blob: c165877ab3970c037c6e049f2fe143ca996adeec [file] [log] [blame]
<!doctype html>
<html>
<head>
<meta charset=utf-8>
<title>Tests for the effect of setting a CSS transition's
Animation.currentTime</title>
<style>
.animated-div {
margin-left: 100px;
transition: margin-left 1000s linear 1000s;
}
</style>
<script src="../../../resources/testharness.js"></script>
<script src="../../../resources/testharnessreport.js"></script>
<script src="../resources/testcommon.js"></script>
</head>
<body>
<div id="log"></div>
<script type="text/javascript">
'use strict';
// TODO: Once the computedTiming property is implemented, add checks to the
// checker helpers to ensure that computedTiming's properties are updated as
// expected.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1108055
const ANIM_DELAY_MS = 1000000; // 1000s
const ANIM_DUR_MS = 1000000; // 1000s
/**
* These helpers get the value that the currentTime needs to be set to, to put
* an animation that uses the above ANIM_DELAY_MS and ANIM_DUR_MS values into
* the middle of various phases or points through the active duration.
*/
function currentTimeForBeforePhase() {
return ANIM_DELAY_MS / 2;
}
function currentTimeForActivePhase() {
return ANIM_DELAY_MS + ANIM_DUR_MS / 2;
}
function currentTimeForAfterPhase() {
return ANIM_DELAY_MS + ANIM_DUR_MS + ANIM_DELAY_MS / 2;
}
function currentTimeForStartOfActiveInterval() {
return ANIM_DELAY_MS;
}
function currentTimeForFiftyPercentThroughActiveInterval() {
return ANIM_DELAY_MS + ANIM_DUR_MS * 0.5;
}
function currentTimeForEndOfActiveInterval() {
return ANIM_DELAY_MS + ANIM_DUR_MS;
}
// Expected computed 'margin-left' values at points during the active interval:
// When we assert_between_inclusive using these values we could in theory cause
// intermittent failure due to very long delays between paints, but since the
// active duration is 1000s long, a delay would need to be around 100s to cause
// that. If that's happening then there are likely other issues that should be
// fixed, so a failure to make us look into that seems like a good thing.
const INITIAL_POSITION = 100;
const TEN_PCT_POSITION = 110;
const FIFTY_PCT_POSITION = 150;
const END_POSITION = 200;
// The terms used for the naming of the following helper functions refer to
// terms used in the Web Animations specification for specific phases of an
// animation. The terms can be found here:
//
// http://drafts.csswg.org/web-animations/#animation-effect-phases-and-states
// Called when currentTime is set to zero (the beginning of the start delay).
function checkStateOnSettingCurrentTimeToZero(animation)
{
// We don't test animation.currentTime since our caller just set it.
assert_equals(animation.playState, 'running',
'Animation.playState should be "running" at the start of ' +
'the start delay');
assert_equals(animation.effect.target.style.animationPlayState, 'running',
'Animation.effect.target.style.animationPlayState should be ' +
'"running" at the start of the start delay');
var div = animation.effect.target;
var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
assert_equals(marginLeft, UNANIMATED_POSITION,
'the computed value of margin-left should be unaffected ' +
'at the beginning of the start delay');
}
// Called when the ready Promise's callbacks should happen
function checkStateOnReadyPromiseResolved(animation)
{
// the 0.0001 here is for rounding error
assert_less_than_equal(animation.currentTime,
animation.timeline.currentTime - animation.startTime + 0.0001,
'Animation.currentTime should be less than the local time ' +
'equivalent of the timeline\'s currentTime on the first paint tick ' +
'after animation creation');
assert_equals(animation.playState, 'running',
'Animation.playState should be "running" on the first paint ' +
'tick after animation creation');
var div = animation.effect.target;
var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
assert_equals(marginLeft, INITIAL_POSITION,
'the computed value of margin-left should be unaffected ' +
'by an animation with a delay on ready Promise resolve');
}
// Called when currentTime is set to the time the active interval starts.
function checkStateAtActiveIntervalStartTime(animation)
{
// We don't test animation.currentTime since our caller just set it.
assert_equals(animation.playState, 'running',
'Animation.playState should be "running" at the start of ' +
'the active interval');
var div = animation.effect.target;
var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
assert_between_inclusive(marginLeft, INITIAL_POSITION, TEN_PCT_POSITION,
'the computed value of margin-left should be close to the value at the ' +
'beginning of the animation');
}
function checkStateAtFiftyPctOfActiveInterval(animation)
{
// We don't test animation.currentTime since our caller just set it.
var div = animation.effect.target;
var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
assert_equals(marginLeft, FIFTY_PCT_POSITION,
'the computed value of margin-left should be half way through the ' +
'animation at the midpoint of the active interval');
}
// Called when currentTime is set to the time the active interval ends.
function checkStateAtActiveIntervalEndTime(animation)
{
// We don't test animation.currentTime since our caller just set it.
