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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests - empty declarations</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| <script src="../../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vertexEmptyDeclaration" type="text/something-not-javascript"> |
| // Vertex shader with an empty declaration should succeed. |
| // See shading language grammar rules init_declarator_list and single_declaration |
| // in ESSL specs. |
| // Empty declarations are a side effect of how grammar for structs is defined. |
| void main() { |
| float; |
| gl_Position = vec4(0.0); |
| } |
| </script> |
| <script id="vertexEmptyDeclarationPlus" type="text/something-not-javascript"> |
| // Vertex shader with an empty declaration followed by declarator should succeed. |
| // See shading language grammar rules init_declarator_list and single_declaration |
| // in ESSL specs. |
| void main() { |
| float, a = 0.0; |
| gl_Position = vec4(a); |
| } |
| </script> |
| <script id="vertexEmptyStructDeclarationPlus" type="text/something-not-javascript"> |
| // Vertex shader with an empty declaration followed by declarator should succeed. |
| // See shading language grammar rules init_declarator_list and single_declaration |
| // in ESSL specs. |
| |
| struct S { |
| float member; |
| }, a; |
| |
| void main() { |
| a.member = 0.0; |
| gl_Position = vec4(a.member); |
| } |
| </script> |
| <script id="vertexEmptyDeclarationInStruct" type="text/something-not-javascript"> |
| // Vertex shader with an empty declaration inside struct should fail. |
| // In-struct declarations have different grammar from declarations outside structs. |
| struct S { |
| float; |
| float a; |
| }; |
| |
| void main() { |
| gl_Position = vec4(0.0); |
| } |
| </script> |
| <script id="vertexEmptyDeclarationPlusInStruct" type="text/something-not-javascript"> |
| // Vertex shader with an empty declaration inside struct should fail. |
| // In-struct declarations have different grammar from declarations outside structs. |
| struct S { |
| float, a; |
| float b; |
| }; |
| |
| void main() { |
| gl_Position = vec4(0.0); |
| } |
| </script> |
| <script> |
| "use strict"; |
| GLSLConformanceTester.runTests([ |
| { vShaderId: 'vertexEmptyDeclaration', |
| vShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Vertex shader with an empty declaration should succeed' |
| }, |
| { vShaderId: 'vertexEmptyDeclarationPlus', |
| vShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Vertex shader with an empty declaration followed by declarator should succeed' |
| }, |
| { vShaderId: 'vertexEmptyStructDeclarationPlus', |
| vShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Vertex shader with an empty struct declaration followed by declarator should succeed' |
| }, |
| { vShaderId: 'vertexEmptyDeclarationInStruct', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'Vertex shader with an empty declaration in a struct should fail' |
| }, |
| { vShaderId: 'vertexEmptyDeclarationPlusInStruct', |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'Vertex shader with an empty declaration followed by declarator in a struct should fail' |
| } |
| ]); |
| |
| var successfullyParsed = true; |
| </script> |
| </body> |
| </html> |