| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TextureVk.cpp: |
| // Implements the class methods for TextureVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/TextureVk.h" |
| |
| #include "common/debug.h" |
| #include "image_util/generatemip.inc" |
| #include "libANGLE/Config.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Image.h" |
| #include "libANGLE/MemoryObject.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/FramebufferVk.h" |
| #include "libANGLE/renderer/vulkan/ImageVk.h" |
| #include "libANGLE/renderer/vulkan/MemoryObjectVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/SurfaceVk.h" |
| #include "libANGLE/renderer/vulkan/vk_format_utils.h" |
| #include "libANGLE/trace.h" |
| |
| namespace rx |
| { |
| namespace |
| { |
| constexpr VkImageUsageFlags kDrawStagingImageFlags = |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| |
| constexpr VkImageUsageFlags kTransferStagingImageFlags = |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; |
| |
| constexpr VkFormatFeatureFlags kBlitFeatureFlags = |
| VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT; |
| |
| bool CanCopyWithTransfer(RendererVk *renderer, |
| const vk::Format &srcFormat, |
| const vk::Format &destFormat) |
| { |
| // NOTE(syoussefi): technically, you can transfer between formats as long as they have the same |
| // size and are compatible, but for now, let's just support same-format copies with transfer. |
| return srcFormat.internalFormat == destFormat.internalFormat && |
| renderer->hasImageFormatFeatureBits(srcFormat.vkImageFormat, |
| VK_FORMAT_FEATURE_TRANSFER_SRC_BIT) && |
| renderer->hasImageFormatFeatureBits(destFormat.vkImageFormat, |
| VK_FORMAT_FEATURE_TRANSFER_DST_BIT); |
| } |
| |
| bool CanCopyWithDraw(RendererVk *renderer, |
| const vk::Format &srcFormat, |
| const vk::Format &destFormat) |
| { |
| return renderer->hasImageFormatFeatureBits(srcFormat.vkImageFormat, |
| VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) && |
| renderer->hasImageFormatFeatureBits(destFormat.vkImageFormat, |
| VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT); |
| } |
| |
| bool ForceCPUPathForCopy(RendererVk *renderer, const vk::ImageHelper &image) |
| { |
| return image.getLayerCount() > 1 && renderer->getFeatures().forceCPUPathForCubeMapCopy.enabled; |
| } |
| |
| uint32_t GetImageLayerCountForView(const vk::ImageHelper &image) |
| { |
| // Depth > 1 means this is a 3D texture and depth is our layer count |
| return image.getExtents().depth > 1 ? image.getExtents().depth : image.getLayerCount(); |
| } |
| |
| void GetRenderTargetLayerCountAndIndex(vk::ImageHelper *image, |
| const gl::ImageIndex &index, |
| GLuint *layerCount, |
| GLuint *layerIndex) |
| { |
| switch (index.getType()) |
| { |
| case gl::TextureType::CubeMap: |
| *layerIndex = index.cubeMapFaceIndex(); |
| *layerCount = gl::kCubeFaceCount; |
| return; |
| |
| case gl::TextureType::_3D: |
| *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; |
| *layerCount = image->getExtents().depth; |
| return; |
| |
| case gl::TextureType::_2DArray: |
| *layerIndex = index.hasLayer() ? index.getLayerIndex() : 0; |
| *layerCount = image->getLayerCount(); |
| return; |
| |
| default: |
| UNREACHABLE(); |
| } |
| } |
| |
| bool HasBothDepthAndStencilAspects(VkImageAspectFlags aspectFlags) |
| { |
| constexpr VkImageAspectFlags kDepthStencilAspects = |
| VK_IMAGE_ASPECT_STENCIL_BIT | VK_IMAGE_ASPECT_DEPTH_BIT; |
| return (aspectFlags & kDepthStencilAspects) == kDepthStencilAspects; |
| } |
| } // anonymous namespace |
| |
| // TextureVk implementation. |
| TextureVk::TextureVk(const gl::TextureState &state, RendererVk *renderer) |
| : TextureImpl(state), |
| mOwnsImage(false), |
| mImageNativeType(gl::TextureType::InvalidEnum), |
| mImageLayerOffset(0), |
| mImageLevelOffset(0), |
| mImage(nullptr), |
| mStagingBufferInitialSize(vk::kStagingBufferSize) |
| {} |
| |
| TextureVk::~TextureVk() = default; |
| |
| void TextureVk::onDestroy(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| releaseAndDeleteImage(contextVk); |
| contextVk->addGarbage(&mSampler); |
| } |
| |
| angle::Result TextureVk::setImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) |
| { |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat, type); |
| |
| return setImageImpl(context, index, formatInfo, size, type, unpack, pixels); |
| } |
| |
| angle::Result TextureVk::setSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| gl::Buffer *unpackBuffer, |
| const uint8_t *pixels) |
| { |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, type); |
| ContextVk *contextVk = vk::GetImpl(context); |
| const gl::ImageDesc &levelDesc = mState.getImageDesc(index); |
| const vk::Format &vkFormat = |
| contextVk->getRenderer()->getFormat(levelDesc.format.info->sizedInternalFormat); |
| |
| return setSubImageImpl(context, index, area, formatInfo, type, unpack, pixels, vkFormat); |
| } |
| |
| angle::Result TextureVk::setCompressedImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalFormat); |
| |
| return setImageImpl(context, index, formatInfo, size, GL_UNSIGNED_BYTE, unpack, pixels); |
| } |
| |
| angle::Result TextureVk::setCompressedSubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, GL_UNSIGNED_BYTE); |
| ContextVk *contextVk = vk::GetImpl(context); |
| const gl::ImageDesc &levelDesc = mState.getImageDesc(index); |
| const vk::Format &vkFormat = |
| contextVk->getRenderer()->getFormat(levelDesc.format.info->sizedInternalFormat); |
| |
| return setSubImageImpl(context, index, area, formatInfo, GL_UNSIGNED_BYTE, unpack, pixels, |
| vkFormat); |
| } |
| |
| angle::Result TextureVk::setImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::InternalFormat &formatInfo, |
| const gl::Extents &size, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| const vk::Format &vkFormat = renderer->getFormat(formatInfo.sizedInternalFormat); |
| |
| ANGLE_TRY(redefineImage(context, index, vkFormat, size)); |
| |
| // Early-out on empty textures, don't create a zero-sized storage. |
| if (size.empty()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| return setSubImageImpl(context, index, gl::Box(0, 0, 0, size.width, size.height, size.depth), |
| formatInfo, type, unpack, pixels, vkFormat); |
| } |
| |
| angle::Result TextureVk::setSubImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Box &area, |
| const gl::InternalFormat &formatInfo, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels, |
| const vk::Format &vkFormat) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| const gl::State &glState = contextVk->getState(); |
| gl::Buffer *unpackBuffer = glState.getTargetBuffer(gl::BufferBinding::PixelUnpack); |
| |
| if (unpackBuffer) |
| { |
| BufferVk *unpackBufferVk = vk::GetImpl(unpackBuffer); |
| void *mapPtr = nullptr; |
| ANGLE_TRY(unpackBufferVk->mapImpl(contextVk, &mapPtr)); |
| const uint8_t *source = |
| static_cast<const uint8_t *>(mapPtr) + reinterpret_cast<ptrdiff_t>(pixels); |
| |
| ANGLE_TRY(mImage->stageSubresourceUpdate( |
| contextVk, getNativeImageIndex(index), gl::Extents(area.width, area.height, area.depth), |
| gl::Offset(area.x, area.y, area.z), formatInfo, unpack, type, source, vkFormat)); |
| |
| unpackBufferVk->unmapImpl(contextVk); |
| |
| onStagingBufferChange(); |
| } |
| else if (pixels) |
| { |
| ANGLE_TRY(mImage->stageSubresourceUpdate( |
| contextVk, getNativeImageIndex(index), gl::Extents(area.width, area.height, area.depth), |
| gl::Offset(area.x, area.y, area.z), formatInfo, unpack, type, pixels, vkFormat)); |
| onStagingBufferChange(); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::copyImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| gl::Framebuffer *source) |
| { |
| RendererVk *renderer = vk::GetImpl(context)->getRenderer(); |
