blob: 70588d0aa660b0668884fbcf32b8abb63ae9e458 [file] [log] [blame]
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;
#define ERROR_EPSILON 0.1
void main (void)
{
float x;
// Declare a 3 by 3 matrix with unique elements.
mat3 a = mat3( 1.0, 2.0, 4.0, // 1.0 8.0 64.0
8.0, 16.0, 32.0, // 2.0 16.0 128.0
64.0, 128.0, 256.0); // 4.0 32.0 256.0
// Check each element.
bool elms = true;
if(a[0][0] != 1.0) elms = false;
if(a[0][1] != 2.0) elms = false;
if(a[0][2] != 4.0) elms = false;
if(a[1][0] != 8.0) elms = false;
if(a[1][1] != 16.0) elms = false;
if(a[1][2] != 32.0) elms = false;
if(a[2][0] != 64.0) elms = false;
if(a[2][1] != 128.0) elms = false;
if(a[2][2] != 256.0) elms = false;
// Add up each row.
bool rows = true;
x = a[0][0] + a[1][0] + a[2][0];
if( x < 73.0-ERROR_EPSILON || x > 73.0+ERROR_EPSILON ) rows = false;
x = a[0][1] + a[1][1] + a[2][1];
if(x < 146.0-ERROR_EPSILON || x > 146.0+ERROR_EPSILON ) rows = false;
x = a[0][2] + a[1][2] + a[2][2];
if(x < 292.0-ERROR_EPSILON || x > 292.0+ERROR_EPSILON ) rows = false;
// Add up each column.
bool cols = true;
x = a[0][0] + a[0][1] + a[0][2];
if( x < 7.0-ERROR_EPSILON || x > 7.0+ERROR_EPSILON ) cols = false;
x = a[1][0] + a[1][1] + a[1][2];
if(x < 56.0-ERROR_EPSILON || x > 56.0+ERROR_EPSILON) cols = false;
x = a[2][0] + a[2][1] + a[2][2];
if(x < 448.0-ERROR_EPSILON || x > 448.0+ERROR_EPSILON) cols = false;
// Check if all of the operations were successful.
float gray = elms && rows && cols ? 1.0 : 0.0;
// Assign the varying variable color.
color = vec4(gray, gray, gray, 1.0);
// Transform the vertex position.
gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}