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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL EXT_blend_minmax Conformance Tests</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../js/js-test-pre.js"></script>
<script src="../../js/webgl-test-utils.js"></script>
</head>
<body>
<div id="description"></div>
<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
<div id="console"></div>
<!-- Shaders to test output -->
<script id="outputVertexShader" type="x-shader/x-vertex">
attribute vec4 vPosition;
void main() {
gl_Position = vPosition;
}
</script>
<script id="outputFragmentShader" type="x-shader/x-fragment">
precision mediump float;
uniform vec4 uColor;
void main() {
gl_FragColor = uColor;
}
</script>
<script>
"use strict";
description("This test verifies the functionality of the EXT_blend_minmax extension, if it is available.");
debug("");
var wtu = WebGLTestUtils;
var canvas = document.getElementById("canvas");
var gl = wtu.create3DContext(canvas);
var ext = null;
// Use the constant directly when we don't have the extension
var MIN_EXT = 0x8007;
var MAX_EXT = 0x8008;
if (!gl) {
testFailed("WebGL context does not exist");
} else {
testPassed("WebGL context exists");
runBlendTestDisabled();
// Query the extension and store globally so shouldBe can access it
ext = wtu.getExtensionWithKnownPrefixes(gl, "EXT_blend_minmax");
if (!ext) {
testPassed("No EXT_blend_minmax support -- this is legal");
runSupportedTest(false);
} else {
debug("");
testPassed("Successfully enabled EXT_blend_minmax extension");
runSupportedTest(true);
runBlendTestEnabled();
runOutputTests();
runUniqueObjectTest();
}
}
function runSupportedTest(extensionEnabled) {
var supported = gl.getSupportedExtensions();
if (supported.indexOf("EXT_blend_minmax") >= 0) {
if (extensionEnabled) {
testPassed("EXT_blend_minmax listed as supported and getExtension succeeded");
} else {
testFailed("EXT_blend_minmax listed as supported but getExtension failed");
}
} else {
if (extensionEnabled) {
testFailed("EXT_blend_minmax not listed as supported but getExtension succeeded");
} else {
testPassed("EXT_blend_minmax not listed as supported and getExtension failed -- this is legal");
}
}
}
function runBlendTestDisabled() {
debug("");
debug("Testing blending enums with extension disabled");
// Set the blend equation to a known-good enum first
gl.blendEquation(gl.FUNC_ADD);
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquation(MIN_EXT)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION)", "gl.FUNC_ADD");
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquation(MAX_EXT)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION)", "gl.FUNC_ADD");
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquationSeparate(MIN_EXT, gl.FUNC_ADD)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "gl.FUNC_ADD");
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquationSeparate(gl.FUNC_ADD, MIN_EXT)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "gl.FUNC_ADD");
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquationSeparate(MAX_EXT, gl.FUNC_ADD)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "gl.FUNC_ADD");
wtu.shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.blendEquationSeparate(gl.FUNC_ADD, MAX_EXT)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "gl.FUNC_ADD");
}
function runBlendTestEnabled() {
debug("");
debug("Testing blending enums with extension enabled");
shouldBe("ext.MIN_EXT", "0x8007");
shouldBe("ext.MAX_EXT", "0x8008");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquation(ext.MIN_EXT)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION)", "ext.MIN_EXT");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquation(ext.MAX_EXT)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION)", "ext.MAX_EXT");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquationSeparate(ext.MIN_EXT, gl.FUNC_ADD)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "ext.MIN_EXT");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "gl.FUNC_ADD");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquationSeparate(gl.FUNC_ADD, ext.MIN_EXT)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "gl.FUNC_ADD");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "ext.MIN_EXT");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquationSeparate(ext.MAX_EXT, gl.FUNC_ADD)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "ext.MAX_EXT");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "gl.FUNC_ADD");
wtu.shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendEquationSeparate(gl.FUNC_ADD, ext.MAX_EXT)");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_RGB)", "gl.FUNC_ADD");
shouldBe("gl.getParameter(gl.BLEND_EQUATION_ALPHA)", "ext.MAX_EXT");
}
function runOutputTests() {
var e = 2; // Amount of variance to allow in result pixels - may need to be tweaked higher
debug("");
debug("Testing various draws for valid blending behavior");
canvas.width = 50; canvas.height = 50;
gl.viewport(0, 0, canvas.width, canvas.height);
gl.enable(gl.BLEND);
gl.blendFunc(gl.ONE, gl.ONE);
var program = wtu.setupProgram(gl, ["outputVertexShader", "outputFragmentShader"], ['vPosition'], [0]);
var quadParameters = wtu.setupUnitQuad(gl, 0, 1);
var colorUniform = gl.getUniformLocation(program, "uColor");
// Draw 1
gl.blendEquation(ext.MIN_EXT);
gl.clearColor(0.2, 0.4, 0.6, 0.8);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.uniform4f(colorUniform, 0.8, 0.6, 0.4, 0.2);
wtu.drawUnitQuad(gl);
wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [51, 102, 102, 51]);
// Draw 2:
gl.blendEquation(ext.MAX_EXT);
gl.clearColor(0.2, 0.4, 0.6, 0.8);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.uniform4f(colorUniform, 0.8, 0.6, 0.4, 0.2);
wtu.drawUnitQuad(gl);
wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [204, 153, 153, 204]);
// Draw 3
gl.blendEquationSeparate(ext.MIN_EXT, ext.MAX_EXT);
gl.clearColor(0.2, 0.4, 0.6, 0.8);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.uniform4f(colorUniform, 0.8, 0.6, 0.4, 0.2);
wtu.drawUnitQuad(gl);
wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [51, 102, 102, 204]);
// Draw 4
gl.blendEquationSeparate(ext.MAX_EXT, ext.MIN_EXT);
gl.clearColor(0.2, 0.4, 0.6, 0.8);
gl.clear(gl.COLOR_BUFFER_BIT);
gl.uniform4f(colorUniform, 0.8, 0.6, 0.4, 0.2);
wtu.drawUnitQuad(gl);
wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, [204, 153, 153, 51]);
}
function runUniqueObjectTest()
{
debug("");
debug("Testing that getExtension() returns the same object each time");
ext = null;
gl.getExtension("EXT_blend_minmax").myProperty = 2;
webglHarnessCollectGarbage();
shouldBe('gl.getExtension("EXT_blend_minmax").myProperty', '2');
}
debug("");
var successfullyParsed = true;
</script>
<script src="../../js/js-test-post.js"></script>
</body>
</html>