| /* |
| * Copyright (C) 2015 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "WebGLBuffer.h" |
| #include "WebGLContextObject.h" |
| |
| namespace WebCore { |
| |
| class WebGLVertexArrayObjectBase : public WebGLContextObject { |
| public: |
| enum VAOType { |
| VAOTypeDefault, |
| VAOTypeUser, |
| }; |
| |
| virtual ~WebGLVertexArrayObjectBase() { } |
| |
| // Cached values for vertex attrib range checks |
| struct VertexAttribState { |
| VertexAttribState() |
| : enabled(false) |
| , bytesPerElement(0) |
| , size(4) |
| , type(GraphicsContext3D::FLOAT) |
| , normalized(false) |
| , stride(16) |
| , originalStride(0) |
| , offset(0) |
| , divisor(0) |
| { |
| } |
| |
| bool isBound() const { return bufferBinding && bufferBinding->object(); } |
| bool validateBinding() const { return !enabled || isBound(); } |
| |
| bool enabled; |
| RefPtr<WebGLBuffer> bufferBinding; |
| GC3Dsizei bytesPerElement; |
| GC3Dint size; |
| GC3Denum type; |
| bool normalized; |
| GC3Dsizei stride; |
| GC3Dsizei originalStride; |
| GC3Dintptr offset; |
| GC3Duint divisor; |
| }; |
| |
| bool isDefaultObject() const { return m_type == VAOTypeDefault; } |
| |
| bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
| void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
| |
| PassRefPtr<WebGLBuffer> getElementArrayBuffer() const { return m_boundElementArrayBuffer; } |
| void setElementArrayBuffer(PassRefPtr<WebGLBuffer>); |
| |
| VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; } |
| void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>); |
| void unbindBuffer(PassRefPtr<WebGLBuffer>); |
| |
| void setVertexAttribDivisor(GC3Duint index, GC3Duint divisor); |
| |
| protected: |
| WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VAOType); |
| virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0; |
| |
| VAOType m_type; |
| bool m_hasEverBeenBound; |
| RefPtr<WebGLBuffer> m_boundElementArrayBuffer; |
| Vector<VertexAttribState> m_vertexAttribState; |
| }; |
| |
| } // namespace WebCore |