| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| <link rel="stylesheet" type="text/css" href="../unit.css" /> |
| <script type="application/javascript" src="../unit.js"></script> |
| <script type="application/javascript" src="../util.js"></script> |
| <script type="application/javascript"> |
| |
| var verts = [0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0]; |
| var normals = [0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0]; |
| var texcoords = [0.0,0.0, 1.0,0.0, 0.0,1.0]; |
| |
| Tests.startUnit = function () { |
| var canvas = document.getElementById('gl'); |
| var gl = wrapGLContext(getGLContext(canvas)); |
| var prog = new Shader(gl, 'vert', 'frag'); |
| prog.use(); |
| var sh = prog.shader.program; |
| // log(gl.getShaderInfoLog(prog.shaders[1])); |
| var v = gl.getAttribLocation(sh, 'Vertex'); |
| var n = gl.getAttribLocation(sh, 'Normal'); |
| var t = gl.getAttribLocation(sh, 'Tex'); |
| return [gl,prog,v,n,t]; |
| } |
| |
| Tests.setup = function(gl, prog, v,n,t) { |
| assert(0 == gl.getError()); |
| return [gl, prog, v,n,t]; |
| } |
| Tests.teardown = function(gl, prog, v,n,t) { |
| gl.disableVertexAttribArray(v); |
| gl.disableVertexAttribArray(n); |
| gl.disableVertexAttribArray(t); |
| } |
| |
| Tests.endUnit = function(gl, prog, v,n,t) { |
| prog.destroy(); |
| } |
| |
| Tests.testDrawArraysVBO = function(gl, prog, v,n,t) { |
| var vbo = new VBO(gl, {size:3, data:Quad.vertices}); |
| vbo.draw(v); |
| assert(0 == checkError(gl, "vbo.draw")); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 5, 1);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 2);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 6);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 1, 5);}); |
| vbo.destroy(); |
| assert(0 == checkError(gl, "vbo.destroy")); |
| } |
| |
| Tests.testDrawArraysVBOMulti = function(gl, prog, v,n,t) { |
| // creates VBOs for the quad arrays, binds them with |
| // vertexAttribPointer and calls drawArrays |
| var vbo = new VBO(gl, |
| {size:3, data:Quad.vertices}, |
| {size:3, data:Quad.normals}, |
| {size:2, data:Quad.texcoords}); |
| vbo.draw(v, n, t); |
| assert(0 == checkError(gl, "vbo.draw")); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 5, 1);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 2);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 6);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 1, 5);}); |
| assertFail(function(){gl.drawArrays(gl.TRIANGLES, 1, 6);}); |
| assertFail(function(){gl.drawArrays(gl.TRIANGLES, 6, 1);}); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vbo.vbos[1]); |
| gl.vertexAttribPointer(n, 3, gl.FLOAT, false, 0, 0); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 5, 1);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 2);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 0, 6);}); |
| assertOk(function(){gl.drawArrays(gl.TRIANGLES, 1, 5);}); |
| assertFail(function(){gl.drawArrays(gl.TRIANGLES, 1, 6);}); |
| assertFail(function(){gl.drawArrays(gl.TRIANGLES, 6, 1);}); |
| vbo.destroy(); |
| assert(0 == checkError(gl, "vbo.destroy")); |
| } |
| |
| |
| </script> |
| <script id="vert" type="x-shader/x-vertex"> |
| attribute vec3 Vertex; |
| attribute vec3 Normal; |
| attribute vec2 Tex; |
| |
| varying vec4 texCoord0; |
| void main() |
| { |
| gl_Position = vec4(Vertex * Normal, 1.0); |
| texCoord0 = vec4(Tex,0.0,0.0) + gl_Position; |
| } |
| </script> |
| <script id="frag" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| varying vec4 texCoord0; |
| void main() |
| { |
| vec4 c = texCoord0; |
| gl_FragColor = c; |
| } |
| </script> |
| |
| |
| <style>canvas{ position:absolute; }</style> |
| </head><body> |
| <canvas id="gl" width="1" height="1"></canvas> |
| </body></html> |