| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| |
| #ifdef GL_ES |
| precision mediump float; |
| #endif |
| varying vec4 color; |
| |
| |
| |
| void qualifiers(in float a[4], out float b[4], inout float c[4], const in float d[4], float e[4]) |
| { |
| b[0] = a[0]; |
| c[0] += d[0]; |
| a[0] += 1.0; |
| e[0] += 1.0; |
| |
| b[1] = a[1]; |
| c[1] += d[1]; |
| a[1] += 1.0; |
| e[1] += 1.0; |
| |
| b[2] = a[2]; |
| c[2] += d[2]; |
| a[2] += 1.0; |
| e[2] += 1.0; |
| |
| b[3] = a[3]; |
| c[3] += d[3]; |
| a[3] += 1.0; |
| e[3] += 1.0; |
| } |
| |
| |
| |
| void main (void) |
| { |
| float a[4]; |
| float b[4]; |
| float c[4]; |
| float d[4]; |
| float e[4]; |
| float q = 0.0; |
| float q2 = 0.0; |
| |
| a[0] = 1.0; |
| b[0] = 2.0; |
| c[0] = 3.0; |
| d[0] = 4.0; |
| e[0] = 1.0; |
| |
| a[1] = 1.0; |
| b[1] = 2.0; |
| c[1] = 3.0; |
| d[1] = 4.0; |
| e[1] = 1.0; |
| |
| a[2] = 1.0; |
| b[2] = 2.0; |
| c[2] = 3.0; |
| d[2] = 4.0; |
| e[2] = 1.0; |
| |
| a[3] = 1.0; |
| b[3] = 2.0; |
| c[3] = 3.0; |
| d[3] = 4.0; |
| e[3] = 1.0; |
| |
| qualifiers(a, b, c, d, e); |
| |
| // randomly test a value |
| if(a[0] == 1.0) q += 1.0; |
| if(b[1] == 1.0) q += 2.0; |
| if(c[2] == 7.0) q += 4.0; |
| if(d[3] == 4.0) q2 += 1.0; |
| if(e[0] == 1.0) q2 += 2.0; |
| |
| gl_FragColor = vec4(vec2(q / 7.0, q2 / 3.0), 1.0, 1.0); |
| } |