| |
| gl::Extents newImageSize(sourceArea.width, sourceArea.height, 1); |
| const gl::InternalFormat &internalFormatInfo = |
| gl::GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE); |
| const vk::Format &vkFormat = renderer->getFormat(internalFormatInfo.sizedInternalFormat); |
| |
| ANGLE_TRY(redefineImage(context, index, vkFormat, newImageSize)); |
| return copySubImageImpl(context, index, gl::Offset(0, 0, 0), sourceArea, internalFormatInfo, |
| source); |
| } |
| |
| angle::Result TextureVk::copySubImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| gl::Framebuffer *source) |
| { |
| const gl::InternalFormat ¤tFormat = *mState.getImageDesc(index).format.info; |
| return copySubImageImpl(context, index, destOffset, sourceArea, currentFormat, source); |
| } |
| |
| angle::Result TextureVk::copyTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| GLenum internalFormat, |
| GLenum type, |
| size_t sourceLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) |
| { |
| RendererVk *renderer = vk::GetImpl(context)->getRenderer(); |
| |
| TextureVk *sourceVk = vk::GetImpl(source); |
| const gl::ImageDesc &sourceImageDesc = |
| sourceVk->mState.getImageDesc(NonCubeTextureTypeToTarget(source->getType()), sourceLevel); |
| gl::Rectangle sourceArea(0, 0, sourceImageDesc.size.width, sourceImageDesc.size.height); |
| |
| const gl::InternalFormat &destFormatInfo = gl::GetInternalFormatInfo(internalFormat, type); |
| const vk::Format &destVkFormat = renderer->getFormat(destFormatInfo.sizedInternalFormat); |
| |
| ANGLE_TRY(redefineImage(context, index, destVkFormat, sourceImageDesc.size)); |
| |
| return copySubTextureImpl(vk::GetImpl(context), index, gl::kOffsetZero, destFormatInfo, |
| sourceLevel, sourceArea, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha, sourceVk); |
| } |
| |
| angle::Result TextureVk::copySubTexture(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| size_t sourceLevel, |
| const gl::Box &sourceBox, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| const gl::Texture *source) |
| { |
| gl::TextureTarget target = index.getTarget(); |
| size_t level = static_cast<size_t>(index.getLevelIndex()); |
| const gl::InternalFormat &destFormatInfo = *mState.getImageDesc(target, level).format.info; |
| return copySubTextureImpl(vk::GetImpl(context), index, destOffset, destFormatInfo, sourceLevel, |
| sourceBox.toRect(), unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha, vk::GetImpl(source)); |
| } |
| |
| angle::Result TextureVk::copyCompressedTexture(const gl::Context *context, |
| const gl::Texture *source) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| TextureVk *sourceVk = vk::GetImpl(source); |
| |
| gl::TextureTarget sourceTarget = NonCubeTextureTypeToTarget(source->getType()); |
| constexpr GLint sourceLevel = 0; |
| constexpr GLint destLevel = 0; |
| |
| const gl::InternalFormat &internalFormat = *source->getFormat(sourceTarget, sourceLevel).info; |
| const vk::Format &vkFormat = |
| contextVk->getRenderer()->getFormat(internalFormat.sizedInternalFormat); |
| const gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)), |
| static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1); |
| const gl::ImageIndex destIndex = gl::ImageIndex::MakeFromTarget(sourceTarget, destLevel, 1); |
| |
| ANGLE_TRY(redefineImage(context, destIndex, vkFormat, size)); |
| |
| ANGLE_TRY(sourceVk->ensureImageInitialized(contextVk)); |
| |
| return copySubImageImplWithTransfer( |
| contextVk, destIndex, gl::Offset(0, 0, 0), vkFormat, sourceLevel, 0, |
| gl::Rectangle(0, 0, size.width, size.height), &sourceVk->getImage()); |
| } |
| |
| angle::Result TextureVk::copySubImageImpl(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| const gl::InternalFormat &internalFormat, |
| gl::Framebuffer *source) |
| { |
| gl::Extents fbSize = source->getReadColorAttachment()->getSize(); |
| gl::Rectangle clippedSourceArea; |
| if (!ClipRectangle(sourceArea, gl::Rectangle(0, 0, fbSize.width, fbSize.height), |
| &clippedSourceArea)) |
| { |
| return angle::Result::Continue; |
| } |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| FramebufferVk *framebufferVk = vk::GetImpl(source); |
| |
| const gl::ImageIndex offsetImageIndex = getNativeImageIndex(index); |
| |
| // If negative offsets are given, clippedSourceArea ensures we don't read from those offsets. |
| // However, that changes the sourceOffset->destOffset mapping. Here, destOffset is shifted by |
| // the same amount as clipped to correct the error. |
| VkImageType imageType = gl_vk::GetImageType(mState.getType()); |
| int zOffset = (imageType == VK_IMAGE_TYPE_3D) ? destOffset.z : 0; |
| const gl::Offset modifiedDestOffset(destOffset.x + clippedSourceArea.x - sourceArea.x, |
| destOffset.y + clippedSourceArea.y - sourceArea.y, zOffset); |
| |
| RenderTargetVk *colorReadRT = framebufferVk->getColorReadRenderTarget(); |
| |
| const vk::Format &srcFormat = colorReadRT->getImageFormat(); |
| const vk::Format &destFormat = renderer->getFormat(internalFormat.sizedInternalFormat); |
| |
| bool isViewportFlipY = contextVk->isViewportFlipEnabledForReadFBO(); |
| |
| // If it's possible to perform the copy with a transfer, that's the best option. |
| if (!isViewportFlipY && CanCopyWithTransfer(renderer, srcFormat, destFormat)) |
| { |
| return copySubImageImplWithTransfer(contextVk, offsetImageIndex, modifiedDestOffset, |
| destFormat, colorReadRT->getLevelIndex(), |
| colorReadRT->getLayerIndex(), clippedSourceArea, |
| &colorReadRT->getImage()); |
| } |
| |
| bool forceCPUPath = ForceCPUPathForCopy(renderer, *mImage); |
| |
| // If it's possible to perform the copy with a draw call, do that. |
| if (CanCopyWithDraw(renderer, srcFormat, destFormat) && !forceCPUPath) |
| { |
| // Layer count can only be 1 as the source is a framebuffer. |
| ASSERT(offsetImageIndex.getLayerCount() == 1); |
| |
| return copySubImageImplWithDraw(contextVk, offsetImageIndex, modifiedDestOffset, destFormat, |
| 0, clippedSourceArea, isViewportFlipY, false, false, false, |
| &colorReadRT->getImage(), colorReadRT->getReadImageView()); |
| } |
| |
| // Do a CPU readback that does the conversion, and then stage the change to the pixel buffer. |
| ANGLE_TRY(mImage->stageSubresourceUpdateFromFramebuffer( |
| context, offsetImageIndex, clippedSourceArea, modifiedDestOffset, |
| gl::Extents(clippedSourceArea.width, clippedSourceArea.height, 1), internalFormat, |
| framebufferVk)); |
| onStagingBufferChange(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::copySubTextureImpl(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const gl::InternalFormat &destFormat, |
| size_t sourceLevel, |
| const gl::Rectangle &sourceArea, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| TextureVk *source) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| ANGLE_TRY(source->ensureImageInitialized(contextVk)); |
| |
| const vk::Format &sourceVkFormat = source->getImage().getFormat(); |
| const vk::Format &destVkFormat = renderer->getFormat(destFormat.sizedInternalFormat); |
| |
| const gl::ImageIndex offsetImageIndex = getNativeImageIndex(index); |
| |
| // If it's possible to perform the copy with a transfer, that's the best option. |
| if (!unpackFlipY && !unpackPremultiplyAlpha && !unpackUnmultiplyAlpha && |
| CanCopyWithTransfer(renderer, sourceVkFormat, destVkFormat)) |
| { |
| return copySubImageImplWithTransfer(contextVk, offsetImageIndex, destOffset, destVkFormat, |
| sourceLevel, 0, sourceArea, &source->getImage()); |
| } |
| |
| bool forceCPUPath = ForceCPUPathForCopy(renderer, *mImage); |
| |
| // If it's possible to perform the copy with a draw call, do that. |
| if (CanCopyWithDraw(renderer, sourceVkFormat, destVkFormat) && !forceCPUPath) |
