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/*
* Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2004-2017 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#include "Animation.h"
#include <wtf/NeverDestroyed.h>
#include <wtf/text/TextStream.h>
namespace WebCore {
Animation::Animation()
: m_name(initialName())
, m_iterationCount(initialIterationCount())
, m_delay(initialDelay())
, m_duration(initialDuration())
, m_timingFunction(initialTimingFunction())
, m_mode(AnimateAll)
, m_direction(initialDirection())
, m_fillMode(static_cast<unsigned>(initialFillMode()))
, m_playState(static_cast<unsigned>(initialPlayState()))
, m_delaySet(false)
, m_directionSet(false)
, m_durationSet(false)
, m_fillModeSet(false)
, m_iterationCountSet(false)
, m_nameSet(false)
, m_playStateSet(false)
, m_propertySet(false)
, m_timingFunctionSet(false)
, m_isNone(false)
{
}
Animation::Animation(const Animation& o)
: RefCounted<Animation>()
, m_property(o.m_property)
, m_name(o.m_name)
, m_iterationCount(o.m_iterationCount)
, m_delay(o.m_delay)
, m_duration(o.m_duration)
, m_timingFunction(o.m_timingFunction)
, m_nameStyleScopeOrdinal(o.m_nameStyleScopeOrdinal)
, m_mode(o.m_mode)
, m_direction(o.m_direction)
, m_fillMode(o.m_fillMode)
, m_playState(o.m_playState)
, m_delaySet(o.m_delaySet)
, m_directionSet(o.m_directionSet)
, m_durationSet(o.m_durationSet)
, m_fillModeSet(o.m_fillModeSet)
, m_iterationCountSet(o.m_iterationCountSet)
, m_nameSet(o.m_nameSet)
, m_playStateSet(o.m_playStateSet)
, m_propertySet(o.m_propertySet)
, m_timingFunctionSet(o.m_timingFunctionSet)
, m_isNone(o.m_isNone)
{
}
Animation& Animation::operator=(const Animation& o)
{
m_name = o.m_name;
m_iterationCount = o.m_iterationCount;
m_delay = o.m_delay;
m_duration = o.m_duration;
m_timingFunction = o.m_timingFunction;
m_nameStyleScopeOrdinal = o.m_nameStyleScopeOrdinal;
m_property = o.m_property;
m_mode = o.m_mode;
m_direction = o.m_direction;
m_fillMode = o.m_fillMode;
m_playState = o.m_playState;
m_delaySet = o.m_delaySet;
m_directionSet = o.m_directionSet;
m_durationSet = o.m_durationSet;
m_fillModeSet = o.m_fillModeSet;
m_iterationCountSet = o.m_iterationCountSet;
m_nameSet = o.m_nameSet;
m_playStateSet = o.m_playStateSet;
m_propertySet = o.m_propertySet;
m_timingFunctionSet = o.m_timingFunctionSet;
m_isNone = o.m_isNone;
return *this;
}
Animation::~Animation() = default;
bool Animation::animationsMatch(const Animation& other, bool matchProperties) const
{
bool result = m_name == other.m_name
&& m_playState == other.m_playState
&& m_playStateSet == other.m_playStateSet
&& m_iterationCount == other.m_iterationCount
&& m_delay == other.m_delay
&& m_duration == other.m_duration
&& *(m_timingFunction.get()) == *(other.m_timingFunction.get())
&& m_nameStyleScopeOrdinal == other.m_nameStyleScopeOrdinal
&& m_direction == other.m_direction
&& m_fillMode == other.m_fillMode
&& m_delaySet == other.m_delaySet
&& m_directionSet == other.m_directionSet
&& m_durationSet == other.m_durationSet
&& m_fillModeSet == other.m_fillModeSet
&& m_iterationCountSet == other.m_iterationCountSet
&& m_nameSet == other.m_nameSet
&& m_timingFunctionSet == other.m_timingFunctionSet
&& m_isNone == other.m_isNone;
if (!result)
return false;
return !matchProperties || (m_mode == other.m_mode && m_property == other.m_property && m_propertySet == other.m_propertySet);
}
const String& Animation::initialName()
{
static NeverDestroyed<String> initialValue(MAKE_STATIC_STRING_IMPL("none"));
return initialValue;
}
TextStream& operator<<(TextStream& ts, Animation::AnimationMode mode)
{
switch (mode) {
case Animation::AnimateAll: ts << "all"; break;
case Animation::AnimateNone: ts << "none"; break;
case Animation::AnimateSingleProperty: ts << "single property"; break;
case Animation::AnimateUnknownProperty: ts << "unknown property"; break;
}
return ts;
}
TextStream& operator<<(TextStream& ts, Animation::AnimationDirection direction)
{
switch (direction) {
case Animation::AnimationDirectionNormal: ts << "normal"; break;
case Animation::AnimationDirectionAlternate: ts << "alternate"; break;
case Animation::AnimationDirectionReverse: ts << "reverse"; break;
case Animation::AnimationDirectionAlternateReverse: ts << "alternate-reverse"; break;
}
return ts;
}
TextStream& operator<<(TextStream& ts, const Animation& animation)
{
ts.dumpProperty("property", getPropertyName(animation.property()));
ts.dumpProperty("name", animation.name());
ts.dumpProperty("iteration count", animation.iterationCount());
ts.dumpProperty("delay", animation.iterationCount());
ts.dumpProperty("duration", animation.duration());
if (animation.timingFunction())
ts.dumpProperty("timing function", *animation.timingFunction());
ts.dumpProperty("mode", animation.animationMode());
ts.dumpProperty("direction", animation.direction());
ts.dumpProperty("fill-mode", animation.fillMode());
ts.dumpProperty("play-state", animation.playState());
return ts;
}
} // namespace WebCore