| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // geometry_utils: |
| // Helper library for generating certain sets of geometry. |
| // |
| |
| #ifndef UTIL_GEOMETRY_UTILS_H |
| #define UTIL_GEOMETRY_UTILS_H |
| |
| #include <cstddef> |
| #include <vector> |
| |
| #include <GLES2/gl2.h> |
| |
| #include "common/vector_utils.h" |
| #include "util/util_export.h" |
| |
| struct ANGLE_UTIL_EXPORT SphereGeometry |
| { |
| SphereGeometry(); |
| ~SphereGeometry(); |
| |
| std::vector<angle::Vector3> positions; |
| std::vector<angle::Vector3> normals; |
| std::vector<GLushort> indices; |
| }; |
| |
| ANGLE_UTIL_EXPORT void CreateSphereGeometry(size_t sliceCount, |
| float radius, |
| SphereGeometry *result); |
| |
| struct ANGLE_UTIL_EXPORT CubeGeometry |
| { |
| CubeGeometry(); |
| ~CubeGeometry(); |
| |
| std::vector<angle::Vector3> positions; |
| std::vector<angle::Vector3> normals; |
| std::vector<angle::Vector2> texcoords; |
| std::vector<GLushort> indices; |
| }; |
| |
| ANGLE_UTIL_EXPORT void GenerateCubeGeometry(float radius, CubeGeometry *result); |
| |
| #endif // UTIL_GEOMETRY_UTILS_H |