| /* |
| * Copyright (C) 2010 Google Inc. All Rights Reserved. |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| */ |
| |
| #include "config.h" |
| #include "EventContext.h" |
| |
| #include "Document.h" |
| #include "FocusEvent.h" |
| #include "MouseEvent.h" |
| #include "TouchEvent.h" |
| |
| namespace WebCore { |
| |
| EventContext::EventContext(Node* node, EventTarget* currentTarget, EventTarget* target, int closedShadowDepth) |
| : m_node { node } |
| , m_currentTarget { currentTarget } |
| , m_target { target } |
| , m_closedShadowDepth { closedShadowDepth } |
| { |
| ASSERT(!isUnreachableNode(m_target.get())); |
| } |
| |
| EventContext::~EventContext() = default; |
| |
| void EventContext::handleLocalEvents(Event& event, EventInvokePhase phase) const |
| { |
| event.setTarget(m_target.get()); |
| event.setCurrentTarget(m_currentTarget.get()); |
| // FIXME: Consider merging handleLocalEvents and fireEventListeners. |
| if (m_node) |
| m_node->handleLocalEvents(event, phase); |
| else |
| m_currentTarget->fireEventListeners(event, phase); |
| } |
| |
| bool EventContext::isMouseOrFocusEventContext() const |
| { |
| return false; |
| } |
| |
| bool EventContext::isTouchEventContext() const |
| { |
| return false; |
| } |
| |
| MouseOrFocusEventContext::MouseOrFocusEventContext(Node& node, EventTarget* currentTarget, EventTarget* target, int closedShadowDepth) |
| : EventContext(&node, currentTarget, target, closedShadowDepth) |
| { |
| } |
| |
| MouseOrFocusEventContext::~MouseOrFocusEventContext() = default; |
| |
| void MouseOrFocusEventContext::handleLocalEvents(Event& event, EventInvokePhase phase) const |
| { |
| if (m_relatedTarget) |
| event.setRelatedTarget(*m_relatedTarget); |
| EventContext::handleLocalEvents(event, phase); |
| } |
| |
| bool MouseOrFocusEventContext::isMouseOrFocusEventContext() const |
| { |
| return true; |
| } |
| |
| #if ENABLE(TOUCH_EVENTS) |
| |
| TouchEventContext::TouchEventContext(Node& node, EventTarget* currentTarget, EventTarget* target, int closedShadowDepth) |
| : EventContext(&node, currentTarget, target, closedShadowDepth) |
| , m_touches(TouchList::create()) |
| , m_targetTouches(TouchList::create()) |
| , m_changedTouches(TouchList::create()) |
| { |
| } |
| |
| TouchEventContext::~TouchEventContext() = default; |
| |
| void TouchEventContext::handleLocalEvents(Event& event, EventInvokePhase phase) const |
| { |
| checkReachability(m_touches); |
| checkReachability(m_targetTouches); |
| checkReachability(m_changedTouches); |
| auto& touchEvent = downcast<TouchEvent>(event); |
| touchEvent.setTouches(m_touches.ptr()); |
| touchEvent.setTargetTouches(m_targetTouches.ptr()); |
| touchEvent.setChangedTouches(m_changedTouches.ptr()); |
| EventContext::handleLocalEvents(event, phase); |
| } |
| |
| bool TouchEventContext::isTouchEventContext() const |
| { |
| return true; |
| } |
| |
| #if !ASSERT_DISABLED |
| |
| void TouchEventContext::checkReachability(const Ref<TouchList>& touchList) const |
| { |
| size_t length = touchList->length(); |
| for (size_t i = 0; i < length; ++i) |
| ASSERT(!isUnreachableNode(downcast<Node>(touchList->item(i)->target()))); |
| } |
| |
| #endif |
| |
| #endif // ENABLE(TOUCH_EVENTS) |
| |
| } |