| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL function nodes Test</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"> </script> |
| |
| <script id="vshaderNoBranch" type="x-shader/x-vertex"> |
| attribute vec3 aPosition; |
| uniform float redIntensity; |
| |
| varying vec4 vColor; |
| |
| float MADBug(float paramValue) { |
| float localVar = 1.0; |
| return 0.25 * ceil(localVar) + paramValue; |
| } |
| |
| void main(void) { |
| gl_Position = vec4(aPosition, 1.0); |
| vColor = vec4(MADBug(redIntensity), 0., 0., 1.); |
| } |
| </script> |
| |
| <script id="vshaderBranch" type="x-shader/x-vertex"> |
| attribute vec3 aPosition; |
| uniform float redIntensity; |
| |
| varying vec4 vColor; |
| |
| float MADBug(float paramValue) { |
| float localVar = 1.0; |
| return 0.25 * ceil(localVar) + paramValue; |
| } |
| |
| void main(void) { |
| float condition = 42.; |
| if (condition == 0.) {} |
| gl_Position = vec4(aPosition, 1.0); |
| vColor = vec4(MADBug(redIntensity), 0., 0., 1.); |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| varying vec4 vColor; |
| void main() |
| { |
| gl_FragColor = vColor; |
| } |
| </script> |
| </head> |
| <body> |
| <canvas id="canvasNoBranch" width="50" height="50"></canvas> |
| <canvas id="canvasBranch" width="50" height="50"></canvas> |
| <div id="description">This tests against a Mac driver bug related to branches |
| inside of Vertex Shaders.</div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| var width = 50; |
| var height = 50; |
| var wtu = WebGLTestUtils; |
| |
| function drawAndRead(canvasID, vshaderID, buffer) |
| { |
| var gl = wtu.create3DContext(canvasID); |
| var program = wtu.setupProgram(gl, [vshaderID, "fshader"], ["aPosition"]); |
| var vertexObject = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); |
| gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -1,-1,0, 1,-1,0 ]), gl.STATIC_DRAW); |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); |
| |
| var loc = gl.getUniformLocation(program, "redIntensity"); |
| gl.uniform1f(loc, 0.75); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| gl.drawArrays(gl.TRIANGLES, 0, 3); |
| gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer); |
| if (gl.getError() != gl.NO_ERROR) |
| return false; |
| return true; |
| } |
| |
| function compareRendering(buffer1, buffer2, tol) |
| { |
| for (var i = 0; i < width * height * 4; ++i) { |
| if (Math.abs(buffer1[i] - buffer2[i]) > tol) |
| return false; |
| } |
| return true; |
| } |
| |
| function init() |
| { |
| description("tests vertex shader with branch"); |
| |
| var bufBranch = new Uint8Array(width * height * 4); |
| var bufNoBranch = new Uint8Array(width * height * 4); |
| |
| if (drawAndRead("canvasBranch", "vshaderBranch", bufBranch) == false || |
| drawAndRead("canvasNoBranch", "vshaderNoBranch", bufNoBranch) == false) { |
| testFailed("Setup failed"); |
| } else { |
| if (compareRendering(bufBranch, bufNoBranch, 4) == false) |
| testFailed("Rendering results are different"); |
| else |
| testPassed("Rendering results are the same"); |
| } |
| } |
| |
| init(); |
| var successfullyParsed = true; |
| </script> |
| <script src="../../../js/js-test-post.js"></script> |
| </body> |
| </html> |
| |