| /* |
| * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2010, 2013 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "GraphicsContextCG.h" |
| |
| #if USE(CG) |
| |
| #include "AffineTransform.h" |
| #include "GraphicsContextImpl.h" |
| #include "GraphicsContextPlatformPrivateCG.h" |
| #include "Path.h" |
| |
| #include <pal/spi/cg/CoreGraphicsSPI.h> |
| #include <wtf/win/GDIObject.h> |
| |
| |
| namespace WebCore { |
| |
| static CGContextRef CGContextWithHDC(HDC hdc, bool hasAlpha) |
| { |
| HBITMAP bitmap = static_cast<HBITMAP>(GetCurrentObject(hdc, OBJ_BITMAP)); |
| |
| DIBPixelData pixelData(bitmap); |
| |
| // FIXME: We can get here because we asked for a bitmap that is too big |
| // when we have a tiled layer and we're compositing. In that case |
| // bmBitsPixel will be 0. This seems to be benign, so for now we will |
| // exit gracefully and look at it later: |
| // https://bugs.webkit.org/show_bug.cgi?id=52041 |
| // ASSERT(bitmapBits.bitsPerPixel() == 32); |
| if (pixelData.bitsPerPixel() != 32) |
| return 0; |
| |
| CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Little | (hasAlpha ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst); |
| CGContextRef context = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8, |
| pixelData.bytesPerRow(), sRGBColorSpaceRef(), bitmapInfo); |
| |
| // Flip coords |
| CGContextTranslateCTM(context, 0, pixelData.size().height()); |
| CGContextScaleCTM(context, 1, -1); |
| |
| // Put the HDC In advanced mode so it will honor affine transforms. |
| SetGraphicsMode(hdc, GM_ADVANCED); |
| |
| return context; |
| } |
| |
| GraphicsContext::GraphicsContext(HDC hdc, bool hasAlpha) |
| { |
| platformInit(hdc, hasAlpha); |
| } |
| |
| void GraphicsContext::platformInit(HDC hdc, bool hasAlpha) |
| { |
| if (!hdc) |
| return; |
| |
| m_data = new GraphicsContextPlatformPrivate(CGContextWithHDC(hdc, hasAlpha)); |
| CGContextRelease(m_data->m_cgContext.get()); |
| m_data->m_hdc = hdc; |
| if (m_data->m_cgContext) { |
| // Make sure the context starts in sync with our state. |
| setPlatformFillColor(fillColor()); |
| setPlatformStrokeColor(strokeColor()); |
| } |
| } |
| |
| // FIXME: Is it possible to merge getWindowsContext and createWindowsBitmap into a single API |
| // suitable for all clients? |
| void GraphicsContext::releaseWindowsContext(HDC hdc, const IntRect& dstRect, bool supportAlphaBlend) |
| { |
| bool createdBitmap = m_impl || !m_data->m_hdc || isInTransparencyLayer(); |
| if (!createdBitmap) { |
| m_data->restore(); |
| return; |
| } |
| |
| if (dstRect.isEmpty()) |
| return; |
| |
| auto bitmap = adoptGDIObject(static_cast<HBITMAP>(::GetCurrentObject(hdc, OBJ_BITMAP))); |
| |
| DIBPixelData pixelData(bitmap.get()); |
| |
| ASSERT(pixelData.bitsPerPixel() == 32); |
| |
| CGContextRef bitmapContext = CGBitmapContextCreate(pixelData.buffer(), pixelData.size().width(), pixelData.size().height(), 8, |
| pixelData.bytesPerRow(), sRGBColorSpaceRef(), kCGBitmapByteOrder32Little | |
| (supportAlphaBlend ? kCGImageAlphaPremultipliedFirst : kCGImageAlphaNoneSkipFirst)); |
| |
| CGImageRef image = CGBitmapContextCreateImage(bitmapContext); |
| CGContextDrawImage(m_data->m_cgContext.get(), dstRect, image); |
| |
| // Delete all our junk. |
| CGImageRelease(image); |
| CGContextRelease(bitmapContext); |
| ::DeleteDC(hdc); |
| } |
| |
| void GraphicsContext::drawWindowsBitmap(WindowsBitmap* image, const IntPoint& point) |
| { |
| // FIXME: Creating CFData is non-optimal, but needed to avoid crashing when printing. Ideally we should |
| // make a custom CGDataProvider that controls the WindowsBitmap lifetime. see <rdar://6394455> |
| RetainPtr<CFDataRef> imageData = adoptCF(CFDataCreate(kCFAllocatorDefault, image->buffer(), image->bufferLength())); |
| RetainPtr<CGDataProviderRef> dataProvider = adoptCF(CGDataProviderCreateWithCFData(imageData.get())); |
| RetainPtr<CGImageRef> cgImage = adoptCF(CGImageCreate(image->size().width(), image->size().height(), 8, 32, image->bytesPerRow(), sRGBColorSpaceRef(), |
| kCGBitmapByteOrder32Little | kCGImageAlphaFirst, dataProvider.get(), 0, true, kCGRenderingIntentDefault)); |
| CGContextDrawImage(m_data->m_cgContext.get(), CGRectMake(point.x(), point.y(), image->size().width(), image->size().height()), cgImage.get()); |
| } |
| |
| void GraphicsContext::drawFocusRing(const Path& path, float width, float offset, const Color& color) |
| { |
| // FIXME: implement |
| } |
| |
| // FIXME: This is nearly identical to the GraphicsContext::drawFocusRing function in GraphicsContextMac.mm. |
| // The code could move to GraphicsContextCG.cpp and be shared. |
| void GraphicsContext::drawFocusRing(const Vector<FloatRect>& rects, float width, float offset, const Color& color) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| float radius = (width - 1) / 2.0f; |
| offset += radius; |
| CGColorRef colorRef = color.isValid() ? cachedCGColor(color) : nullptr; |
