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| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL varying packing restrictions Conformance Test</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="example" width="2" height="2"> </canvas> |
| <script id="vshaderArrayTest" type="x-shader/x-vertex"> |
| attribute vec4 a_position; |
| varying $(type) v_varying[$(numTestType)]; |
| void main() |
| { |
| gl_Position = a_position; |
| $(vcode) |
| } |
| </script> |
| <script id="fshaderArrayTest" type="x-shader/x-fragment"> |
| precision mediump float; |
| varying $(type) v_varying[$(numTestType)]; |
| void main() |
| { |
| gl_FragColor = $(fcode); |
| } |
| </script> |
| <script id="vshaderVaryingTest" type="x-shader/x-fragment"> |
| attribute vec4 a_position; |
| $(varyings) |
| void main() |
| { |
| gl_Position = a_position; |
| $(vcode) |
| } |
| </script> |
| <script id="fshaderVaryingTest" type="x-shader/x-fragment"> |
| precision mediump float; |
| $(varyings) |
| void main() |
| { |
| gl_FragColor = $(fcode); |
| } |
| </script> |
| <script> |
| "use strict"; |
| description(); |
| debug(""); |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("example"); |
| |
| var varyingTypes = [ |
| { type: "float", componentsPerRow: 1, rows: 1, vcode: "v_varying$(id)$(index) = 1.0;", fcode: "vec4(v_varying$(id)$(index), 0, 0, 0)", }, |
| { type: "vec2", componentsPerRow: 2, rows: 1, vcode: "v_varying$(id)$(index) = vec2(0, 0);", fcode: "vec4(v_varying$(id)$(index), 0, 0)", }, |
| { type: "vec3", componentsPerRow: 3, rows: 1, vcode: "v_varying$(id)$(index) = vec3(0, 0, 0);", fcode: "vec4(v_varying$(id)$(index), 0)", }, |
| { type: "vec4", componentsPerRow: 4, rows: 1, vcode: "v_varying$(id)$(index) = vec4(0, 0, 0, 0);", fcode: "vec4(v_varying$(id)$(index))", }, |
| // Yes, the spec says mat2 takes 4 columns, 2 rows. |
| { type: "mat2", componentsPerRow: 4, rows: 2, vcode: "v_varying$(id)$(index) = mat2(1.0);", fcode: "vec4(v_varying$(id)$(index)[0], 0, 0)", }, |
| { type: "mat3", componentsPerRow: 3, rows: 3, vcode: "v_varying$(id)$(index) = mat3(1.0);", fcode: "vec4(v_varying$(id)$(index)[0], 0)", }, |
| { type: "mat4", componentsPerRow: 4, rows: 4, vcode: "v_varying$(id)$(index) = mat4(1.0);", fcode: "vec4(v_varying$(id)$(index)[0])", }, |
| ]; |
| |
| var vArrayTestSource = wtu.getScript("vshaderArrayTest"); |
| var fArrayTestSource = wtu.getScript("fshaderArrayTest"); |
| var vVaryingTestSource = wtu.getScript("vshaderVaryingTest"); |
| var fVaryingTestSource = wtu.getScript("fshaderVaryingTest"); |
| |
| var minVaryingVectors = 8; |
| var maxVaryingVectors = gl.getParameter(gl.MAX_VARYING_VECTORS); |
| var tests = []; |
| |
| for (var ii = 0; ii < varyingTypes.length; ++ii) { |
| var info = varyingTypes[ii]; |
| wtu.log("checking: " + info.type); |
| // Compute the maximum amount of this type allowed in a single array. |
| var numVars = Math.floor(maxVaryingVectors / info.rows); |
| // Compute the minimum required to work in a single array. |
| var minVars = Math.floor(minVaryingVectors / info.rows); |
| // Compute the maximum allowed as single elements |
| var numPerRow = Math.floor(4 / info.componentsPerRow); |
| var numMax = Math.floor(maxVaryingVectors * numPerRow / info.rows); |
| |
| // Test array[1] of the type |
| var vcode = wtu.replaceParams(info.vcode, {id: "", index: "[0]"}); |
| var fcode = wtu.replaceParams(info.fcode, {id: "", index: "[0]"}); |
| tests.push({ |
| vShaderSource: wtu.replaceParams(vArrayTestSource, {numTestType: 1, vcode: vcode}, info), |
| vShaderSuccess: true, |
| fShaderSource: wtu.replaceParams(fArrayTestSource, {numTestType: 1, fcode: fcode}, info), |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "shaders with varying array of " + info.type + " with 1 element should succeed", |
