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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
<script src="../../../js/js-test-pre.js"></script>
<script src="../../../js/webgl-test-utils.js"></script>
<script src="../../../js/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">
// GLSL 1.0.17 4.3.5
void main()
{
gl_Position = vec4(0,0,0,0);
}
</script>
<script id="fragmentShader" type="text/something-not-javascript">
// GLSL 1.0.17 4.3.5
precision mediump float;
varying $(type) v_varying;
void main()
{
gl_FragColor = $(code);
}
</script>
<script>
"use strict";
var wtu = WebGLTestUtils;
var varyingTypes = [
{ type: "float", code: "vec4(v_varying, 0, 0, 0)", },
{ type: "vec2", code: "vec4(v_varying, 0, 0)", },
{ type: "vec3", code: "vec4(v_varying, 0)", },
{ type: "vec4", code: "vec4(v_varying)", },
{ type: "mat2", code: "vec4(v_varying[0][0], 0, 0, 0)", },
{ type: "mat3", code: "vec4(v_varying[0][0], 0, 0, 0)", },
{ type: "mat4", code: "vec4(v_varying[0][0], 0, 0, 0)", },
];
var vSource = wtu.getScript("vertexShader");
var fSource = wtu.getScript("fragmentShader");
var tests = [];
for (var ii = 0; ii < varyingTypes.length; ++ii) {
var u1 = varyingTypes[ii];
var vs = wtu.replaceParams(vSource, u1);
for (var jj = ii + 1; jj < varyingTypes.length; ++jj) {
var u2 = varyingTypes[jj];
var fs = wtu.replaceParams(fSource, u2);
tests.push({
vShaderSource: vs,
vShaderSuccess: true,
fShaderSource: fs,
fShaderSuccess: true,
linkSuccess: false,
passMsg: "vertex shader no varyings and fragment shader with varying " + u2.type + " should fail to link",
});
}
}
GLSLConformanceTester.runTests(tests);
var successfullyParsed = true;
</script>
</body>
</html>