blob: 2b899b666fba8a5e37c1b8bf4efba528bb601b46 [file] [log] [blame]
/*
* Copyright (C) 2003, 2006, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <wtf/Forward.h>
#include <wtf/OptionSet.h>
namespace WTF {
class TextStream;
}
namespace WebCore {
class Element;
class Frame;
class RenderObject;
enum class RenderAsTextFlag {
BehaviorNormal = 0,
ShowAllLayers = 1 << 0, // Dump all layers, not just those that would paint.
ShowLayerNesting = 1 << 1, // Annotate the layer lists.
ShowCompositedLayers = 1 << 2, // Show which layers are composited.
ShowOverflow = 1 << 3, // Print layout and visual overflow.
ShowSVGGeometry = 1 << 4, // Print additional geometry for SVG objects.
ShowLayerFragments = 1 << 5, // Print additional info about fragmented RenderLayers
ShowAddresses = 1 << 6, // Show layer and renderer addresses.
ShowIDAndClass = 1 << 7, // Show id and class attributes
PrintingMode = 1 << 8, // Dump the tree in printing mode.
DontUpdateLayout = 1 << 9, // Don't update layout, to make it safe to call showLayerTree() from the debugger inside layout or painting code.
ShowLayoutState = 1 << 10, // Print the various 'needs layout' bits on renderers.
};
// You don't need pageWidthInPixels if you don't specify RenderAsTextInPrintingMode.
WEBCORE_EXPORT String externalRepresentation(Frame*, OptionSet<RenderAsTextFlag> = { });
WEBCORE_EXPORT String externalRepresentation(Element*, OptionSet<RenderAsTextFlag> = { });
void write(WTF::TextStream&, const RenderObject&, OptionSet<RenderAsTextFlag> = { });
void writeDebugInfo(WTF::TextStream&, const RenderObject&, OptionSet<RenderAsTextFlag> = { });
class RenderTreeAsText {
// FIXME: This is a cheesy hack to allow easy access to RenderStyle colors. It won't be needed if we convert
// it to use visitedDependentColor instead. (This just involves rebaselining many results though, so for now it's
// not being done).
public:
static void writeRenderObject(WTF::TextStream&, const RenderObject&, OptionSet<RenderAsTextFlag>);
};
// Helper function shared with SVGRenderTreeAsText
String quoteAndEscapeNonPrintables(StringView);
WEBCORE_EXPORT String counterValueForElement(Element*);
WEBCORE_EXPORT String markerTextForListItem(Element*);
} // namespace WebCore