| /* |
| * Copyright (C) 2014 Igalia S.L. |
| * Copyright (C) 2015-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "SelectionRangeData.h" |
| |
| #include "Document.h" |
| #include "FrameSelection.h" |
| #include "Position.h" |
| #include "Range.h" |
| #include "RenderLayer.h" |
| #include "RenderMultiColumnSpannerPlaceholder.h" |
| #include "RenderObject.h" |
| #include "RenderView.h" |
| #include "VisibleSelection.h" |
| |
| namespace WebCore { |
| |
| namespace { // See bug #177808. |
| |
| struct SelectionData { |
| using RendererMap = HashMap<RenderObject*, std::unique_ptr<RenderSelectionInfo>>; |
| using RenderBlockMap = HashMap<const RenderBlock*, std::unique_ptr<RenderBlockSelectionInfo>>; |
| |
| Optional<unsigned> startPosition; |
| Optional<unsigned> endPosition; |
| RendererMap renderers; |
| RenderBlockMap blocks; |
| }; |
| |
| class SelectionIterator { |
| public: |
| SelectionIterator(RenderObject* start) |
| : m_current(start) |
| { |
| checkForSpanner(); |
| } |
| |
| RenderObject* current() const |
| { |
| return m_current; |
| } |
| |
| RenderObject* next() |
| { |
| RenderObject* currentSpan = m_spannerStack.isEmpty() ? nullptr : m_spannerStack.last()->spanner(); |
| m_current = m_current->nextInPreOrder(currentSpan); |
| checkForSpanner(); |
| if (!m_current && currentSpan) { |
| RenderObject* placeholder = m_spannerStack.last(); |
| m_spannerStack.removeLast(); |
| m_current = placeholder->nextInPreOrder(); |
| checkForSpanner(); |
| } |
| return m_current; |
| } |
| |
| private: |
| void checkForSpanner() |
| { |
| if (!is<RenderMultiColumnSpannerPlaceholder>(m_current)) |
| return; |
| auto& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*m_current); |
| m_spannerStack.append(&placeholder); |
| m_current = placeholder.spanner(); |
| } |
| |
| RenderObject* m_current { nullptr }; |
| Vector<RenderMultiColumnSpannerPlaceholder*> m_spannerStack; |
| }; |
| |
| } // anonymous namespace |
| |
| static RenderObject* rendererAfterPosition(const RenderObject& renderer, unsigned offset) |
| { |
| auto* child = renderer.childAt(offset); |
| return child ? child : renderer.nextInPreOrderAfterChildren(); |
| } |
| |
| static bool isValidRendererForSelection(const RenderObject& renderer, const SelectionRangeData::Context& selection) |
| { |
| return (renderer.canBeSelectionLeaf() || &renderer == selection.start() || &renderer == selection.end()) |
| && renderer.selectionState() != RenderObject::SelectionNone |
| && renderer.containingBlock(); |
| } |
| |
| static RenderBlock* containingBlockBelowView(const RenderObject& renderer) |
| { |
| auto* containingBlock = renderer.containingBlock(); |
| return is<RenderView>(containingBlock) ? nullptr : containingBlock; |
| } |
| |
| static SelectionData collect(const SelectionRangeData::Context& selection, bool repaintDifference) |
| { |
| SelectionData oldSelectionData { selection.startPosition(), selection.endPosition(), { }, { } }; |
| // Blocks contain selected objects and fill gaps between them, either on the left, right, or in between lines and blocks. |
| // In order to get the repaint rect right, we have to examine left, middle, and right rects individually, since otherwise |
| // the union of those rects might remain the same even when changes have occurred. |
| auto* start = selection.start(); |
| RenderObject* stop = nullptr; |
| if (selection.end()) |
| stop = rendererAfterPosition(*selection.end(), selection.endPosition().value()); |
| SelectionIterator selectionIterator(start); |
| while (start && start != stop) { |
| if (isValidRendererForSelection(*start, selection)) { |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| oldSelectionData.renderers.set(start, makeUnique<RenderSelectionInfo>(*start, true)); |
| if (repaintDifference) { |
| for (auto* block = containingBlockBelowView(*start); block; block = containingBlockBelowView(*block)) { |
| auto& blockInfo = oldSelectionData.blocks.add(block, nullptr).iterator->value; |
| if (blockInfo) |
| break; |
| blockInfo = makeUnique<RenderBlockSelectionInfo>(*block); |
| } |
| } |
| } |
| start = selectionIterator.next(); |
| } |
| return oldSelectionData; |
| } |
| |
| SelectionRangeData::SelectionRangeData(RenderView& view) |
| : m_renderView(view) |
| #if ENABLE(SERVICE_CONTROLS) |
| , m_selectionRectGatherer(view) |
| #endif |
| { |
| } |
| |
| void SelectionRangeData::set(const Context& selection, RepaintMode blockRepaintMode) |
| { |