| |
| CGMutablePathRef focusRingPath = CGPathCreateMutable(); |
| unsigned rectCount = rects.size(); |
| for (unsigned i = 0; i < rectCount; i++) |
| CGPathAddRect(focusRingPath, 0, CGRectInset(rects[i], -offset, -offset)); |
| |
| CGContextRef context = platformContext(); |
| CGContextSaveGState(context); |
| |
| CGContextBeginPath(context); |
| CGContextAddPath(context, focusRingPath); |
| |
| // FIXME: We clear the fill color here to avoid getting a black fill when drawing the focus ring. |
| // Find out from CG if this is their bug. |
| CGContextSetRGBFillColor(context, 0, 0, 0, 0); |
| |
| CGContextSetFocusRingWithColor(context, radius, colorRef, 0, (CFDictionaryRef)0); |
| CGContextFillPath(context); |
| |
| CGPathRelease(focusRingPath); |
| |
| CGContextRestoreGState(context); |
| } |
| |
| // Pulled from GraphicsContextCG |
| static void setCGStrokeColor(CGContextRef context, const Color& color) |
| { |
| CGFloat red, green, blue, alpha; |
| color.getRGBA(red, green, blue, alpha); |
| CGContextSetRGBStrokeColor(context, red, green, blue, alpha); |
| } |
| |
| static const Color& spellingPatternColor() { |
| static const Color spellingColor(255, 0, 0); |
| return spellingColor; |
| } |
| |
| static const Color& grammarPatternColor() { |
| static const Color grammarColor(0, 128, 0); |
| return grammarColor; |
| } |
| |
| void GraphicsContext::drawDotsForDocumentMarker(const FloatRect& rect, DocumentMarkerLineStyle style) |
| { |
| if (paintingDisabled()) |
| return; |
| |
| if (style.mode != DocumentMarkerLineStyle::Mode::Spelling && style.mode != DocumentMarkerLineStyle::Mode::Grammar) |
| return; |
| |
| auto point = rect.location(); |
| auto width = rect.width(); |
| auto lineThickness = rect.height(); |
| auto patternGapWidth = lineThickness / 3; |
| auto patternWidth = lineThickness + patternGapWidth; |
| |
| // Make sure to draw only complete dots. |
| // NOTE: Code here used to shift the underline to the left and increase the width |
| // to make sure everything gets underlined, but that results in drawing out of |
| // bounds (e.g. when at the edge of a view) and could make it appear that the |
| // space between adjacent misspelled words was underlined. |
| // allow slightly more considering that the pattern ends with a transparent pixel |
| float widthMod = fmodf(width, patternWidth); |
| if (patternWidth - widthMod > patternGapWidth) |
| width -= widthMod; |
| |
| // Draw the underline |
| CGContextRef context = platformContext(); |
| CGContextSaveGState(context); |
| |
| const Color& patternColor = style.mode == DocumentMarkerLineStyle::Mode::Grammar ? grammarPatternColor() : spellingPatternColor(); |
| setCGStrokeColor(context, patternColor); |
| |
| CGAffineTransform userToBase = getUserToBaseCTM(context); |
| CGPoint phase = CGPointApplyAffineTransform(point, userToBase); |
| |
| CGContextSetPatternPhase(context, CGSizeMake(phase.x, phase.y)); |
| CGContextSetBlendMode(context, kCGBlendModeNormal); |
| |
| // 3 rows, each offset by half a pixel for blending purposes |
| const CGPoint upperPoints[] = {{ point.x(), point.y() + lineThickness - 2.5 }, {point.x() + width, point.y() + lineThickness - 2.5 }}; |
| const CGPoint middlePoints[] = {{ point.x(), point.y() + lineThickness - 1.5 }, {point.x() + width, point.y() + lineThickness - 1.5 }}; |
| const CGPoint lowerPoints[] = {{ point.x(), point.y() + lineThickness - 0.5 }, {point.x() + width, point.y() + lineThickness - 0.5 }}; |
| |
| // Dash lengths for the top and bottom of the error underline are the same. |
| // These are magic. |
| static const CGFloat edge_dash_lengths[] = {2.0f, 2.0f}; |
| static const CGFloat middle_dash_lengths[] = { 2.76f, 1.24f }; |
| static const CGFloat edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f; |
| static const CGFloat middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f; |
| |
| // Line opacities. Once again, these are magic. |
| const float upperOpacity = 0.33f; |
| const float middleOpacity = 0.75f; |
| const float lowerOpacity = 0.88f; |
| |
| //Top line |
| CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths)); |
| CGContextSetAlpha(context, upperOpacity); |
| CGContextStrokeLineSegments(context, upperPoints, 2); |
| |
| // Middle line |
| CGContextSetLineDash(context, middle_offset, middle_dash_lengths, WTF_ARRAY_LENGTH(middle_dash_lengths)); |
| CGContextSetAlpha(context, middleOpacity); |
| CGContextStrokeLineSegments(context, middlePoints, 2); |
| |
| // Bottom line |
| CGContextSetLineDash(context, edge_offset, edge_dash_lengths, WTF_ARRAY_LENGTH(edge_dash_lengths)); |
| CGContextSetAlpha(context, lowerOpacity); |
| CGContextStrokeLineSegments(context, lowerPoints, 2); |
| |
| CGContextRestoreGState(context); |
| } |
| |
| void GraphicsContextPlatformPrivate::flush() |
| { |
| CGContextFlush(m_cgContext.get()); |
| } |
| |
| } |
| #endif |