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/*
* Copyright (C) 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
function SpringSolver(mass, stiffness, damping, initialVelocity)
{
this.m_w0 = Math.sqrt(stiffness / mass);
this.m_zeta = damping / (2 * Math.sqrt(stiffness * mass));
if (this.m_zeta < 1) {
// Under-damped.
this.m_wd = this.m_w0 * Math.sqrt(1 - this.m_zeta * this.m_zeta);
this.m_A = 1;
this.m_B = (this.m_zeta * this.m_w0 + -initialVelocity) / this.m_wd;
} else {
// Critically damped (ignoring over-damped case for now).
this.m_wd = 0;
this.m_A = 1;
this.m_B = -initialVelocity + this.m_w0;
}
}
SpringSolver.prototype.solve = function (t)
{
if (this.m_zeta < 1) {
// Under-damped
t = Math.exp(-t * this.m_zeta * this.m_w0) * (this.m_A * Math.cos(this.m_wd * t) + this.m_B * Math.sin(this.m_wd * t));
} else {
// Critically damped (ignoring over-damped case for now).
t = (this.m_A + this.m_B * t) * Math.exp(-t * this.m_w0);
}
// Map range from [1..0] to [0..1].
return 1 - t;
};