| // Make sure both our start and end objects are defined. |
| // Check www.msnbc.com and try clicking around to find the case where this happened. |
| if ((selection.start() && !selection.end()) || (selection.end() && !selection.start())) |
| return; |
| // Just return if the selection hasn't changed. |
| auto isCaret = m_renderView.frame().selection().isCaret(); |
| if (selection == m_selectionContext && m_selectionWasCaret == isCaret) |
| return; |
| #if ENABLE(SERVICE_CONTROLS) |
| // Clear the current rects and create a notifier for the new rects we are about to gather. |
| // The Notifier updates the Editor when it goes out of scope and is destroyed. |
| auto rectNotifier = m_selectionRectGatherer.clearAndCreateNotifier(); |
| #endif |
| m_selectionWasCaret = isCaret; |
| apply(selection, blockRepaintMode); |
| } |
| |
| void SelectionRangeData::clear() |
| { |
| m_renderView.layer()->repaintBlockSelectionGaps(); |
| set({ }, SelectionRangeData::RepaintMode::NewMinusOld); |
| } |
| |
| void SelectionRangeData::repaint() const |
| { |
| HashSet<RenderBlock*> processedBlocks; |
| RenderObject* end = nullptr; |
| if (m_selectionContext.end()) |
| end = rendererAfterPosition(*m_selectionContext.end(), m_selectionContext.endPosition().value()); |
| SelectionIterator selectionIterator(m_selectionContext.start()); |
| for (auto* renderer = selectionIterator.current(); renderer && renderer != end; renderer = selectionIterator.next()) { |
| if (!renderer->canBeSelectionLeaf() && renderer != m_selectionContext.start() && renderer != m_selectionContext.end()) |
| continue; |
| if (renderer->selectionState() == RenderObject::SelectionNone) |
| continue; |
| RenderSelectionInfo(*renderer, true).repaint(); |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| for (auto* block = containingBlockBelowView(*renderer); block; block = containingBlockBelowView(*block)) { |
| if (!processedBlocks.add(block).isNewEntry) |
| break; |
| RenderSelectionInfo(*block, true).repaint(); |
| } |
| } |
| } |
| |
| IntRect SelectionRangeData::collectBounds(ClipToVisibleContent clipToVisibleContent) const |
| { |
| SelectionData::RendererMap renderers; |
| auto* start = m_selectionContext.start(); |
| RenderObject* stop = nullptr; |
| if (m_selectionContext.end()) |
| stop = rendererAfterPosition(*m_selectionContext.end(), m_selectionContext.endPosition().value()); |
| SelectionIterator selectionIterator(start); |
| while (start && start != stop) { |
| if ((start->canBeSelectionLeaf() || start == m_selectionContext.start() || start == m_selectionContext.end()) |
| && start->selectionState() != RenderObject::SelectionNone) { |
| // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. |
| renderers.set(start, makeUnique<RenderSelectionInfo>(*start, clipToVisibleContent == ClipToVisibleContent::Yes)); |
| auto* block = start->containingBlock(); |
| while (block && !is<RenderView>(*block)) { |
| std::unique_ptr<RenderSelectionInfo>& blockInfo = renderers.add(block, nullptr).iterator->value; |
| if (blockInfo) |
| break; |
| blockInfo = makeUnique<RenderSelectionInfo>(*block, clipToVisibleContent == ClipToVisibleContent::Yes); |
| block = block->containingBlock(); |
| } |
| } |
| start = selectionIterator.next(); |
| } |
| |
| // Now create a single bounding box rect that encloses the whole selection. |
| LayoutRect selectionRect; |
| for (auto& info : renderers.values()) { |
| // RenderSelectionInfo::rect() is in the coordinates of the repaintContainer, so map to page coordinates. |
| LayoutRect currentRect = info->rect(); |
| if (auto* repaintContainer = info->repaintContainer()) { |
| FloatQuad absQuad = repaintContainer->localToAbsoluteQuad(FloatRect(currentRect)); |
| currentRect = absQuad.enclosingBoundingBox(); |
| } |
| selectionRect.unite(currentRect); |
| } |
| return snappedIntRect(selectionRect); |
| } |
| |
| void SelectionRangeData::apply(const Context& newSelection, RepaintMode blockRepaintMode) |
| { |
| auto oldSelectionData = collect(m_selectionContext, blockRepaintMode == RepaintMode::NewXOROld); |
| // Remove current selection. |
| for (auto* renderer : oldSelectionData.renderers.keys()) |
| renderer->setSelectionStateIfNeeded(RenderObject::SelectionNone); |
| m_selectionContext = newSelection; |
| auto* selectionStart = m_selectionContext.start(); |
| // Update the selection status of all objects between selectionStart and selectionEnd |
| if (selectionStart && selectionStart == m_selectionContext.end()) |