| { |
| return copySubImageImplWithDraw(contextVk, offsetImageIndex, destOffset, destVkFormat, |
| sourceLevel, sourceArea, false, unpackFlipY, |
| unpackPremultiplyAlpha, unpackUnmultiplyAlpha, |
| &source->getImage(), &source->getFetchImageView()); |
| } |
| |
| if (sourceLevel != 0) |
| { |
| WARN() << "glCopyTextureCHROMIUM with sourceLevel != 0 not implemented."; |
| return angle::Result::Stop; |
| } |
| |
| // Read back the requested region of the source texture |
| uint8_t *sourceData = nullptr; |
| ANGLE_TRY(source->copyImageDataToBufferAndGetData(contextVk, sourceLevel, 1, sourceArea, |
| &sourceData)); |
| |
| const angle::Format &sourceTextureFormat = sourceVkFormat.imageFormat(); |
| const angle::Format &destTextureFormat = destVkFormat.imageFormat(); |
| size_t destinationAllocationSize = |
| sourceArea.width * sourceArea.height * destTextureFormat.pixelBytes; |
| |
| // Allocate memory in the destination texture for the copy/conversion |
| uint8_t *destData = nullptr; |
| ANGLE_TRY(mImage->stageSubresourceUpdateAndGetData( |
| contextVk, destinationAllocationSize, offsetImageIndex, |
| gl::Extents(sourceArea.width, sourceArea.height, 1), destOffset, &destData)); |
| onStagingBufferChange(); |
| |
| // Source and dest data is tightly packed |
| GLuint sourceDataRowPitch = sourceArea.width * sourceTextureFormat.pixelBytes; |
| GLuint destDataRowPitch = sourceArea.width * destTextureFormat.pixelBytes; |
| |
| rx::PixelReadFunction pixelReadFunction = sourceTextureFormat.pixelReadFunction; |
| rx::PixelWriteFunction pixelWriteFunction = destTextureFormat.pixelWriteFunction; |
| |
| // Fix up the read/write functions for the sake of luminance/alpha that are emulated with |
| // formats whose channels don't correspond to the original format (alpha is emulated with red, |
| // and luminance/alpha is emulated with red/green). |
| if (sourceVkFormat.angleFormat().isLUMA()) |
| { |
| pixelReadFunction = sourceVkFormat.angleFormat().pixelReadFunction; |
| } |
| if (destVkFormat.angleFormat().isLUMA()) |
| { |
| pixelWriteFunction = destVkFormat.angleFormat().pixelWriteFunction; |
| } |
| |
| CopyImageCHROMIUM(sourceData, sourceDataRowPitch, sourceTextureFormat.pixelBytes, 0, |
| pixelReadFunction, destData, destDataRowPitch, destTextureFormat.pixelBytes, |
| 0, pixelWriteFunction, destFormat.format, destFormat.componentType, |
| sourceArea.width, sourceArea.height, 1, unpackFlipY, unpackPremultiplyAlpha, |
| unpackUnmultiplyAlpha); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::copySubImageImplWithTransfer(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const vk::Format &destFormat, |
| size_t sourceLevel, |
| size_t sourceLayer, |
| const gl::Rectangle &sourceArea, |
| vk::ImageHelper *srcImage) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| uint32_t level = index.getLevelIndex(); |
| uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| uint32_t layerCount = index.getLayerCount(); |
| gl::Offset srcOffset = {sourceArea.x, sourceArea.y, 0}; |
| gl::Extents extents = {sourceArea.width, sourceArea.height, 1}; |
| |
| // Change source layout if necessary |
| if (srcImage->isLayoutChangeNecessary(vk::ImageLayout::TransferSrc)) |
| { |
| vk::CommandBuffer *srcLayoutChange; |
| ANGLE_TRY(srcImage->recordCommands(contextVk, &srcLayoutChange)); |
| srcImage->changeLayout(VK_IMAGE_ASPECT_COLOR_BIT, vk::ImageLayout::TransferSrc, |
| srcLayoutChange); |
| } |
| |
| VkImageSubresourceLayers srcSubresource = {}; |
| srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| srcSubresource.mipLevel = static_cast<uint32_t>(sourceLevel); |
| srcSubresource.baseArrayLayer = static_cast<uint32_t>(sourceLayer); |
| srcSubresource.layerCount = layerCount; |
| |
| // If destination is valid, copy the source directly into it. |
| if (mImage->valid()) |
| { |
| // Make sure any updates to the image are already flushed. |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(mImage->recordCommands(contextVk, &commandBuffer)); |
| |
| // Change the image layout before the transfer |
| mImage->changeLayout(VK_IMAGE_ASPECT_COLOR_BIT, vk::ImageLayout::TransferDst, |
| commandBuffer); |
| |
| // Source's layout change should happen before the copy |
| srcImage->addReadDependency(contextVk, mImage); |
| |
| VkImageSubresourceLayers destSubresource = srcSubresource; |
| destSubresource.mipLevel = level; |
| destSubresource.baseArrayLayer = baseLayer; |
| |
| VkImageType imageType = gl_vk::GetImageType(mState.getType()); |
| if (imageType == VK_IMAGE_TYPE_3D) |
| { |
| destSubresource.baseArrayLayer = 0; |
| destSubresource.layerCount = 1; |
| } |
| |
| vk::ImageHelper::Copy(srcImage, mImage, srcOffset, destOffset, extents, srcSubresource, |
| destSubresource, commandBuffer); |
| } |
| else |
| { |
| std::unique_ptr<vk::ImageHelper> stagingImage; |
| |
| // Create a temporary image to stage the copy |
| stagingImage = std::make_unique<vk::ImageHelper>(); |
| |
| ANGLE_TRY(stagingImage->init2DStaging(contextVk, renderer->getMemoryProperties(), |
| gl::Extents(sourceArea.width, sourceArea.height, 1), |
| destFormat, kTransferStagingImageFlags, layerCount)); |
| |
| vk::CommandBuffer *commandBuffer; |
| ANGLE_TRY(stagingImage->recordCommands(contextVk, &commandBuffer)); |
| |
| // Change the image layout before the transfer |
| stagingImage->changeLayout(VK_IMAGE_ASPECT_COLOR_BIT, vk::ImageLayout::TransferDst, |
| commandBuffer); |
| |
| // Source's layout change should happen before the copy |
| srcImage->addReadDependency(contextVk, stagingImage.get()); |
| |
| VkImageSubresourceLayers destSubresource = srcSubresource; |
| destSubresource.mipLevel = 0; |
| destSubresource.baseArrayLayer = 0; |
| |
| vk::ImageHelper::Copy(srcImage, stagingImage.get(), srcOffset, gl::Offset(), extents, |
| srcSubresource, destSubresource, commandBuffer); |
| |
| // Stage the copy for when the image storage is actually created. |
| VkImageType imageType = gl_vk::GetImageType(mState.getType()); |
| mImage->stageSubresourceUpdateFromImage(stagingImage.release(), index, destOffset, extents, |
| imageType); |
| onStagingBufferChange(); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::copySubImageImplWithDraw(ContextVk *contextVk, |
| const gl::ImageIndex &index, |
| const gl::Offset &destOffset, |
| const vk::Format &destFormat, |
| size_t sourceLevel, |
| const gl::Rectangle &sourceArea, |
| bool isSrcFlipY, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha, |
| vk::ImageHelper *srcImage, |
| const vk::ImageView *srcView) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| UtilsVk &utilsVk = contextVk->getUtils(); |
| |
| UtilsVk::CopyImageParameters params; |
| params.srcOffset[0] = sourceArea.x; |
| params.srcOffset[1] = sourceArea.y; |
| params.srcExtents[0] = sourceArea.width; |
| params.srcExtents[1] = sourceArea.height; |
| params.destOffset[0] = destOffset.x; |
| params.destOffset[1] = destOffset.y; |
| params.srcMip = static_cast<uint32_t>(sourceLevel); |
| params.srcHeight = srcImage->getExtents().height; |
| params.srcPremultiplyAlpha = unpackPremultiplyAlpha && !unpackUnmultiplyAlpha; |
| params.srcUnmultiplyAlpha = unpackUnmultiplyAlpha && !unpackPremultiplyAlpha; |
| params.srcFlipY = isSrcFlipY; |
| params.destFlipY = unpackFlipY; |
| |
| uint32_t level = index.getLevelIndex(); |
| uint32_t baseLayer = index.hasLayer() ? index.getLayerIndex() : 0; |
| uint32_t layerCount = index.getLayerCount(); |
| |
| // If destination is valid, copy the source directly into it. |
| if (mImage->valid()) |
| { |
| // Make sure any updates to the image are already flushed. |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| |
| for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) |
| { |
| params.srcLayer = layerIndex; |