| }); |
| |
| // Test required number of varyings |
| var vcode = wtu.replaceParams(info.vcode, {id: "", index: "[" + (minVars - 1) + "]"}); |
| var fcode = wtu.replaceParams(info.fcode, {id: "", index: "[" + (minVars - 1) + "]"}); |
| tests.push({ |
| vShaderSource: wtu.replaceParams(vArrayTestSource, {numTestType: minVars, vcode: vcode}, info), |
| vShaderSuccess: true, |
| fShaderSource: wtu.replaceParams(fArrayTestSource, {numTestType: minVars, fcode: fcode}, info), |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "shaders with varying array of " + info.type + " with " + minVars + " elements (the minimum required) should succeed", |
| }); |
| |
| // Test array[max + 1] accessing last element. WebGL requires this to fail. |
| var vcode = wtu.replaceParams(info.vcode, {id: "", index: "[" + numVars + "]"}); |
| var fcode = wtu.replaceParams(info.fcode, {id: "", index: "[" + numVars + "]"}); |
| tests.push({ |
| vShaderSource: wtu.replaceParams(vArrayTestSource, {numTestType: numVars + 1, vcode: vcode}, info), |
| vShaderSuccess: false, |
| fShaderSource: wtu.replaceParams(fArrayTestSource, {numTestType: numVars + 1, fcode: fcode}, info), |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "shaders with varying array of " + info.type + " with " + (numVars + 1) + " elements (one past maximum) accessing last element should fail", |
| }); |
| |
| // Test array[max + 1] accessing first element. WebGL requires this to fail but ES allows truncating array. |
| var vcode = wtu.replaceParams(info.vcode, {id: "", index: "[0]"}); |
| var fcode = wtu.replaceParams(info.fcode, {id: "", index: "[0]"}); |
| tests.push({ |
| vShaderSource: wtu.replaceParams(vArrayTestSource, {numTestType: numVars + 1, vcode: vcode}, info), |
| vShaderSuccess: false, |
| fShaderSource: wtu.replaceParams(fArrayTestSource, {numTestType: numVars + 1, fcode: fcode}, info), |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "shaders with varying array of " + info.type + " with " + (numVars + 1) + " elements (one past maximum) accessing first element should fail", |
| }); |
| |
| // Note: We can't test max varyings as actual GL drivers are only required to be able to |
| // do the minimum number. After that it can fail for any reason, for example running out of |
| // instruction space. |
| |
| var generateCode = function(numVars) { |
| var varyings = []; |
| var vcodes = []; |
| var fcodes = []; |
| for (var uu = 0; uu < numVars; ++uu) { |
| varyings.push(" varying " + info.type + " v_varying" + uu + ";"); |
| vcodes.push(wtu.replaceParams(info.vcode, {id: uu, index: ""})); |
| fcodes.push(wtu.replaceParams(info.fcode, {id: uu, index: ""})); |
| } |
| return { |
| varyings: varyings.join("\n"), |
| vcode: vcodes.join("\n "), |
| fcode: fcodes.join(" + \n "), |
| }; |
| }; |
| |
| // Test max+1 varyings of type. |
| tests.push({ |
| vShaderSource: wtu.replaceParams(vVaryingTestSource, generateCode(numMax + 1), info), |
| vShaderSuccess: false, |
| fShaderSource: wtu.replaceParams(fVaryingTestSource, generateCode(numMax + 1), info), |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: "shaders with " + (numMax + 1) + " varyings of " + info.type + " (one past maximum) should fail", |
| }); |
| |
| // Test required varyings of type. |
| tests.push({ |
| vShaderSource: wtu.replaceParams(vVaryingTestSource, generateCode(minVars), info), |
| vShaderSuccess: true, |
| fShaderSource: wtu.replaceParams(fVaryingTestSource, generateCode(minVars), info), |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: "shaders with " + minVars + " varyings of " + info.type + " (the minimum required) should succeed", |
| }); |
| } |
| |
| GLSLConformanceTester.runTests(tests); |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |
| |