| selectionStart->setSelectionStateIfNeeded(RenderObject::SelectionBoth); |
| else { |
| if (selectionStart) |
| selectionStart->setSelectionStateIfNeeded(RenderObject::SelectionStart); |
| if (auto* end = m_selectionContext.end()) |
| end->setSelectionStateIfNeeded(RenderObject::SelectionEnd); |
| } |
| |
| RenderObject* selectionEnd = nullptr; |
| auto* selectionDataEnd = m_selectionContext.end(); |
| if (selectionDataEnd) |
| selectionEnd = rendererAfterPosition(*selectionDataEnd, m_selectionContext.endPosition().value()); |
| SelectionIterator selectionIterator(selectionStart); |
| for (auto* currentRenderer = selectionStart; currentRenderer && currentRenderer != selectionEnd; currentRenderer = selectionIterator.next()) { |
| if (currentRenderer == selectionStart || currentRenderer == m_selectionContext.end()) |
| continue; |
| if (!currentRenderer->canBeSelectionLeaf()) |
| continue; |
| currentRenderer->setSelectionStateIfNeeded(RenderObject::SelectionInside); |
| } |
| |
| if (blockRepaintMode != RepaintMode::Nothing) |
| m_renderView.layer()->clearBlockSelectionGapsBounds(); |
| |
| // Now that the selection state has been updated for the new objects, walk them again and |
| // put them in the new objects list. |
| SelectionData::RendererMap newSelectedRenderers; |
| SelectionData::RenderBlockMap newSelectedBlocks; |
| selectionIterator = SelectionIterator(selectionStart); |
| for (auto* currentRenderer = selectionStart; currentRenderer && currentRenderer != selectionEnd; currentRenderer = selectionIterator.next()) { |
| if (isValidRendererForSelection(*currentRenderer, m_selectionContext)) { |
| std::unique_ptr<RenderSelectionInfo> selectionInfo = makeUnique<RenderSelectionInfo>(*currentRenderer, true); |
| #if ENABLE(SERVICE_CONTROLS) |
| for (auto& rect : selectionInfo->collectedSelectionRects()) |
| m_selectionRectGatherer.addRect(selectionInfo->repaintContainer(), rect); |
| if (!currentRenderer->isTextOrLineBreak()) |
| m_selectionRectGatherer.setTextOnly(false); |
| #endif |
| newSelectedRenderers.set(currentRenderer, WTFMove(selectionInfo)); |
| auto* containingBlock = currentRenderer->containingBlock(); |
| while (containingBlock && !is<RenderView>(*containingBlock)) { |
| std::unique_ptr<RenderBlockSelectionInfo>& blockInfo = newSelectedBlocks.add(containingBlock, nullptr).iterator->value; |
| if (blockInfo) |
| break; |
| blockInfo = makeUnique<RenderBlockSelectionInfo>(*containingBlock); |
| containingBlock = containingBlock->containingBlock(); |
| #if ENABLE(SERVICE_CONTROLS) |
| m_selectionRectGatherer.addGapRects(blockInfo->repaintContainer(), blockInfo->rects()); |
| #endif |
| } |
| } |
| } |
| |
| if (blockRepaintMode == RepaintMode::Nothing) |
| return; |
| |
| // Have any of the old selected objects changed compared to the new selection? |
| for (auto& selectedRendererInfo : oldSelectionData.renderers) { |
| auto* renderer = selectedRendererInfo.key; |
| auto* newInfo = newSelectedRenderers.get(renderer); |
| auto* oldInfo = selectedRendererInfo.value.get(); |
| if (!newInfo || oldInfo->rect() != newInfo->rect() || oldInfo->state() != newInfo->state() |
| || (m_selectionContext.start() == renderer && oldSelectionData.startPosition != m_selectionContext.startPosition()) |
| || (m_selectionContext.end() == renderer && oldSelectionData.endPosition != m_selectionContext.endPosition())) { |
| oldInfo->repaint(); |
| if (newInfo) { |
| newInfo->repaint(); |
| newSelectedRenderers.remove(renderer); |
| } |
| } |
| } |
| |
| // Any new objects that remain were not found in the old objects dict, and so they need to be updated. |
| for (auto& selectedRendererInfo : newSelectedRenderers) |
| selectedRendererInfo.value->repaint(); |
| |
| // Have any of the old blocks changed? |
| for (auto& selectedBlockInfo : oldSelectionData.blocks) { |
| auto* block = selectedBlockInfo.key; |
| auto* newInfo = newSelectedBlocks.get(block); |
| auto* oldInfo = selectedBlockInfo.value.get(); |
| if (!newInfo || oldInfo->rects() != newInfo->rects() || oldInfo->state() != newInfo->state()) { |
| oldInfo->repaint(); |
| if (newInfo) { |
| newInfo->repaint(); |
| newSelectedBlocks.remove(block); |
| } |
| } |
| } |
| |
| // Any new blocks that remain were not found in the old blocks dict, and so they need to be updated. |
| for (auto& selectedBlockInfo : newSelectedBlocks) |
| selectedBlockInfo.value->repaint(); |
| } |
| |
| } // namespace WebCore |