| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| <script type="application/javascript" src="../unit.js"></script> |
| <script type="application/javascript" src="../util.js"></script> |
| <script type="application/javascript"> |
| |
| Tests.autorun = false; |
| Tests.message = "Caution: may crash the browser"; |
| |
| Tests.startUnit = function () { |
| var canvas = document.getElementById('gl'); |
| var gl = getGLContext(canvas); |
| return [gl]; |
| } |
| |
| Tests.testPassingTooManyVBOs = function(gl) { |
| var sh = new Filter(gl, 'vert', 'frag'); |
| assertFail(function(){sh.apply();}); |
| sh.destroy(); |
| } |
| Tests.testPassingTooManyUniforms = function(gl) { |
| var sh = new Filter(gl, 'vert2', 'frag2'); |
| sh.apply(function(f){ |
| assertFail(function(){f.uniform1f('foo', 3.0);throwError("foo")}); |
| f.uniform1f('bar', 1.0); |
| assertFail(function(){f.uniform1f('baz', 1.0);throwError("baz")}); |
| }); |
| sh.destroy(); |
| } |
| |
| </script> |
| |
| <script id="vert" type="x-shader/x-vertex"> |
| |
| |
| attribute vec3 Vertex; attribute vec2 Tex; |
| varying vec2 TexCoord; |
| void main() |
| { |
| TexCoord = Vertex.st; |
| gl_Position = vec4(Vertex, 0.0); |
| } |
| </script> |
| |
| <script id="frag" type="x-shader/x-fragment"> |
| |
| |
| precision mediump float; |
| |
| void main() |
| { |
| gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| } |
| </script> |
| <script id="vert2" type="x-shader/x-vertex"> |
| |
| |
| uniform float foo, bar; |
| attribute vec3 Vertex; attribute vec2 Tex; |
| varying vec2 TexCoord; |
| void main() |
| { |
| TexCoord = Tex.st; |
| gl_Position = vec4(Vertex, bar); |
| } |
| </script> |
| |
| <script id="frag2" type="x-shader/x-fragment"> |
| |
| |
| precision mediump float; |
| |
| uniform float baz; |
| |
| varying vec2 TexCoord; |
| void main() |
| { |
| gl_FragColor = vec4(1.0, TexCoord.s, 0.0, 1.0); |
| } |
| </script> |
| |
| |
| <style>canvas{ position:absolute; }</style> |
| </head><body> |
| <canvas id="gl" width="1" height="1"></canvas> |
| </body></html> |