*); |
| |
| private: |
| void handleLocalEvents(Event&, EventInvokePhase) const final; |
| bool isMouseOrFocusEventContext() const final; |
| |
| RefPtr<Node> m_relatedTarget; |
| }; |
| |
| #if ENABLE(TOUCH_EVENTS) |
| |
| class TouchEventContext final : public EventContext { |
| public: |
| TouchEventContext(Node&, EventTarget* currentTarget, EventTarget*, int closedShadowDepth); |
| virtual ~TouchEventContext(); |
| |
| enum TouchListType { Touches, TargetTouches, ChangedTouches }; |
| TouchList& touchList(TouchListType); |
| |
| private: |
| void handleLocalEvents(Event&, EventInvokePhase) const final; |
| bool isTouchEventContext() const final; |
| |
| void checkReachability(const Ref<TouchList>&) const; |
| |
| Ref<TouchList> m_touches; |
| Ref<TouchList> m_targetTouches; |
| Ref<TouchList> m_changedTouches; |
| }; |
| |
| #endif // ENABLE(TOUCH_EVENTS) |
| |
| #if !ASSERT_DISABLED |
| |
| inline bool EventContext::isUnreachableNode(EventTarget* target) const |
| { |
| // FIXME: Checks also for SVG elements. |
| return is<Node>(target) && !downcast<Node>(*target).isSVGElement() && m_node->isClosedShadowHidden(downcast<Node>(*target)); |
| } |
| |
| #endif |
| |
| inline void MouseOrFocusEventContext::setRelatedTarget(Node* relatedTarget) |
| { |
| ASSERT(!isUnreachableNode(relatedTarget)); |
| m_relatedTarget = relatedTarget; |
| } |
| |
| #if ENABLE(TOUCH_EVENTS) |
| |
| inline TouchList& TouchEventContext::touchList(TouchListType type) |
| { |
| switch (type) { |
| case Touches: |
| return m_touches.get(); |
| case TargetTouches: |
| return m_targetTouches.get(); |
| case ChangedTouches: |
| return m_changedTouches.get(); |
| } |
| ASSERT_NOT_REACHED(); |
| return m_touches.get(); |
| } |
| |
| #endif |
| |
| #if ENABLE(TOUCH_EVENTS) && ASSERT_DISABLED |
| |
| inline void TouchEventContext::checkReachability(const Ref<TouchList>&) const |
| { |
| } |
| |
| #endif |
| |
| } // namespace WebCore |
| |
| SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::MouseOrFocusEventContext) |
| static bool isType(const WebCore::EventContext& context) { return context.isMouseOrFocusEventContext(); } |
| SPECIALIZE_TYPE_TRAITS_END() |
| |
| #if ENABLE(TOUCH_EVENTS) |
| SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::TouchEventContext) |
| static bool isType(const WebCore::EventContext& context) { return context.isTouchEventContext(); } |
| SPECIALIZE_TYPE_TRAITS_END() |
| #endif |