| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| <script type="application/javascript" src="../unit.js"></script> |
| <script type="application/javascript" src="../util.js"></script> |
| <script type="application/javascript"> |
| |
| var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0]; |
| var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0]; |
| var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0]; |
| |
| Tests.startUnit = function () { |
| var canvas = document.getElementById('gl'); |
| var gl = wrapGLContext(getGLContext(canvas)); |
| var prog = new Shader(gl, 'vert', 'frag'); |
| prog.use(); |
| var sh = prog.shader.program; |
| // log(gl.getShaderInfoLog(prog.shaders[1])); |
| var v = gl.getAttribLocation(sh, 'Vertex'); |
| var n = gl.getAttribLocation(sh, 'Normal'); |
| var t = gl.getAttribLocation(sh, 'Tex'); |
| return [gl,prog,v,n,t]; |
| } |
| |
| Tests.setup = function(gl, prog, v,n,t) { |
| assert(0 == gl.getError()); |
| return [gl, prog, v,n,t]; |
| } |
| Tests.teardown = function(gl, prog, v,n,t) { |
| gl.disableVertexAttribArray(v); |
| gl.disableVertexAttribArray(n); |
| gl.disableVertexAttribArray(t); |
| } |
| |
| Tests.endUnit = function(gl, prog, v,n,t) { |
| prog.destroy(); |
| } |
| |
| Tests.testVertexAttrib = function(gl, prog, v,n,t) { |
| var vbo = gl.createBuffer(); |
| var vertsArr = new Float32Array(verts); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
| gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW); |
| gl.enableVertexAttribArray(v); |
| gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 3);}); |
| gl.vertexAttrib1fv(v, [1]); |
| gl.vertexAttrib2fv(v, [1,2]); |
| gl.vertexAttrib3fv(v, [1,2,3]); |
| gl.vertexAttrib4fv(v, [1,2,3,4]); |
| gl.vertexAttrib1f(v, 1); |
| gl.vertexAttrib2f(v, 1,2); |
| gl.vertexAttrib3f(v, 1,2,3); |
| gl.vertexAttrib4f(v, 1,2,3,4); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 3);}); |
| throwError(gl); |
| gl.bindBuffer(gl.ARRAY_BUFFER, null); |
| gl.deleteBuffer(vbo); |
| throwError(gl); |
| } |
| Tests.testVertexAttribVBO = function(gl, prog, v,n,t) { |
| var vbo = gl.createBuffer(); |
| var vertsArr = new Float32Array(verts); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vbo); |
| gl.bufferData(gl.ARRAY_BUFFER, vertsArr, gl.STATIC_DRAW); |
| gl.enableVertexAttribArray(v); |
| gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0); |
| gl.vertexAttrib1fv(v, [1]); |
| gl.vertexAttrib2fv(v, [1,2]); |
| gl.vertexAttrib3fv(v, [1,2,3]); |
| gl.vertexAttrib4fv(v, [1,2,3,4]); |
| gl.vertexAttrib1f(v, 1); |
| gl.vertexAttrib2f(v, 1,2); |
| gl.vertexAttrib3f(v, 1,2,3); |
| gl.vertexAttrib4f(v, 1,2,3,4); |
| assertOk(function(){gl.vertexAttribPointer(v, 3, gl.FLOAT, false, 0, 0);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 3);}); |
| gl.vertexAttrib4fv(v, [1,2,3,4]); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 3);}); |
| throwError(gl); |
| gl.bindBuffer(gl.ARRAY_BUFFER, null); |
| gl.deleteBuffer(vbo); |
| throwError(gl); |
| } |
| |
| </script> |
| <script id="vert" type="x-shader/x-vertex"> |
| attribute vec3 Vertex; |
| attribute vec3 Normal; |
| attribute vec2 Tex; |
| |
| varying vec4 texCoord0; |
| void main() |
| { |
| gl_Position = vec4(Vertex * Normal, 1.0); |
| texCoord0 = vec4(Tex,0.0,0.0) + gl_Position; |
| } |
| </script> |
| <script id="frag" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| varying vec4 texCoord0; |
| void main() |
| { |
| vec4 c = texCoord0; |
| gl_FragColor = c; |
| } |
| </script> |
| |
| |
| <style>canvas{ position:absolute; }</style> |
| </head><body> |
| <canvas id="gl" width="1" height="1"></canvas> |
| </body></html> |