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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "FloatingState.h"
#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
#include "FormattingContext.h"
#include "LayoutBox.h"
#include "LayoutContainer.h"
#include "LayoutState.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
namespace Layout {
WTF_MAKE_ISO_ALLOCATED_IMPL(FloatingState);
FloatingState::FloatItem::FloatItem(const Box& layoutBox, const FloatingState& floatingState)
: m_layoutBox(makeWeakPtr(layoutBox))
, m_absoluteDisplayBox(FormattingContext::mapBoxToAncestor(floatingState.layoutState(), layoutBox, downcast<Container>(floatingState.root())))
{
}
FloatingState::FloatingState(LayoutState& layoutState, const Box& formattingContextRoot)
: m_layoutState(layoutState)
, m_formattingContextRoot(makeWeakPtr(formattingContextRoot))
{
}
#ifndef NDEBUG
static bool belongsToThisFloatingContext(const Box& layoutBox, const Box& floatingStateRoot)
{
auto& formattingContextRoot = layoutBox.formattingContextRoot();
if (&formattingContextRoot == &floatingStateRoot)
return true;
// Maybe the layout box belongs to an inline formatting context that inherits the floating state from the parent (block) formatting context.
if (!formattingContextRoot.establishesInlineFormattingContext())
return false;
return &formattingContextRoot.formattingContextRoot() == &floatingStateRoot;
}
#endif
void FloatingState::remove(const Box& layoutBox)
{
for (size_t index = 0; index < m_floats.size(); ++index) {
if (m_floats[index] == layoutBox) {
m_floats.remove(index);
return;
}
}
ASSERT_NOT_REACHED();
}
void FloatingState::append(const Box& layoutBox)
{
ASSERT(is<Container>(*m_formattingContextRoot));
ASSERT(belongsToThisFloatingContext(layoutBox, *m_formattingContextRoot));
ASSERT(is<Container>(*m_formattingContextRoot));
auto newFloatItem = FloatItem { layoutBox, *this };
if (m_floats.isEmpty())
return m_floats.append(newFloatItem);
auto& displayBox = m_layoutState.displayBoxForLayoutBox(layoutBox);
auto isLeftPositioned = layoutBox.isLeftFloatingPositioned();
// When adding a new float item to the list, we have to ensure that it is definitely the left(right)-most item.
// Normally it is, but negative horizontal margins can push the float box beyond another float box.
// Float items in m_floats list should stay in horizontal position order (left/right edge) on the same vertical position.
auto hasNegativeHorizontalMargin = (isLeftPositioned && displayBox.marginStart() < 0) || (!isLeftPositioned && displayBox.marginEnd() < 0);
if (!hasNegativeHorizontalMargin)
return m_floats.append(newFloatItem);
for (int i = m_floats.size() - 1; i >= 0; --i) {
auto& floatItem = m_floats[i];
if (isLeftPositioned != floatItem.isLeftPositioned())
continue;
if (newFloatItem.rectWithMargin().top() < floatItem.rectWithMargin().bottom())
continue;
if ((isLeftPositioned && newFloatItem.rectWithMargin().right() >= floatItem.rectWithMargin().right())
|| (!isLeftPositioned && newFloatItem.rectWithMargin().left() <= floatItem.rectWithMargin().left()))
return m_floats.insert(i + 1, newFloatItem);
}
return m_floats.insert(0, newFloatItem);
}
FloatingState::Constraints FloatingState::constraints(PositionInContextRoot verticalPosition, const Box& formattingContextRoot) const
{
if (isEmpty())
return { };
// 1. Convert vertical position if this floating context is inherited.
// 2. Find the inner left/right floats at verticalPosition.
// 3. Convert left/right positions back to formattingContextRoot's cooridnate system.
auto coordinateMappingIsRequired = &root() != &formattingContextRoot;
auto adjustedPosition = Point { 0, verticalPosition };
if (coordinateMappingIsRequired)
adjustedPosition = FormattingContext::mapCoordinateToAncestor(m_layoutState, adjustedPosition, downcast<Container>(formattingContextRoot), downcast<Container>(root()));
Constraints constraints;
for (int index = m_floats.size() - 1; index >= 0; --index) {
auto& floatItem = m_floats[index];
if (constraints.left && floatItem.isLeftPositioned())
continue;
if (constraints.right && !floatItem.isLeftPositioned())
continue;
auto rect = floatItem.rectWithMargin();
if (!(rect.top() <= adjustedPosition.y && adjustedPosition.y < rect.bottom()))
continue;
if (floatItem.isLeftPositioned())
constraints.left = PositionInContextRoot { rect.right() };
else
constraints.right = PositionInContextRoot { rect.left() };
if (constraints.left && constraints.right)
break;
}
if (coordinateMappingIsRequired) {
if (constraints.left)
constraints.left = PositionInContextRoot { *constraints.left - adjustedPosition.x };
if (constraints.right)
constraints.right = PositionInContextRoot { *constraints.right - adjustedPosition.x };
}
return constraints;
}
Optional<PositionInContextRoot> FloatingState::bottom(const Box& formattingContextRoot, Clear type) const
{
if (m_floats.isEmpty())
return { };
// TODO: Currently this is only called once for each formatting context root with floats per layout.
// Cache the value if we end up calling it more frequently (and update it at append/remove).
Optional<PositionInContextRoot> bottom;
for (auto& floatItem : m_floats) {
// Ignore floats from ancestor formatting contexts when the floating state is inherited.
if (!floatItem.isDescendantOfFormattingRoot(formattingContextRoot))
continue;
if ((type == Clear::Left && !floatItem.isLeftPositioned())
|| (type == Clear::Right && floatItem.isLeftPositioned()))
continue;
auto floatsBottom = floatItem.rectWithMargin().bottom();
if (bottom) {
bottom = std::max<PositionInContextRoot>(*bottom, { floatsBottom });
continue;
}
bottom = PositionInContextRoot { floatsBottom };
}
return bottom;
}
Optional<PositionInContextRoot> FloatingState::top(const Box& formattingContextRoot) const
{
if (m_floats.isEmpty())
return { };
Optional<PositionInContextRoot> top;
for (auto& floatItem : m_floats) {
// Ignore floats from ancestor formatting contexts when the floating state is inherited.
if (!floatItem.isDescendantOfFormattingRoot(formattingContextRoot))
continue;
auto floatTop = floatItem.rectWithMargin().top();
if (top) {
top = std::max<PositionInContextRoot>(*top, { floatTop });
continue;
}
top = PositionInContextRoot { floatTop };
}
return top;
}
}
}
#endif