blob: dfc515cac2d48a3af65dbddf502c9fcef599938a [file] [log] [blame]
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
struct nestb
{
bvec2 a2;
bvec3 b2;
bvec4 c2;
};
struct nesta
{
bvec2 a1;
bvec3 b1;
bvec4 c1;
nestb nest_b;
};
struct nest
{
nesta nest_a;
};
void main (void)
{
nest s = nest( nesta( bvec2(12, 13), bvec3(14.0, 0.0, 139.0), bvec4(25.5, 17.0, 145, 163 ),
nestb( bvec2(28, 0), bvec3(0.0, 0.0, 1.0), bvec4(0.0, 17.0, 145, 0 )
)
)
);
float gray = 0.0;
if( ( s.nest_a.a1[0] ) && ( s.nest_a.a1[1] ) &&
( s.nest_a.b1[0] ) && (! (s.nest_a.b1[1]) ) && ( s.nest_a.b1[2] ) &&
( s.nest_a.c1[0] ) && ( s.nest_a.c1[1] ) && ( s.nest_a.c1[2] ) && ( s.nest_a.c1[3] ) &&
( s.nest_a.nest_b.a2[0] ) && ( !( s.nest_a.nest_b.a2[1] ) ) &&
(! ( s.nest_a.nest_b.b2[0] ) ) && (! ( s.nest_a.nest_b.b2[1] ) ) && (s.nest_a.nest_b.b2[2]) &&
(! ( s.nest_a.nest_b.c2[0] ) ) && (s.nest_a.nest_b.c2[1]) && (s.nest_a.nest_b.c2[2]) && (! ( s.nest_a.nest_b.c2[3] ) )
)
gray=1.0;
else
gray =0.0;
color = vec4(gray, gray, gray, 1.0);
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}