| |
| const vk::ImageView *destView; |
| ANGLE_TRY( |
| getLayerLevelDrawImageView(contextVk, baseLayer + layerIndex, level, &destView)); |
| |
| ANGLE_TRY(utilsVk.copyImage(contextVk, mImage, destView, srcImage, srcView, params)); |
| } |
| } |
| else |
| { |
| std::unique_ptr<vk::ImageHelper> stagingImage; |
| |
| GLint samples = srcImage->getSamples(); |
| gl::TextureType stagingTextureType = vk::Get2DTextureType(layerCount, samples); |
| |
| // Create a temporary image to stage the copy |
| stagingImage = std::make_unique<vk::ImageHelper>(); |
| |
| ANGLE_TRY(stagingImage->init2DStaging(contextVk, renderer->getMemoryProperties(), |
| gl::Extents(sourceArea.width, sourceArea.height, 1), |
| destFormat, kDrawStagingImageFlags, layerCount)); |
| |
| params.destOffset[0] = 0; |
| params.destOffset[1] = 0; |
| |
| for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) |
| { |
| params.srcLayer = layerIndex; |
| |
| // Create a temporary view for this layer. |
| vk::ImageView stagingView; |
| ANGLE_TRY(stagingImage->initLayerImageView( |
| contextVk, stagingTextureType, VK_IMAGE_ASPECT_COLOR_BIT, gl::SwizzleState(), |
| &stagingView, 0, 1, layerIndex, 1)); |
| |
| ANGLE_TRY(utilsVk.copyImage(contextVk, stagingImage.get(), &stagingView, srcImage, |
| srcView, params)); |
| |
| // Queue the resource for cleanup as soon as the copy above is finished. There's no |
| // need to keep it around. |
| contextVk->addGarbage(&stagingView); |
| } |
| |
| // Stage the copy for when the image storage is actually created. |
| VkImageType imageType = gl_vk::GetImageType(mState.getType()); |
| mImage->stageSubresourceUpdateFromImage(stagingImage.release(), index, destOffset, |
| gl::Extents(sourceArea.width, sourceArea.height, 1), |
| imageType); |
| onStagingBufferChange(); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) |
| { |
| ContextVk *contextVk = GetAs<ContextVk>(context->getImplementation()); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| if (!mOwnsImage) |
| { |
| releaseAndDeleteImage(contextVk); |
| } |
| |
| const vk::Format &format = renderer->getFormat(internalFormat); |
| ANGLE_TRY(ensureImageAllocated(contextVk, format)); |
| |
| if (mImage->valid()) |
| { |
| releaseImage(contextVk); |
| } |
| |
| gl::Format glFormat(internalFormat); |
| ANGLE_TRY( |
| initImage(contextVk, format, glFormat.info->sized, size, static_cast<uint32_t>(levels))); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setStorageExternalMemory(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| gl::MemoryObject *memoryObject, |
| GLuint64 offset) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| MemoryObjectVk *memoryObjectVk = vk::GetImpl(memoryObject); |
| |
| releaseAndDeleteImage(contextVk); |
| |
| const vk::Format &format = renderer->getFormat(internalFormat); |
| |
| setImageHelper(contextVk, new vk::ImageHelper(), mState.getType(), format, 0, 0, 0, true); |
| |
| ANGLE_TRY( |
| memoryObjectVk->createImage(context, type, levels, internalFormat, size, offset, mImage)); |
| |
| gl::Format glFormat(internalFormat); |
| ANGLE_TRY(initImageViews(contextVk, format, glFormat.info->sized, static_cast<uint32_t>(levels), |
| mImage->getLayerCount())); |
| |
| // TODO(spang): This needs to be reworked when semaphores are added. |
| // http://anglebug.com/3289 |
| uint32_t rendererQueueFamilyIndex = renderer->getQueueFamilyIndex(); |
| if (mImage->isQueueChangeNeccesary(rendererQueueFamilyIndex)) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(mImage->recordCommands(contextVk, &commandBuffer)); |
| mImage->changeLayoutAndQueue(VK_IMAGE_ASPECT_COLOR_BIT, |
| vk::ImageLayout::AllGraphicsShadersReadOnly, |
| rendererQueueFamilyIndex, commandBuffer); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| releaseAndDeleteImage(contextVk); |
| |
| const vk::Format &format = renderer->getFormat(image->getFormat().info->sizedInternalFormat); |
| |
| ImageVk *imageVk = vk::GetImpl(image); |
| setImageHelper(contextVk, imageVk->getImage(), imageVk->getImageTextureType(), format, |
| imageVk->getImageLevel(), imageVk->getImageLayer(), |
| mState.getEffectiveBaseLevel(), false); |
| |
| ASSERT(type != gl::TextureType::CubeMap); |
| ANGLE_TRY(initImageViews(contextVk, format, image->getFormat().info->sized, 1, 1)); |
| |
| // Transfer the image to this queue if needed |
| uint32_t rendererQueueFamilyIndex = renderer->getQueueFamilyIndex(); |
| if (mImage->isQueueChangeNeccesary(rendererQueueFamilyIndex)) |
| { |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(mImage->recordCommands(contextVk, &commandBuffer)); |
| mImage->changeLayoutAndQueue(VK_IMAGE_ASPECT_COLOR_BIT, |
| vk::ImageLayout::AllGraphicsShadersReadOnly, |
| rendererQueueFamilyIndex, commandBuffer); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| gl::ImageIndex TextureVk::getNativeImageIndex(const gl::ImageIndex &inputImageIndex) const |
| { |
| // The input index can be a specific layer (for cube maps, 2d arrays, etc) or mImageLayerOffset |
| // can be non-zero but both of these cannot be true at the same time. EGL images can source |
| // from a cube map or 3D texture but can only be a 2D destination. |
| ASSERT(!(inputImageIndex.hasLayer() && mImageLayerOffset > 0)); |
| |
| // handle the special-case where image index can represent a whole level of a texture |
| GLint resultImageLayer = inputImageIndex.getLayerIndex(); |
| if (inputImageIndex.getType() != mImageNativeType) |
| { |
| ASSERT(!inputImageIndex.hasLayer()); |
| resultImageLayer = mImageLayerOffset; |
| } |
| |
| return gl::ImageIndex::MakeFromType(mImageNativeType, |
| getNativeImageLevel(inputImageIndex.getLevelIndex()), |
| resultImageLayer, inputImageIndex.getLayerCount()); |
| } |
| |
| uint32_t TextureVk::getNativeImageLevel(uint32_t frontendLevel) const |
| { |
| return mImageLevelOffset + frontendLevel; |
| } |
| |
| uint32_t TextureVk::getNativeImageLayer(uint32_t frontendLayer) const |
| { |
| return mImageLayerOffset + frontendLayer; |
| } |
| |
| void TextureVk::releaseAndDeleteImage(ContextVk *contextVk) |
| { |
| if (mImage) |
| { |
| releaseImage(contextVk); |
| releaseStagingBuffer(contextVk); |
| SafeDelete(mImage); |
| } |
| } |
| |
| angle::Result TextureVk::ensureImageAllocated(ContextVk *contextVk, const vk::Format &format) |
| { |
| if (mImage == nullptr) |
| { |
| setImageHelper(contextVk, new vk::ImageHelper(), mState.getType(), format, 0, 0, 0, true); |
| } |
| else |
| { |
| updateImageHelper(contextVk, format); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void TextureVk::setImageHelper(ContextVk *contextVk, |
| vk::ImageHelper *imageHelper, |
| gl::TextureType imageType, |
| const vk::Format &format, |
| uint32_t imageLevelOffset, |
| uint32_t imageLayerOffset, |
| uint32_t imageBaseLevel, |
| bool selfOwned) |
| { |
| ASSERT(mImage == nullptr); |
| |
| mOwnsImage = selfOwned; |
| mImageNativeType = imageType; |
| mImageLevelOffset = imageLevelOffset; |
| mImageLayerOffset = imageLayerOffset; |
| mImage = imageHelper; |
| mImage->initStagingBuffer(contextVk->getRenderer(), format, vk::kStagingBufferFlags, |
| mStagingBufferInitialSize); |
| |
| mRenderTarget.init(mImage, &mDrawImageView, getNativeImageLevel(0), getNativeImageLayer(0)); |
| |
| // Force re-creation of layered render targets next time they are needed |
| mLayerRenderTargets.clear(); |
| |
| mSerial = contextVk->generateTextureSerial(); |
| } |
| |
| void TextureVk::updateImageHelper(ContextVk *contextVk, const vk::Format &format) |
| { |
| ASSERT(mImage != nullptr); |
| mImage->initStagingBuffer(contextVk->getRenderer(), format, vk::kStagingBufferFlags, |
| mStagingBufferInitialSize); |
| } |
| |
| angle::Result TextureVk::redefineImage(const gl::Context *context, |
