| /* |
| * Copyright (C) 2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| function SpringSolver(mass, stiffness, damping, initialVelocity) |
| { |
| this.m_w0 = Math.sqrt(stiffness / mass); |
| this.m_zeta = damping / (2 * Math.sqrt(stiffness * mass)); |
| |
| if (this.m_zeta < 1) { |
| // Under-damped. |
| this.m_wd = this.m_w0 * Math.sqrt(1 - this.m_zeta * this.m_zeta); |
| this.m_A = 1; |
| this.m_B = (this.m_zeta * this.m_w0 + -initialVelocity) / this.m_wd; |
| } else { |
| // Critically damped (ignoring over-damped case for now). |
| this.m_wd = 0; |
| this.m_A = 1; |
| this.m_B = -initialVelocity + this.m_w0; |
| } |
| } |
| |
| SpringSolver.prototype.solve = function (t) |
| { |
| if (this.m_zeta < 1) { |
| // Under-damped |
| t = Math.exp(-t * this.m_zeta * this.m_w0) * (this.m_A * Math.cos(this.m_wd * t) + this.m_B * Math.sin(this.m_wd * t)); |
| } else { |
| // Critically damped (ignoring over-damped case for now). |
| t = (this.m_A + this.m_B * t) * Math.exp(-t * this.m_w0); |
| } |
| |
| // Map range from [1..0] to [0..1]. |
| return 1 - t; |
| }; |