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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL GLSL Conformance Tests</title> |
| <link rel="stylesheet" href="../../../resources/js-test-style.css"/> |
| <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> |
| <script src="../../../js/js-test-pre.js"></script> |
| <script src="../../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <canvas id="example" width="2" height="2"> </canvas> |
| <script id="vshader" type="x-shader/x-vertex"> |
| // float literal overflow should not affect next literal parsing. |
| precision mediump float; |
| |
| varying vec4 v_color; |
| attribute vec4 a_position; |
| void main() { |
| highp float floatOverflow = 1E100; |
| int i = 10; |
| if (i == 10) |
| v_color = vec4(0.0, 1.0, 0.0, 1.0); |
| else |
| v_color = vec4(1.0, 0.0, 0.0, 1.0); |
| gl_Position = a_position; |
| } |
| </script> |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| |
| varying vec4 v_color; |
| void main() { |
| gl_FragColor = v_color; |
| } |
| </script> |
| <script> |
| "use strict"; |
| description(); |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("example"); |
| wtu.setupUnitQuad(gl); |
| var program = wtu.setupProgram(gl, ["vshader", "fshader"]); |
| if (!program) |
| testFailed("Fail to setup program"); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); |
| |
| var successfullyParsed = true; |
| </script> |
| <script src="../../../js/js-test-post.js"></script> |
| </body> |
| </html> |