| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| <script type="application/javascript" src="../unit.js"></script> |
| <script type="application/javascript" src="../util.js"></script> |
| <script type="application/javascript"> |
| |
| Tests.startUnit = function () { |
| var canvas = document.getElementById('gl'); |
| var unwrappedGL = getGLContext(canvas); |
| var gl = wrapGLContext(unwrappedGL); |
| return [gl, unwrappedGL]; |
| } |
| |
| Tests.testUniformf = function(gl, unwrappedGL) { |
| var sh = new Filter(gl, 'foobar-vert', 'foobar-frag'); |
| sh.apply(function(f){ |
| var fm4 = f.uniform('fm4'); |
| var fm2 = f.uniform('fm2'); |
| var fm3 = f.uniform('fm3'); |
| assertGLError(gl, gl.INVALID_VALUE, "bad transpose 4fv", |
| function(){gl.uniformMatrix4fv(fm4, true, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
| assertGLError(gl, gl.INVALID_VALUE, "bad transpose 3fv", |
| function(){gl.uniformMatrix3fv(fm3, true, [1,0,0, 0,2,0, 0,0,3]);}); |
| assertGLError(gl, gl.INVALID_VALUE, "bad transpose 2fv", |
| function(){gl.uniformMatrix2fv(fm2, true, [1,0, 0,2]);}); |
| assertThrowNoGLError(gl, "bad location", |
| function(){gl.uniformMatrix4fv(588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
| assertThrowNoGLError(gl, "bad location (negative)", |
| function(){gl.uniformMatrix4fv(-588939, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
| assertGLError(gl, gl.INVALID_VALUE, "17 values to 4fv", |
| function(){gl.uniformMatrix4fv(fm4, false, [0,1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
| assertGLError(gl, gl.INVALID_VALUE, "5 values to 2fv", |
| function(){gl.uniformMatrix2fv(fm2, false, [0,2,1, 2,2]);}); |
| assertGLError(gl, gl.INVALID_VALUE, "10 values to 3fv", |
| function(){gl.uniformMatrix3fv(fm3, false, [0,2,2,2, 2,2,2, 2,1,2]);}); |
| assertGLError(gl, gl.INVALID_VALUE, "too few values to 4fv", |
| function(){gl.uniformMatrix4fv(fm4, false, [0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]);}); |
| assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv", |
| function(){gl.uniformMatrix2fv(fm2, false, [1, 2,2]);}); |
| assertGLError(gl, gl.INVALID_VALUE, "too few values to 2fv", |
| function(){gl.uniformMatrix2fv(fm2, false, []);}); |
| assertThrowNoGLError(gl, "string for data", |
| function(){gl.uniformMatrix2fv(fm2, false, "fm4");}); |
| assertGLError(gl, gl.INVALID_VALUE, "too few values to 3fv", |
| function(){gl.uniformMatrix3fv(fm3, false, [2,2, 2,2,2, 2,1,2]);}); |
| gl.uniformMatrix4fv(fm4, false, [1,0,0,0, 0,2,0,0, 0,0,3,0, 0,0,0,4]); |
| gl.uniformMatrix2fv(fm2, false, [2,1, 2,2]); |
| gl.uniformMatrix3fv(fm3, false, [2,2,2, 2,2,2, 2,1,2]); |
| assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat4", |
| function(){gl.uniformMatrix3fv(fm4, false, [1,0,0, 0,2,0, 0,0,3]);}); |
| assertGLError(gl, gl.INVALID_OPERATION, "3fv on mat2", |
| function(){gl.uniformMatrix3fv(fm2, false, [0,2,1, 0,2,2, 0,0,0]);}); |
| assertGLError(gl, gl.INVALID_OPERATION, "2fv om mat3", |
| function(){gl.uniformMatrix2fv(fm3, false, [2,2, 2,2]);}); |
| for (var ii = 2; ii <= 4; ++ii) { |
| var all = []; |
| var mats = [[],[]]; |
| for (var jj = 0; jj < 2; ++jj) { |
| for (var kk = 0; kk < ii * ii; ++kk) { |
| mats[jj].push(jj + 1); |
| all.push(jj + 1); |
| } |
| } |
| var loc0Name = 'am' + ii + '[0]'; |
| var loc1Name = 'am' + ii + '[1]'; |
| var loc0 = f.uniform(loc0Name); |
| var loc1 = f.uniform(loc1Name); |
| var fname = "uniformMatrix" + ii + "fv"; |
| assert(loc0Name, loc0 != null); |
| assert(loc1Name, loc1 != null); |
| assertOk("set array of 2 matrices " + ii + "fv", |
| function(){gl[fname].call(gl,loc0, false, all);}); |
| var actual = unwrappedGL.getUniform(sh.shader.program, loc0); |
| assert("got value for loc0", |
| gl.NO_ERROR == checkError(gl, "getUniform loc0")); |
| assertArrayEquals(mats[0], actual); |
| var actual = unwrappedGL.getUniform(sh.shader.program, loc1); |
| assert("got value for loc1", |
| gl.NO_ERROR == checkError(gl, "getUniform loc1")); |
| assertArrayEquals(mats[1], actual); |
| assertOk("set array of second array of 2 matrixes", |
| function(){gl[fname].call(gl, loc1, false, mats[0]);}); |
| var actual = unwrappedGL.getUniform(sh.shader.program, loc1); |
| assert("got value for loc1", |
| gl.NO_ERROR == checkError(gl, "getUniform loc1")); |
| assertArrayEquals(mats[0], actual); |
| var big = mats[1].concat([3]); |
| assertGLError(gl, gl.INVALID_VALUE, "set array of first array of 2 matrixes plus 1 value", |
| function(){gl[fname].call(gl, loc0, false, big);}); |
| } |
| }); |
| var d = new Uint8Array(4); |
| gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, d); |
| assertArrayEqualsWithEpsilon([1,2,3,8], d, [1,1,1,1]); |
| sh.destroy(); |
| } |
| |
| Tests.endUnit = function(gl) { |
| } |
| |
| </script> |
| <script id="foobar-vert" type="x-shader/x-vertex"> |
| attribute vec3 Vertex; |
| attribute vec2 Tex; |
| |
| uniform mat2 fm2; |
| uniform mat3 fm3; |
| uniform mat2 am2[2]; |
| uniform mat3 am3[2]; |
| uniform mat4 am4[2]; |
| |
| varying vec4 texCoord0; |
| void main() |
| { |
| texCoord0 = vec4(Tex.s, 1.0-Tex.t, fm2[0][1]+fm3[2][1], 0.0); |
| float d = am2[0][1][1] + am3[0][2][2] + am4[0][3][3] + |
| am2[1][1][1] + am3[1][2][2] + am4[1][3][3]; |
| gl_Position = vec4(Vertex, 1.0 + d * 0.0001); |
| } |
| </script> |
| <script id="foobar-frag" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| uniform mat4 fm4; |
| |
| varying vec4 texCoord0; |
| void main() |
| { |
| gl_FragColor = vec4(fm4[0][0]/256.0, fm4[1][1]/256.0, fm4[2][2]/256.0, fm4[3][3]*texCoord0.z/256.0); |
| } |
| </script> |
| <style>canvas{ position:absolute; }</style> |
| </head><body> |
| <canvas id="gl" width="16" height="16"></canvas> |
| </body></html> |