| <!-- |
| |
| /* |
| ** Copyright (c) 2017 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="canvas" width="4" height="4"></canvas> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec3 a_pos; |
| attribute vec4 a_color; |
| varying vec4 v_color; |
| |
| void main() |
| { |
| v_color = a_color; |
| gl_Position = vec4(a_pos.xyz, 1.0); |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| varying vec4 v_color; |
| |
| void main() |
| { |
| gl_FragColor = v_color; |
| } |
| </script> |
| |
| <script> |
| "use strict"; |
| |
| description("when antialias is enabled, verify default fbo pixels would not be changed between two readPixels without drawing operations"); |
| var wtu = WebGLTestUtils; |
| var N = 4; |
| |
| var vertices = new Float32Array([ |
| 1.0, 1.0, 0.0, |
| -1.0, -1.0, 0.0]); |
| var colors = new Uint8Array([ |
| 255, 0, 0, 255, |
| 255, 0, 0, 255]); |
| |
| var canvas = document.getElementById('canvas'); |
| var gl = wtu.create3DContext(canvas, {antialias: true}); |
| |
| if (!gl) { |
| testFailed("context does not exist"); |
| } else { |
| testPassed("context exists"); |
| |
| var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_pos", "a_color"]); |
| gl.clearColor(0, 0, 0, 1); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| |
| var colorOffset = vertices.byteLength; |
| var vbo = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
| gl.bufferData(gl.ARRAY_BUFFER, colorOffset + colors.byteLength, gl.STATIC_DRAW); |
| gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertices); |
| gl.bufferSubData(gl.ARRAY_BUFFER, colorOffset, colors); |
| |
| gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, colorOffset); |
| gl.enableVertexAttribArray(1); |
| gl.drawArrays(gl.LINES, 0, vertices.length / 3); |
| |
| var result_1 = new Uint8Array(N * N * 4); |
| var result_2 = new Uint8Array(N * N * 4); |
| gl.readPixels(0, 0, N, N, gl.RGBA, gl.UNSIGNED_BYTE, result_1); |
| gl.readPixels(0, 0, N, N, gl.RGBA, gl.UNSIGNED_BYTE, result_2); |
| |
| var tolerance = 0; |
| var diff = new Uint8Array(N * N * 4); |
| var failed = wtu.comparePixels(result_1, result_2, tolerance, diff); |
| |
| if (failed) { |
| testFailed("default fbo pixels had be changed between two readPixels without drawing operations"); |
| } else { |
| testPassed("default fbo pixels had not be changed between two readPixels without drawing operations."); |
| } |
| |
| gl.bindBuffer(gl.ARRAY_BUFFER, null); |
| gl.deleteBuffer(vbo); |
| } |
| |
| var successfullyParsed = true; |
| </script> |
| <script src="../../js/js-test-post.js"></script> |
| </body> |
| </html> |