| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| |
| #ifdef GL_ES |
| precision mediump float; |
| #endif |
| // |
| // mat3arrayindirect0_frag.frag: Fragment shader solid color |
| // The vec3 values are determined at runtime. |
| // |
| // |
| |
| uniform mat3 testmat3[2]; |
| varying vec4 color; |
| |
| void main(void) |
| { |
| vec3 result = vec3(0.0, 0.0, 0.0); |
| |
| /* |
| // No indirect indexing in fragment shaders |
| for(int j = 0; j < 3; j++) |
| { |
| result += testmat3[0][j] + testmat3[1][j]; |
| } |
| */ |
| result += testmat3[0][0] + testmat3[1][0]; |
| result += testmat3[0][1] + testmat3[1][1]; |
| result += testmat3[0][2] + testmat3[1][2]; |
| gl_FragColor = vec4(result/2.0, 0.5); |
| } |