| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Based on Simple_Texture2D.c from |
| // Book: OpenGL(R) ES 2.0 Programming Guide |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| // ISBN-10: 0321502795 |
| // ISBN-13: 9780321502797 |
| // Publisher: Addison-Wesley Professional |
| // URLs: http://safari.informit.com/9780321563835 |
| // http://www.opengles-book.com |
| |
| #include "SampleApplication.h" |
| |
| #include "texture_utils.h" |
| #include "util/shader_utils.h" |
| #include "util/test_utils.h" |
| |
| #include <cstring> |
| #include <iostream> |
| |
| class MultipleDrawBuffersSample : public SampleApplication |
| { |
| public: |
| MultipleDrawBuffersSample(int argc, char **argv) |
| : SampleApplication("MultipleDrawBuffers", argc, argv) |
| {} |
| |
| virtual bool initialize() |
| { |
| // Check EXT_draw_buffers is supported |
| char *extensionString = (char *)glGetString(GL_EXTENSIONS); |
| if (strstr(extensionString, "GL_EXT_draw_buffers") != nullptr) |
| { |
| // Retrieve the address of glDrawBuffersEXT from EGL |
| mDrawBuffers = (PFNGLDRAWBUFFERSEXTPROC)eglGetProcAddress("glDrawBuffersEXT"); |
| } |
| else |
| { |
| mDrawBuffers = glDrawBuffers; |
| } |
| |
| if (!mDrawBuffers) |
| { |
| std::cerr << "Unable to load glDrawBuffers[EXT] entry point."; |
| return false; |
| } |
| |
| std::stringstream vsStream; |
| vsStream << angle::GetExecutableDirectory() << "/multiple_draw_buffers_vs.glsl"; |
| |
| std::stringstream fsStream; |
| fsStream << angle::GetExecutableDirectory() << "/multiple_draw_buffers_fs.glsl"; |
| |
| std::stringstream copyFsStream; |
| fsStream << angle::GetExecutableDirectory() << "/multiple_draw_buffers_copy_fs.glsl"; |
| |
| mMRTProgram = CompileProgramFromFiles(vsStream.str(), fsStream.str()); |
| if (!mMRTProgram) |
| { |
| return false; |
| } |
| |
| mCopyProgram = CompileProgramFromFiles(vsStream.str(), copyFsStream.str()); |
| if (!mCopyProgram) |
| { |
| return false; |
| } |
| |
| // Get the attribute locations |
| mPositionLoc = glGetAttribLocation(mCopyProgram, "a_position"); |
| mTexCoordLoc = glGetAttribLocation(mCopyProgram, "a_texCoord"); |
| |
| // Get the sampler location |
| mSamplerLoc = glGetUniformLocation(mCopyProgram, "s_texture"); |
| |
| // Load the texture |
| mTexture = CreateSimpleTexture2D(); |
| |
| // Initialize the user framebuffer |
| glGenFramebuffers(1, &mFramebuffer); |
| glGenTextures(mFramebufferAttachmentCount, mFramebufferTextures); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| for (size_t i = 0; i < mFramebufferAttachmentCount; i++) |
| { |
| // Create textures for the four color attachments |
| glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[i]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindow()->getWidth(), |
| getWindow()->getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, |
| static_cast<GLenum>(GL_COLOR_ATTACHMENT0_EXT + i), GL_TEXTURE_2D, |
| mFramebufferTextures[i], 0); |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, 0); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| return true; |
| } |
| |
| virtual void destroy() |
| { |
| glDeleteProgram(mCopyProgram); |
| glDeleteProgram(mMRTProgram); |
| glDeleteTextures(1, &mTexture); |
| glDeleteTextures(mFramebufferAttachmentCount, mFramebufferTextures); |
| glDeleteFramebuffers(1, &mFramebuffer); |
| } |
| |
| virtual void draw() |
| { |
| GLfloat vertices[] = { |
| -0.8f, 0.8f, 0.0f, // Position 0 |
| 0.0f, 0.0f, // TexCoord 0 |
| -0.8f, -0.8f, 0.0f, // Position 1 |
| 0.0f, 1.0f, // TexCoord 1 |
| 0.8f, -0.8f, 0.0f, // Position 2 |
| 1.0f, 1.0f, // TexCoord 2 |
| 0.8f, 0.8f, 0.0f, // Position 3 |
| 1.0f, 0.0f // TexCoord 3 |
| }; |
| GLushort indices[] = {0, 1, 2, 0, 2, 3}; |
| GLenum drawBuffers[mFramebufferAttachmentCount] = { |
| GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT, GL_COLOR_ATTACHMENT2_EXT, |
| GL_COLOR_ATTACHMENT3_EXT}; |
| |
| // Enable drawing to the four color attachments of the user framebuffer |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| mDrawBuffers(mFramebufferAttachmentCount, drawBuffers); |
| |
| // Set the viewport |
| GLint width = static_cast<GLint>(getWindow()->getWidth()); |
| GLint height = static_cast<GLint>(getWindow()->getHeight()); |
| glViewport(0, 0, width, height); |
| |
| // Clear the color buffer |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Use the program object |
| glUseProgram(mMRTProgram); |
| |
| // Load the vertex position |
| glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), vertices); |
| glEnableVertexAttribArray(mPositionLoc); |
| |
| // Load the texture coordinate |
| glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), |
| vertices + 3); |
| glEnableVertexAttribArray(mTexCoordLoc); |
| |
| // Bind the texture |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| |
| // Set the sampler texture unit to 0 |
| glUniform1i(mSamplerLoc, 0); |
| |
| // Draw the textured quad to the four render targets |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| |
| // Enable the default framebuffer and single textured drawing |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| glUseProgram(mCopyProgram); |
| |
| // Draw the four textured quads to a separate region in the viewport |
| glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[0]); |
| glViewport(0, 0, width / 2, height / 2); |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| |
| glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[1]); |
| glViewport(width / 2, 0, width / 2, height / 2); |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| |
| glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[2]); |
| glViewport(0, height / 2, width / 2, height / 2); |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| |
| glBindTexture(GL_TEXTURE_2D, mFramebufferTextures[3]); |
| glViewport(width / 2, height / 2, width / 2, height / 2); |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); |
| } |
| |
| private: |
| // Handle to a program object |
| GLuint mMRTProgram; |
| GLuint mCopyProgram; |
| |
| // Attribute locations |
| GLint mPositionLoc; |
| GLint mTexCoordLoc; |
| |
| // Sampler location |
| GLint mSamplerLoc; |
| |
| // Texture handle |
| GLuint mTexture; |
| |
| // Framebuffer object handle |
| GLuint mFramebuffer; |
| |
| // Framebuffer color attachments |
| static const size_t mFramebufferAttachmentCount = 4; |
| GLuint mFramebufferTextures[mFramebufferAttachmentCount]; |
| |
| // Loaded draw buffer entry points |
| PFNGLDRAWBUFFERSEXTPROC mDrawBuffers; |
| }; |
| |
| int main(int argc, char **argv) |
| { |
| MultipleDrawBuffersSample app(argc, argv); |
| return app.run(); |
| } |