assert_equals(animation.playState, 'finished',
'Animation.playState should be "finished" at the end of ' +
'the active interval');
var div = animation.effect.target;
var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
assert_equals(marginLeft, END_POSITION,
'the computed value of margin-left should be the final transitioned-to ' +
'value at the end of the active duration');
}
test(function(t)
{
var div = addDiv(t, {'class': 'animated-div'});
flushComputedStyle(div);
div.style.marginLeft = '200px'; // initiate transition
var animation = div.getAnimations()[0];
assert_equals(animation.currentTime, 0, 'currentTime should be zero');
}, 'currentTime of a newly created transition is zero');
test(function(t)
{
var div = addDiv(t, {'class': 'animated-div'});
flushComputedStyle(div);
div.style.marginLeft = '200px'; // initiate transition
var animation = div.getAnimations()[0];
// So that animation is running instead of paused when we set currentTime:
animation.startTime = animation.timeline.currentTime;
animation.currentTime = 10;
assert_equals(animation.currentTime, 10,
'Check setting of currentTime actually works');
}, 'Sanity test to check round-tripping assigning to new animation\'s ' +
'currentTime');
async_test(function(t) {
var div = addDiv(t, {'class': 'animated-div'});
var eventWatcher = new EventWatcher(t, div, 'transitionend');
flushComputedStyle(div);
div.style.marginLeft = '200px'; // initiate transition
var animation = div.getAnimations()[0];
animation.ready.then(t.step_func(function() {
checkStateOnReadyPromiseResolved(animation);
animation.currentTime = currentTimeForStartOfActiveInterval();
checkStateAtActiveIntervalStartTime(animation);
animation.currentTime = currentTimeForFiftyPercentThroughActiveInterval();
checkStateAtFiftyPctOfActiveInterval(animation);
animation.currentTime = currentTimeForEndOfActiveInterval();
return eventWatcher.wait_for('transitionend');
})).then(t.step_func(function() {
checkStateAtActiveIntervalEndTime(animation);
})).catch(t.step_func(function(reason) {
assert_unreached(reason);
})).then(function() {
t.done();
});
}, 'Skipping forward through transition');
test(function(t) {
var div = addDiv(t, {'class': 'animated-div'});
var eventWatcher = new EventWatcher(t, div, 'transitionend');
flushComputedStyle(div);
div.style.marginLeft = '200px'; // initiate transition
var animation = div.getAnimations()[0];
// Unlike in the case of CSS animations, we cannot skip to the end and skip
// backwards since when we reach the end the transition effect is removed and
// changes to the Animation object no longer affect the element. For
// this reason we only skip forwards as far as the 50% through point.
animation.ready.then(t.step_func(function() {
animation.currentTime = currentTimeForFiftyPercentThroughActiveInterval();
checkStateAtFiftyPctOfActiveInterval(animation);
animation.currentTime = currentTimeForStartOfActiveInterval();
// Despite going backwards from being in the active interval to being
// before it, we now expect a 'transitionend' event because the transition
// should go from being active to inactive.
//
// Calling checkStateAtActiveIntervalStartTime will check computed style,
// causing computed style to be updated and the 'transitionend' event to
// be dispatched synchronously. We need to call wait_for first
// otherwise eventWatcher will assert that the event was unexpected.
eventWatcher.wait_for('transitionend').then(function() {
t.done();
});
checkStateAtActiveIntervalStartTime(animation);
}));
}, 'Skipping backwards through transition');
async_test(function(t) {
var div = addDiv(t, {'class': 'animated-div'});
flushComputedStyle(div);
div.style.marginLeft = '200px'; // initiate transition
var animation = div.getAnimations()[0];
animation.ready.then(t.step_func(function() {
var exception;
try {
animation.currentTime = null;
} catch (e) {
exception = e;
}
assert_equals(exception.name, 'TypeError',
'Expect TypeError exception on trying to set ' +
'Animation.currentTime to null');
})).catch(t.step_func(function(reason) {
assert_unreached(reason);
})).then(function() {
t.done();
});
}, 'Setting currentTime to null');
async_test(function(t) {
var div = addDiv(t, {'class': 'animated-div'});
flushComputedStyle(div);
div.style.marginLeft = '200px'; // initiate transition
var animation = div.getAnimations()[0];
var pauseTime;
animation.ready.then(t.step_func(function() {
assert_not_equals(animation.currentTime, null,
'Animation.currentTime not null on ready Promise resolve');
animation.pause();
return animation.ready;
})).then(t.step_func(function() {
pauseTime = animation.currentTime;
return waitForFrame();
})).then(t.step_func(function() {
assert_equals(animation.currentTime, pauseTime,
'Animation.currentTime is unchanged after pausing');
})).catch(t.step_func(function(reason) {
assert_unreached(reason);
})).then(function() {
t.done();
});
}, 'Animation.currentTime after pausing');
</script>
</body>
</html>