| /* |
| * Copyright (C) 2014-2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(CSS_SCROLL_SNAP) |
| |
| #include "ScrollTypes.h" |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class HTMLElement; |
| class RenderBox; |
| class RenderStyle; |
| class ScrollableArea; |
| |
| void updateSnapOffsetsForScrollableArea(ScrollableArea&, HTMLElement& scrollingElement, const RenderBox& scrollingElementBox, const RenderStyle& scrollingElementStyle); |
| |
| // closestSnapOffset is a templated function that takes in a Vector representing snap offsets as LayoutTypes (e.g. LayoutUnit or float) and |
| // as well as a VelocityType indicating the velocity (e.g. float, CGFloat, etc.) This function is templated because the UI process will now |
| // use pixel snapped floats to represent snap offsets rather than LayoutUnits. |
| template <typename LayoutType, typename VelocityType> |
| LayoutType closestSnapOffset(const Vector<LayoutType>& snapOffsets, LayoutType scrollDestination, VelocityType velocity, unsigned& activeSnapIndex) |
| { |
| ASSERT(snapOffsets.size()); |
| activeSnapIndex = 0; |
| if (scrollDestination <= snapOffsets.first()) |
| return snapOffsets.first(); |
| |
| activeSnapIndex = snapOffsets.size() - 1; |
| if (scrollDestination >= snapOffsets.last()) |
| return snapOffsets.last(); |
| |
| size_t lowerIndex = 0; |
| size_t upperIndex = snapOffsets.size() - 1; |
| while (lowerIndex < upperIndex - 1) { |
| size_t middleIndex = (lowerIndex + upperIndex) / 2; |
| if (scrollDestination < snapOffsets[middleIndex]) |
| upperIndex = middleIndex; |
| else if (scrollDestination > snapOffsets[middleIndex]) |
| lowerIndex = middleIndex; |
| else { |
| upperIndex = middleIndex; |
| lowerIndex = middleIndex; |
| break; |
| } |
| } |
| LayoutType lowerSnapPosition = snapOffsets[lowerIndex]; |
| LayoutType upperSnapPosition = snapOffsets[upperIndex]; |
| // Nonzero velocity indicates a flick gesture. Even if another snap point is closer, snap to the one in the direction of the flick gesture. |
| if (velocity) { |
| activeSnapIndex = (velocity < 0) ? lowerIndex : upperIndex; |
| return velocity < 0 ? lowerSnapPosition : upperSnapPosition; |
| } |
| |
| bool isCloserToLowerSnapPosition = scrollDestination - lowerSnapPosition <= upperSnapPosition - scrollDestination; |
| activeSnapIndex = isCloserToLowerSnapPosition ? lowerIndex : upperIndex; |
| return isCloserToLowerSnapPosition ? lowerSnapPosition : upperSnapPosition; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(CSS_SCROLL_SNAP) |