| const gl::ImageIndex &index, |
| const vk::Format &format, |
| const gl::Extents &size) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| if (!mOwnsImage) |
| { |
| releaseAndDeleteImage(contextVk); |
| } |
| |
| if (mImage != nullptr) |
| { |
| // If there is any staged changes for this index, we can remove them since we're going to |
| // override them with this call. |
| mImage->removeStagedUpdates(contextVk, index); |
| |
| if (mImage->valid()) |
| { |
| // Calculate the expected size for the index we are defining. If the size is different |
| // from the given size, or the format is different, we are redefining the image so we |
| // must release it. |
| if (mImage->getFormat() != format || size != mImage->getSize(index)) |
| { |
| releaseImage(contextVk); |
| } |
| } |
| } |
| |
| if (!size.empty()) |
| { |
| ANGLE_TRY(ensureImageAllocated(contextVk, format)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::copyImageDataToBufferAndGetData(ContextVk *contextVk, |
| size_t sourceLevel, |
| uint32_t layerCount, |
| const gl::Rectangle &sourceArea, |
| uint8_t **outDataPtr) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "TextureVk::copyImageDataToBufferAndGetData"); |
| |
| // Make sure the source is initialized and it's images are flushed. |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| |
| gl::Box area(0, 0, 0, sourceArea.width, sourceArea.height, 1); |
| |
| vk::BufferHelper *copyBuffer = nullptr; |
| VkDeviceSize sourceCopyOffset = 0; |
| |
| ANGLE_TRY(copyImageDataToBuffer(contextVk, sourceLevel, layerCount, 0, area, ©Buffer, |
| &sourceCopyOffset, outDataPtr)); |
| |
| // Explicitly finish. If new use cases arise where we don't want to block we can change this. |
| ANGLE_TRY(contextVk->finishImpl()); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::copyImageDataToBuffer(ContextVk *contextVk, |
| size_t sourceLevel, |
| uint32_t layerCount, |
| uint32_t baseLayer, |
| const gl::Box &sourceArea, |
| vk::BufferHelper **bufferOut, |
| VkDeviceSize *bufferOffsetOut, |
| uint8_t **outDataPtr) |
| { |
| ANGLE_TRACE_EVENT0("gpu.angle", "TextureVk::copyImageDataToBuffer"); |
| |
| const angle::Format &imageFormat = getImage().getFormat().imageFormat(); |
| size_t sourceCopyAllocationSize = sourceArea.width * sourceArea.height * sourceArea.depth * |
| imageFormat.pixelBytes * layerCount; |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(mImage->recordCommands(contextVk, &commandBuffer)); |
| |
| // Transition the image to readable layout |
| mImage->changeLayout(VK_IMAGE_ASPECT_COLOR_BIT, vk::ImageLayout::TransferSrc, commandBuffer); |
| |
| // Allocate staging buffer data |
| ANGLE_TRY(mImage->allocateStagingMemory(contextVk, sourceCopyAllocationSize, outDataPtr, |
| bufferOut, bufferOffsetOut, nullptr)); |
| |
| VkBufferImageCopy region = {}; |
| region.bufferOffset = *bufferOffsetOut; |
| region.bufferRowLength = 0; |
| region.bufferImageHeight = 0; |
| region.imageExtent.width = sourceArea.width; |
| region.imageExtent.height = sourceArea.height; |
| region.imageExtent.depth = sourceArea.depth; |
| region.imageOffset.x = sourceArea.x; |
| region.imageOffset.y = sourceArea.y; |
| region.imageOffset.z = sourceArea.z; |
| region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| region.imageSubresource.baseArrayLayer = baseLayer; |
| region.imageSubresource.layerCount = layerCount; |
| region.imageSubresource.mipLevel = static_cast<uint32_t>(sourceLevel); |
| |
| commandBuffer->copyImageToBuffer(mImage->getImage(), mImage->getCurrentLayout(), |
| (*bufferOut)->getBuffer().getHandle(), 1, ®ion); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::generateMipmapsWithCPU(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| const VkExtent3D baseLevelExtents = mImage->getExtents(); |
| uint32_t imageLayerCount = mImage->getLayerCount(); |
| |
| uint8_t *imageData = nullptr; |
| gl::Rectangle imageArea(0, 0, baseLevelExtents.width, baseLevelExtents.height); |
| |
| ANGLE_TRY(copyImageDataToBufferAndGetData(contextVk, mState.getEffectiveBaseLevel(), |
| imageLayerCount, imageArea, &imageData)); |
| |
| const angle::Format &angleFormat = mImage->getFormat().imageFormat(); |
| GLuint sourceRowPitch = baseLevelExtents.width * angleFormat.pixelBytes; |
| size_t baseLevelAllocationSize = sourceRowPitch * baseLevelExtents.height; |
| |
| // We now have the base level available to be manipulated in the imageData pointer. Generate all |
| // the missing mipmaps with the slow path. For each layer, use the copied data to generate all |
| // the mips. |
| for (GLuint layer = 0; layer < imageLayerCount; layer++) |
| { |
| size_t bufferOffset = layer * baseLevelAllocationSize; |
| |
| ANGLE_TRY(generateMipmapLevelsWithCPU( |
| contextVk, angleFormat, layer, mState.getEffectiveBaseLevel() + 1, |
| mState.getMipmapMaxLevel(), baseLevelExtents.width, baseLevelExtents.height, |
| sourceRowPitch, imageData + bufferOffset)); |
| } |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(mImage->recordCommands(contextVk, &commandBuffer)); |
| return mImage->flushStagedUpdates(contextVk, getNativeImageLevel(0), mImage->getLevelCount(), |
| getNativeImageLayer(0), mImage->getLayerCount(), |
| commandBuffer); |
| } |
| |
| angle::Result TextureVk::generateMipmap(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // Some data is pending, or the image has not been defined at all yet |
| if (!mImage->valid()) |
| { |
| // Let's initialize the image so we can generate the next levels. |
| if (mImage->hasStagedUpdates()) |
| { |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| ASSERT(mImage->valid()); |
| } |
| else |
| { |
| // There is nothing to generate if there is nothing uploaded so far. |
| return angle::Result::Continue; |
| } |
| } |
| |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| // Check if the image supports blit. If it does, we can do the mipmap generation on the gpu |
| // only. |
| if (renderer->hasImageFormatFeatureBits(mImage->getFormat().vkImageFormat, kBlitFeatureFlags)) |
| { |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| ANGLE_TRY(mImage->generateMipmapsWithBlit( |
| contextVk, mState.getMipmapMaxLevel() - mState.getEffectiveBaseLevel())); |
| } |
| else |
| { |
| ANGLE_TRY(generateMipmapsWithCPU(context)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setBaseLevel(const gl::Context *context, GLuint baseLevel) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::changeLevels(ContextVk *contextVk, GLuint baseLevel, GLuint maxLevel) |
| { |
| if (!mImage) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // Track the previous levels for use in update loop below |
| uint32_t previousBaseLevel = mImage->getBaseLevel(); |
| |
| bool baseLevelChanged = baseLevel != previousBaseLevel; |
| bool maxLevelChanged = (mImage->getLevelCount() + previousBaseLevel) != (maxLevel + 1); |
| |
| if (!(baseLevelChanged || maxLevelChanged)) |
| { |
| // This scenario is a noop, most likely maxLevel has been lowered to a level that already |
| // reflects the current state of the image |
| return angle::Result::Continue; |
| } |
| |
| if (!mImage->valid()) |
| { |
| // Track the levels in our ImageHelper |
| mImage->setBaseAndMaxLevels(baseLevel, maxLevel); |
| |
| // No further work to do, let staged updates handle the new levels |
| return angle::Result::Continue; |
| } |
| |
| // If we get here, we already have a valid image and it needs to be recreated |
| // to reflect new base or max levels. |
| |
| // First, flush any pending updates so we have good data in the existing vkImage |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(mImage->recordCommands(contextVk, &commandBuffer)); |
| ANGLE_TRY(mImage->flushStagedUpdates(contextVk, getNativeImageLevel(0), mImage->getLevelCount(), |
