| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "FloatingState.h" |
| |
| #if ENABLE(LAYOUT_FORMATTING_CONTEXT) |
| |
| #include "FormattingContext.h" |
| #include "LayoutBox.h" |
| #include "LayoutContainer.h" |
| #include "LayoutState.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| namespace Layout { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(FloatingState); |
| |
| FloatingState::FloatItem::FloatItem(const Box& layoutBox, const FloatingState& floatingState) |
| : m_layoutBox(makeWeakPtr(layoutBox)) |
| , m_absoluteDisplayBox(FormattingContext::mapBoxToAncestor(floatingState.layoutState(), layoutBox, downcast<Container>(floatingState.root()))) |
| { |
| } |
| |
| FloatingState::FloatingState(LayoutState& layoutState, const Box& formattingContextRoot) |
| : m_layoutState(layoutState) |
| , m_formattingContextRoot(makeWeakPtr(formattingContextRoot)) |
| { |
| } |
| |
| #ifndef NDEBUG |
| static bool belongsToThisFloatingContext(const Box& layoutBox, const Box& floatingStateRoot) |
| { |
| auto& formattingContextRoot = layoutBox.formattingContextRoot(); |
| if (&formattingContextRoot == &floatingStateRoot) |
| return true; |
| |
| // Maybe the layout box belongs to an inline formatting context that inherits the floating state from the parent (block) formatting context. |
| if (!formattingContextRoot.establishesInlineFormattingContext()) |
| return false; |
| |
| return &formattingContextRoot.formattingContextRoot() == &floatingStateRoot; |
| } |
| #endif |
| |
| void FloatingState::remove(const Box& layoutBox) |
| { |
| for (size_t index = 0; index < m_floats.size(); ++index) { |
| if (m_floats[index] == layoutBox) { |
| m_floats.remove(index); |
| return; |
| } |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void FloatingState::append(const Box& layoutBox) |
| { |
| ASSERT(is<Container>(*m_formattingContextRoot)); |
| ASSERT(belongsToThisFloatingContext(layoutBox, *m_formattingContextRoot)); |
| ASSERT(is<Container>(*m_formattingContextRoot)); |
| |
| auto newFloatItem = FloatItem { layoutBox, *this }; |
| if (m_floats.isEmpty()) |
| return m_floats.append(newFloatItem); |
| |
| auto& displayBox = m_layoutState.displayBoxForLayoutBox(layoutBox); |
| auto isLeftPositioned = layoutBox.isLeftFloatingPositioned(); |
| // When adding a new float item to the list, we have to ensure that it is definitely the left(right)-most item. |
| // Normally it is, but negative horizontal margins can push the float box beyond another float box. |
| // Float items in m_floats list should stay in horizontal position order (left/right edge) on the same vertical position. |
| auto hasNegativeHorizontalMargin = (isLeftPositioned && displayBox.marginStart() < 0) || (!isLeftPositioned && displayBox.marginEnd() < 0); |
| if (!hasNegativeHorizontalMargin) |
| return m_floats.append(newFloatItem); |
| |
| for (int i = m_floats.size() - 1; i >= 0; --i) { |
| auto& floatItem = m_floats[i]; |
| if (isLeftPositioned != floatItem.isLeftPositioned()) |
| continue; |
| if (newFloatItem.rectWithMargin().top() < floatItem.rectWithMargin().bottom()) |
| continue; |
| if ((isLeftPositioned && newFloatItem.rectWithMargin().right() >= floatItem.rectWithMargin().right()) |
| || (!isLeftPositioned && newFloatItem.rectWithMargin().left() <= floatItem.rectWithMargin().left())) |
| return m_floats.insert(i + 1, newFloatItem); |
| } |
| return m_floats.insert(0, newFloatItem); |
| } |
| |
| FloatingState::Constraints FloatingState::constraints(PositionInContextRoot verticalPosition, const Box& formattingContextRoot) const |
| { |
| if (isEmpty()) |
| return { }; |
| |
| // 1. Convert vertical position if this floating context is inherited. |
| // 2. Find the inner left/right floats at verticalPosition. |
| // 3. Convert left/right positions back to formattingContextRoot's cooridnate system. |
| auto coordinateMappingIsRequired = &root() != &formattingContextRoot; |
| auto adjustedPosition = Point { 0, verticalPosition }; |
| |
| if (coordinateMappingIsRequired) |
| adjustedPosition = FormattingContext::mapCoordinateToAncestor(m_layoutState, adjustedPosition, downcast<Container>(formattingContextRoot), downcast<Container>(root())); |
| |
| Constraints constraints; |
| for (int index = m_floats.size() - 1; index >= 0; --index) { |
| auto& floatItem = m_floats[index]; |
| |
| if (constraints.left && floatItem.isLeftPositioned()) |
| continue; |
| |
| if (constraints.right && !floatItem.isLeftPositioned()) |
| continue; |
| |
| auto rect = floatItem.rectWithMargin(); |
| if (!(rect.top() <= adjustedPosition.y && adjustedPosition.y < rect.bottom())) |
| continue; |
| |
| if (floatItem.isLeftPositioned()) |
| constraints.left = PositionInContextRoot { rect.right() }; |
| else |
| constraints.right = PositionInContextRoot { rect.left() }; |
| |
| if (constraints.left && constraints.right) |
| break; |
| } |
| |
| if (coordinateMappingIsRequired) { |
| if (constraints.left) |
| constraints.left = PositionInContextRoot { *constraints.left - adjustedPosition.x }; |
| |
| if (constraints.right) |
| constraints.right = PositionInContextRoot { *constraints.right - adjustedPosition.x }; |
| } |
| |
| return constraints; |
| } |
| |
| Optional<PositionInContextRoot> FloatingState::bottom(const Box& formattingContextRoot, Clear type) const |
| { |
| if (m_floats.isEmpty()) |
| return { }; |
| |
| // TODO: Currently this is only called once for each formatting context root with floats per layout. |
| // Cache the value if we end up calling it more frequently (and update it at append/remove). |
| Optional<PositionInContextRoot> bottom; |
| for (auto& floatItem : m_floats) { |
| // Ignore floats from ancestor formatting contexts when the floating state is inherited. |
| if (!floatItem.isDescendantOfFormattingRoot(formattingContextRoot)) |
| continue; |
| |
| if ((type == Clear::Left && !floatItem.isLeftPositioned()) |
| || (type == Clear::Right && floatItem.isLeftPositioned())) |
| continue; |
| |
| auto floatsBottom = floatItem.rectWithMargin().bottom(); |
| if (bottom) { |
| bottom = std::max<PositionInContextRoot>(*bottom, { floatsBottom }); |
| continue; |
| } |
| bottom = PositionInContextRoot { floatsBottom }; |
| } |
| return bottom; |
| } |
| |
| Optional<PositionInContextRoot> FloatingState::top(const Box& formattingContextRoot) const |
| { |
| if (m_floats.isEmpty()) |
| return { }; |
| |
| Optional<PositionInContextRoot> top; |
| for (auto& floatItem : m_floats) { |
| // Ignore floats from ancestor formatting contexts when the floating state is inherited. |
| if (!floatItem.isDescendantOfFormattingRoot(formattingContextRoot)) |
| continue; |
| |
| auto floatTop = floatItem.rectWithMargin().top(); |
| if (top) { |
| top = std::max<PositionInContextRoot>(*top, { floatTop }); |
| continue; |
| } |
| top = PositionInContextRoot { floatTop }; |
| } |
| return top; |
| } |
| |
| } |
| } |
| #endif |