| getNativeImageLayer(0), mImage->getLayerCount(), |
| commandBuffer)); |
| |
| // After flushing, track the new levels (they are used in the flush, hence the wait) |
| mImage->setBaseAndMaxLevels(baseLevel, maxLevel); |
| |
| // Next, back up any data we need to preserve by staging it as updates to the new image. |
| |
| // Stage updates for all levels in the GL texture, while preserving the data in the vkImage. |
| // This ensures we propagate all the current image data, even as max level moves around. |
| uint32_t updateCount = |
| std::max<GLuint>(mState.getMipmapMaxLevel() + 1, mImage->getLevelCount()); |
| |
| // The staged updates won't be applied until the image has the requisite mip levels |
| for (uint32_t layer = 0; layer < mImage->getLayerCount(); layer++) |
| { |
| for (uint32_t level = 0; level < updateCount; level++) |
| { |
| if (mImage->isUpdateStaged(level, layer)) |
| { |
| // If there is still an update staged for the surface at the designated |
| // layer/level, we don't need to propagate any data from this image. |
| // This can happen for original texture levels that have never fit into |
| // the vkImage due to base/max level, and for vkImage data that has been |
| // staged by previous calls to changeLevels that didn't fit into the |
| // new vkImage. |
| continue; |
| } |
| |
| // Pull data from the current image and stage it as an update for the new image |
| |
| // First we populate the staging buffer with current level data |
| const gl::ImageDesc &desc = |
| mState.getImageDesc(gl::TextureTypeToTarget(mState.getType(), layer), level); |
| const gl::Extents &extents = desc.size; |
| const gl::InternalFormat &info = *desc.format.info; |
| |
| // We need to adjust the source Vulkan level to reflect the previous base level. |
| // vk level 0 previously aligned with whatever the base level was. |
| uint32_t srcLevelVK = baseLevelChanged ? level - previousBaseLevel : level; |
| ASSERT(srcLevelVK <= mImage->getLevelCount()); |
| |
| // Adjust offset and depth based on our knowledge of image type here |
| gl::Box area(0, 0, 0, extents.width, extents.height, extents.depth); |
| if (gl::IsArrayTextureType(mState.getType())) |
| { |
| area.z = 0; |
| area.depth = 1; |
| } |
| |
| // Now copy from the image to the staging buffer |
| vk::BufferHelper *stagingBuffer = nullptr; |
| VkDeviceSize stagingBufferOffset = 0; |
| ANGLE_TRY(copyImageDataToBuffer(contextVk, srcLevelVK, 1, layer, area, &stagingBuffer, |
| &stagingBufferOffset, nullptr)); |
| |
| // Stage an update to the new image that we will populate with existing mip levels |
| // We're providing the buffer handle and offset to use, since we *just* populated it |
| size_t bufferSize = extents.width * extents.height * extents.depth * info.pixelBytes; |
| ANGLE_TRY(mImage->stageSubresourceUpdateFromBuffer(contextVk, bufferSize, level, layer, |
| 1, extents, gl::Offset(), |
| stagingBuffer, stagingBufferOffset)); |
| } |
| } |
| |
| // Inform the front end that we've updated the staging buffer |
| onStagingBufferChange(); |
| |
| // Now that we've staged all the updates, release the current image so that it will be |
| // recreated with the correct number of mip levels, base level, and max level. |
| releaseImage(contextVk); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::bindTexImage(const gl::Context *context, egl::Surface *surface) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| releaseAndDeleteImage(contextVk); |
| |
| GLenum internalFormat = surface->getConfig()->renderTargetFormat; |
| const vk::Format &format = renderer->getFormat(internalFormat); |
| |
| // eglBindTexImage can only be called with pbuffer (offscreen) surfaces |
| OffscreenSurfaceVk *offscreenSurface = GetImplAs<OffscreenSurfaceVk>(surface); |
| setImageHelper(contextVk, offscreenSurface->getColorAttachmentImage(), mState.getType(), format, |
| surface->getMipmapLevel(), 0, mState.getEffectiveBaseLevel(), false); |
| |
| ASSERT(mImage->getLayerCount() == 1); |
| gl::Format glFormat(internalFormat); |
| return initImageViews(contextVk, format, glFormat.info->sized, 1, 1); |
| } |
| |
| angle::Result TextureVk::releaseTexImage(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| releaseImage(contextVk); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::getAttachmentRenderTarget(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| GLsizei samples, |
| FramebufferAttachmentRenderTarget **rtOut) |
| { |
| // Non-zero mip level attachments are an ES 3.0 feature. |
| ASSERT(imageIndex.getLevelIndex() == 0); |
| |
| ContextVk *contextVk = vk::GetImpl(context); |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| |
| GLuint layerIndex = 0, layerCount = 0; |
| |
| switch (imageIndex.getType()) |
| { |
| case gl::TextureType::_2D: |
| *rtOut = &mRenderTarget; |
| break; |
| case gl::TextureType::CubeMap: |
| case gl::TextureType::_2DArray: |
| case gl::TextureType::_3D: |
| // Special handling required for different types, grab the count and index |
| GetRenderTargetLayerCountAndIndex(mImage, imageIndex, &layerCount, &layerIndex); |
| |
| ANGLE_TRY(initLayerRenderTargets(contextVk, layerCount)); |
| *rtOut = &mLayerRenderTargets[layerIndex]; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::ensureImageInitialized(ContextVk *contextVk) |
| { |
| const gl::ImageDesc &baseLevelDesc = mState.getBaseLevelDesc(); |
| const gl::Extents &baseLevelExtents = baseLevelDesc.size; |
| const uint32_t levelCount = getLevelCount() - mState.getEffectiveBaseLevel(); |
| |
| const vk::Format &format = |
| contextVk->getRenderer()->getFormat(baseLevelDesc.format.info->sizedInternalFormat); |
| |
| return ensureImageInitializedImpl(contextVk, baseLevelExtents, levelCount, format); |
| } |
| |
| angle::Result TextureVk::ensureImageInitializedImpl(ContextVk *contextVk, |
| const gl::Extents &baseLevelExtents, |
| uint32_t levelCount, |
| const vk::Format &format) |
| { |
| if (mImage->valid() && !mImage->hasStagedUpdates()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| if (!mImage->valid()) |
| { |
| const gl::ImageDesc &baseLevelDesc = mState.getBaseLevelDesc(); |
| |
| ANGLE_TRY(initImage(contextVk, format, baseLevelDesc.format.info->sized, baseLevelExtents, |
| levelCount)); |
| } |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(mImage->recordCommands(contextVk, &commandBuffer)); |
| return mImage->flushStagedUpdates(contextVk, getNativeImageLevel(0), mImage->getLevelCount(), |
| getNativeImageLayer(0), mImage->getLayerCount(), |
| commandBuffer); |
| } |
| |
| angle::Result TextureVk::initLayerRenderTargets(ContextVk *contextVk, GLuint layerCount) |
| { |
| // Lazy init. Check if already initialized. |
| if (!mLayerRenderTargets.empty()) |
| return angle::Result::Continue; |
| |
| mLayerRenderTargets.resize(layerCount); |
| |
| for (uint32_t layerIndex = 0; layerIndex < layerCount; ++layerIndex) |
| { |
| const vk::ImageView *drawView; |
| ANGLE_TRY(getLayerLevelDrawImageView(contextVk, layerIndex, 0, &drawView)); |
| mLayerRenderTargets[layerIndex].init(mImage, drawView, getNativeImageLevel(0), |
| getNativeImageLayer(layerIndex)); |
| } |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::syncState(const gl::Context *context, |
| const gl::Texture::DirtyBits &dirtyBits) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| // Set base and max level before initializing the image |
| if (dirtyBits.test(gl::Texture::DIRTY_BIT_MAX_LEVEL) || |
| dirtyBits.test(gl::Texture::DIRTY_BIT_BASE_LEVEL)) |
| { |
| ANGLE_TRY( |
| changeLevels(contextVk, mState.getEffectiveBaseLevel(), mState.getEffectiveMaxLevel())); |
| } |
| |
| // Initialize the image storage and flush the pixel buffer. |
| ANGLE_TRY(ensureImageInitialized(contextVk)); |
| |
| if (dirtyBits.none() && mSampler.valid()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| RendererVk *renderer = contextVk->getRenderer(); |
| if (mSampler.valid()) |
| { |
| contextVk->addGarbage(&mSampler); |
| } |
| |
| if (dirtyBits.test(gl::Texture::DIRTY_BIT_SWIZZLE_RED) || |
| dirtyBits.test(gl::Texture::DIRTY_BIT_SWIZZLE_GREEN) || |
| dirtyBits.test(gl::Texture::DIRTY_BIT_SWIZZLE_BLUE) || |
| dirtyBits.test(gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA)) |
| { |
| if (mImage && mImage->valid()) |
| { |
| // We use a special layer count here to handle EGLImages. They might only be |
| // looking at one layer of a cube or 2D array texture. |
| uint32_t layerCount = |
| mState.getType() == gl::TextureType::_2D ? 1 : mImage->getLayerCount(); |
| |
| releaseImageViews(contextVk); |
| const gl::ImageDesc &baseLevelDesc = mState.getBaseLevelDesc(); |
| |
| ANGLE_TRY(initImageViews(contextVk, mImage->getFormat(), |
| baseLevelDesc.format.info->sized, mImage->getLevelCount(), |
| layerCount)); |
| } |
| } |
| |
| const gl::Extensions &extensions = renderer->getNativeExtensions(); |
| const gl::SamplerState &samplerState = mState.getSamplerState(); |
| |
| float maxAnisotropy = samplerState.getMaxAnisotropy(); |
| bool anisotropyEnable = extensions.textureFilterAnisotropic && maxAnisotropy > 1.0f; |
| bool compareEnable = samplerState.getCompareMode() == GL_COMPARE_REF_TO_TEXTURE; |
| VkCompareOp compareOp = gl_vk::GetCompareOp(samplerState.getCompareFunc()); |
| // When sampling from stencil, deqp tests expect texture compare to have no effect |
| // dEQP - GLES31.functional.stencil_texturing.misc.compare_mode_effect |
| // states: NOTE: Texture compare mode has no effect when reading stencil values. |
| if (mState.isStencilMode()) |
| { |
| compareEnable = VK_FALSE; |
| compareOp = VK_COMPARE_OP_ALWAYS; |
| } |
| |
| // Create a simple sampler. Force basic parameter settings. |
| VkSamplerCreateInfo samplerInfo = {}; |
| samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
| samplerInfo.flags = 0; |
| samplerInfo.magFilter = gl_vk::GetFilter(samplerState.getMagFilter()); |
| samplerInfo.minFilter = gl_vk::GetFilter(samplerState.getMinFilter()); |
| samplerInfo.mipmapMode = gl_vk::GetSamplerMipmapMode(samplerState.getMinFilter()); |
| samplerInfo.addressModeU = gl_vk::GetSamplerAddressMode(samplerState.getWrapS()); |
| samplerInfo.addressModeV = gl_vk::GetSamplerAddressMode(samplerState.getWrapT()); |
| samplerInfo.addressModeW = gl_vk::GetSamplerAddressMode(samplerState.getWrapR()); |
| samplerInfo.mipLodBias = 0.0f; |
| samplerInfo.anisotropyEnable = anisotropyEnable; |
| samplerInfo.maxAnisotropy = maxAnisotropy; |
| samplerInfo.compareEnable = compareEnable; |
| samplerInfo.compareOp = compareOp; |
| samplerInfo.minLod = samplerState.getMinLod(); |
| samplerInfo.maxLod = samplerState.getMaxLod(); |
| samplerInfo.borderColor = VK_BORDER_COLOR_INT_TRANSPARENT_BLACK; |
| samplerInfo.unnormalizedCoordinates = VK_FALSE; |
| |
| if (!gl::IsMipmapFiltered(samplerState)) |
| { |
| // Per the Vulkan spec, GL_NEAREST and GL_LINEAR do not map directly to Vulkan, so |
| // they must be emulated (See "Mapping of OpenGL to Vulkan filter modes") |
| samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; |
| samplerInfo.minLod = 0.0f; |
| samplerInfo.maxLod = 0.25f; |
| } |
| |
| ANGLE_VK_TRY(contextVk, mSampler.init(contextVk->getDevice(), samplerInfo)); |
| |
| // Regenerate the serial on a sampler change. |
| mSerial = contextVk->generateTextureSerial(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) |
| { |
| ANGLE_VK_UNREACHABLE(vk::GetImpl(context)); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result TextureVk::initializeContents(const gl::Context *context, |
| const gl::ImageIndex &imageIndex) |
| { |
| const gl::ImageDesc &desc = mState.getImageDesc(imageIndex); |
| const vk::Format &format = |
| vk::GetImpl(context)->getRenderer()->getFormat(desc.format.info->sizedInternalFormat); |
| |
| mImage->stageSubresourceRobustClear(imageIndex, format.angleFormat()); |
| |
| // Note that we cannot ensure the image is initialized because we might be calling subImage |
| // on a non-complete cube map. |
| return angle::Result::Continue; |
| } |
| |
| void TextureVk::releaseOwnershipOfImage(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| |
| mOwnsImage = false; |
| releaseAndDeleteImage(contextVk); |
| } |
| |
| const vk::ImageView &TextureVk::getReadImageView() const |
| { |
| ASSERT(mImage->valid()); |
| |
| if (mState.isStencilMode() && mStencilReadImageView.valid()) |
| { |
| return mStencilReadImageView; |
| } |
| |
| return mReadImageView; |
| } |
| |
| const vk::ImageView &TextureVk::getFetchImageView() const |
| { |
| ASSERT(mImage->valid()); |
| |
| // We don't currently support fetch for depth/stencil cube map textures. |
| ASSERT(!mStencilReadImageView.valid() || !mFetchImageView.valid()); |
| return (mFetchImageView.valid() ? mFetchImageView : mReadImageView); |
| } |
| |
| vk::ImageView *TextureVk::getLayerLevelImageViewImpl(vk::LayerLevelImageViewVector *imageViews, |
| size_t layer, |
| size_t level) |
| { |
| ASSERT(mImage->valid()); |
| ASSERT(!mImage->getFormat().imageFormat().isBlock); |
| |
| uint32_t layerCount = GetImageLayerCountForView(*mImage); |
| |
| // Lazily allocate the storage for image views |
| if (imageViews->empty()) |
| { |
| imageViews->resize(layerCount); |
| } |
| ASSERT(imageViews->size() > layer); |
| |
| return getLevelImageViewImpl(&(*imageViews)[layer], level); |
| } |
| |
| vk::ImageView *TextureVk::getLevelImageViewImpl(vk::ImageViewVector *imageViews, size_t level) |
| { |
| // Lazily allocate the storage for image views |
| if (imageViews->empty()) |
| { |
| imageViews->resize(mImage->getLevelCount()); |
| } |
| ASSERT(imageViews->size() > level); |
| |
| return &(*imageViews)[level]; |
| } |
| |
| angle::Result TextureVk::getLayerLevelDrawImageView(vk::Context *context, |
| size_t layer, |
| size_t level, |
| const vk::ImageView **imageViewOut) |
| { |
| vk::ImageView *imageView = getLayerLevelImageViewImpl(&mLayerLevelDrawImageViews, layer, level); |
| *imageViewOut = imageView; |
| if (imageView->valid()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // Lazily allocate the image view itself. |
| // Note that these views are specifically made to be used as color attachments, and therefore |
| // don't have swizzle. |
| gl::TextureType viewType = vk::Get2DTextureType(1, mImage->getSamples()); |
| return mImage->initLayerImageView(context, viewType, mImage->getAspectFlags(), |
| gl::SwizzleState(), imageView, |
| getNativeImageLevel(static_cast<uint32_t>(level)), 1, |
| getNativeImageLayer(static_cast<uint32_t>(layer)), 1); |
| } |
| |
| angle::Result TextureVk::getLayerLevelStorageImageView(ContextVk *contextVk, |
| bool allLayers, |
| size_t singleLayer, |
| size_t level, |
| const vk::ImageView **imageViewOut) |
| { |
| gl::TextureType viewType = mState.getType(); |
| uint32_t nativeLevel = getNativeImageLevel(static_cast<uint32_t>(level)); |
| uint32_t nativeLayer = getNativeImageLayer(static_cast<uint32_t>(singleLayer)); |
| uint32_t layerCount = 1; |
| |
| vk::ImageView *imageView = nullptr; |
| |
| if (allLayers) |
| { |
| // Ignore the layer parameter and create a view with all layers of the level. |
| imageView = getLevelImageViewImpl(&mLevelStorageImageViews, level); |
| |
| // If layered, the view has the same type as the texture. |
| nativeLayer = getNativeImageLayer(0); |
| layerCount = mImage->getLayerCount(); |
| } |
| else |
| { |
| return getLayerLevelDrawImageView(contextVk, singleLayer, level, imageViewOut); |
| } |
| |
| *imageViewOut = imageView; |
| if (imageView->valid()) |
| { |
| return angle::Result::Continue; |
| } |
| |
| // Create the view. Note that storage images are not affected by swizzle parameters. |
| return mImage->initLayerImageView(contextVk, viewType, mImage->getAspectFlags(), |
| gl::SwizzleState(), imageView, nativeLevel, 1, nativeLayer, |
| layerCount); |
| } |
| |
| const vk::Sampler &TextureVk::getSampler() const |
| { |
| ASSERT(mSampler.valid()); |
| return mSampler; |
| } |
| |
| angle::Result TextureVk::initImage(ContextVk *contextVk, |
| const vk::Format &format, |
| const bool sized, |
| const gl::Extents &extents, |
| const uint32_t levelCount) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_TRANSFER_DST_BIT | |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | |
| VK_IMAGE_USAGE_SAMPLED_BIT; |
| |
| // If the image has depth/stencil support, add those as possible usage. |
| if (renderer->hasImageFormatFeatureBits(format.vkImageFormat, |
| VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) |
| { |
| imageUsageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; |
| } |
| else if (renderer->hasImageFormatFeatureBits(format.vkImageFormat, |
| VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) |
| { |
| imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; |
| } |
| |
| // If the image has storage support, add it for ES3.1 image support. |
| if (renderer->hasImageFormatFeatureBits(format.vkImageFormat, |
| VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) |
| { |
| imageUsageFlags |= VK_IMAGE_USAGE_STORAGE_BIT; |
| } |
| |
| VkExtent3D vkExtent; |
| uint32_t layerCount; |
| gl_vk::GetExtentsAndLayerCount(mState.getType(), extents, &vkExtent, &layerCount); |
| |
| ANGLE_TRY(mImage->init(contextVk, mState.getType(), vkExtent, format, 1, imageUsageFlags, |
| mState.getEffectiveBaseLevel(), mState.getEffectiveMaxLevel(), |
| levelCount, layerCount)); |
| |
| const VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; |
| |
| ANGLE_TRY(mImage->initMemory(contextVk, renderer->getMemoryProperties(), flags)); |
| |
| ANGLE_TRY(initImageViews(contextVk, format, sized, levelCount, layerCount)); |
| |
| // If the image has an emulated channel, always clear it. These channels will be masked out in |
| // future writes, and shouldn't contain uninitialized values. |
| if (format.hasEmulatedImageChannels()) |
| { |
| uint32_t levelCount = mImage->getLevelCount(); |
| |
| for (uint32_t level = 0; level < levelCount; ++level) |
| { |
| gl::ImageIndex index = gl::ImageIndex::Make2DArrayRange(level, 0, layerCount); |
| mImage->stageSubresourceEmulatedClear(index, format.angleFormat()); |
| onStagingBufferChange(); |
| } |
| } |
| |
| mSerial = contextVk->generateTextureSerial(); |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result TextureVk::initImageViews(ContextVk *contextVk, |
| const vk::Format &format, |
| const bool sized, |
| uint32_t levelCount, |
| uint32_t layerCount) |
| { |
| uint32_t baseLevel = getNativeImageLevel(0); |
| uint32_t baseLayer = getNativeImageLayer(0); |
| |
| gl::SwizzleState mappedSwizzle; |
| MapSwizzleState(contextVk, format, sized, mState.getSwizzleState(), &mappedSwizzle); |
| |
| const VkImageAspectFlags aspectFlags = vk::GetFormatAspectFlags(format.angleFormat()); |
| if (HasBothDepthAndStencilAspects(aspectFlags)) |
| { |
| ANGLE_TRY(mImage->initLayerImageView(contextVk, mState.getType(), VK_IMAGE_ASPECT_DEPTH_BIT, |
| mappedSwizzle, &mReadImageView, baseLevel, levelCount, |
| baseLayer, layerCount)); |
| ANGLE_TRY(mImage->initLayerImageView( |
| contextVk, mState.getType(), VK_IMAGE_ASPECT_STENCIL_BIT, mappedSwizzle, |
| &mStencilReadImageView, baseLevel, levelCount, baseLayer, layerCount)); |
| } |
| else |
| { |
| ANGLE_TRY(mImage->initLayerImageView(contextVk, mState.getType(), aspectFlags, |
| mappedSwizzle, &mReadImageView, baseLevel, levelCount, |
| baseLayer, layerCount)); |
| } |
| |
| if (mState.getType() == gl::TextureType::CubeMap || |
| mState.getType() == gl::TextureType::_2DArray || |
| mState.getType() == gl::TextureType::_2DMultisampleArray) |
| { |
| gl::TextureType arrayType = vk::Get2DTextureType(layerCount, mImage->getSamples()); |
| |
| ANGLE_TRY(mImage->initLayerImageView(contextVk, arrayType, aspectFlags, mappedSwizzle, |
| &mFetchImageView, baseLevel, levelCount, baseLayer, |
| layerCount)); |
| } |
| |
| if (!format.imageFormat().isBlock) |
| { |
| ANGLE_TRY(mImage->initLayerImageView(contextVk, mState.getType(), aspectFlags, |
| gl::SwizzleState(), &mDrawImageView, baseLevel, 1, |
| baseLayer, layerCount)); |
| } |
| |
| return angle::Result::Continue; |
| } |
| |
| void TextureVk::releaseImage(ContextVk *contextVk) |
| { |
| if (mImage) |
| { |
| if (mOwnsImage) |
| { |
| mImage->releaseImage(contextVk->getRenderer()); |
| } |
| else |
| { |
| mImage = nullptr; |
| } |
| } |
| |
| releaseImageViews(contextVk); |
| |
| mLayerRenderTargets.clear(); |
| |
| onStagingBufferChange(); |
| } |
| |
| void TextureVk::releaseImageViews(ContextVk *contextVk) |
| { |
| contextVk->addGarbage(&mReadImageView); |
| contextVk->addGarbage(&mFetchImageView); |
| contextVk->addGarbage(&mStencilReadImageView); |
| contextVk->addGarbage(&mDrawImageView); |
| |
| for (vk::ImageViewVector &layerViews : mLayerLevelDrawImageViews) |
| { |
| for (vk::ImageView &imageView : layerViews) |
| { |
| contextVk->addGarbage(&imageView); |
| } |
| } |
| mLayerLevelDrawImageViews.clear(); |
| for (vk::ImageView &imageView : mLevelStorageImageViews) |
| { |
| contextVk->addGarbage(&imageView); |
| } |
| mLevelStorageImageViews.clear(); |
| } |
| |
| void TextureVk::releaseStagingBuffer(ContextVk *contextVk) |
| { |
| if (mImage) |
| { |
| mImage->releaseStagingBuffer(contextVk->getRenderer()); |
| } |
| } |
| |
| uint32_t TextureVk::getLevelCount() const |
| { |
| // getMipmapMaxLevel will be 0 here if mipmaps are not used, so the levelCount is always +1. |
| return mState.getMipmapMaxLevel() + 1; |
| } |
| |
| angle::Result TextureVk::generateMipmapLevelsWithCPU(ContextVk *contextVk, |
| const angle::Format &sourceFormat, |
| GLuint layer, |
| GLuint firstMipLevel, |
| GLuint maxMipLevel, |
| const size_t sourceWidth, |
| const size_t sourceHeight, |
| const size_t sourceRowPitch, |
| uint8_t *sourceData) |
| { |
| size_t previousLevelWidth = sourceWidth; |
| size_t previousLevelHeight = sourceHeight; |
| uint8_t *previousLevelData = sourceData; |
| size_t previousLevelRowPitch = sourceRowPitch; |
| |
| for (GLuint currentMipLevel = firstMipLevel; currentMipLevel <= maxMipLevel; currentMipLevel++) |
| { |
| // Compute next level width and height. |
| size_t mipWidth = std::max<size_t>(1, previousLevelWidth >> 1); |
| size_t mipHeight = std::max<size_t>(1, previousLevelHeight >> 1); |
| |
| // With the width and height of the next mip, we can allocate the next buffer we need. |
| uint8_t *destData = nullptr; |
| size_t destRowPitch = mipWidth * sourceFormat.pixelBytes; |
| |
| size_t mipAllocationSize = destRowPitch * mipHeight; |
| gl::Extents mipLevelExtents(static_cast<int>(mipWidth), static_cast<int>(mipHeight), 1); |
| |
| ANGLE_TRY(mImage->stageSubresourceUpdateAndGetData( |
| contextVk, mipAllocationSize, |
| gl::ImageIndex::MakeFromType(mState.getType(), currentMipLevel, layer), mipLevelExtents, |
| gl::Offset(), &destData)); |
| onStagingBufferChange(); |
| |
| // Generate the mipmap into that new buffer |
| sourceFormat.mipGenerationFunction(previousLevelWidth, previousLevelHeight, 1, |
| previousLevelData, previousLevelRowPitch, 0, destData, |
| destRowPitch, 0); |
| |
| // Swap for the next iteration |
| previousLevelWidth = mipWidth; |
| previousLevelHeight = mipHeight; |
| previousLevelData = destData; |
| previousLevelRowPitch = destRowPitch; |
| } |
| |
| return angle::Result::Continue; |
| } |
| } // namespace rx |