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/*
* Copyright (C) 1997 Martin Jones (mjones@kde.org)
* (C) 1997 Torben Weis (weis@kde.org)
* (C) 1998 Waldo Bastian (bastian@kde.org)
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2009, 2010, 2014 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "CSSPropertyNames.h"
#include "CollapsedBorderValue.h"
#include "RenderBlock.h"
#include <memory>
#include <wtf/HashMap.h>
#include <wtf/Vector.h>
namespace WebCore {
class RenderTableCol;
class RenderTableCaption;
class RenderTableCell;
class RenderTableSection;
class TableLayout;
enum SkipEmptySectionsValue { DoNotSkipEmptySections, SkipEmptySections };
class RenderTable : public RenderBlock {
WTF_MAKE_ISO_ALLOCATED(RenderTable);
public:
RenderTable(Element&, RenderStyle&&);
RenderTable(Document&, RenderStyle&&);
virtual ~RenderTable();
// Per CSS 3 writing-mode: "The first and second values of the 'border-spacing' property represent spacing between columns
// and rows respectively, not necessarily the horizontal and vertical spacing respectively".
LayoutUnit hBorderSpacing() const { return m_hSpacing; }
LayoutUnit vBorderSpacing() const { return m_vSpacing; }
bool collapseBorders() const { return style().borderCollapse() == BorderCollapse::Collapse; }
LayoutUnit borderStart() const override { return m_borderStart; }
LayoutUnit borderEnd() const override { return m_borderEnd; }
LayoutUnit borderBefore() const override;
LayoutUnit borderAfter() const override;
LayoutUnit borderLeft() const override
{
if (style().isHorizontalWritingMode())
return style().isLeftToRightDirection() ? borderStart() : borderEnd();
return style().isFlippedBlocksWritingMode() ? borderAfter() : borderBefore();
}
LayoutUnit borderRight() const override
{
if (style().isHorizontalWritingMode())
return style().isLeftToRightDirection() ? borderEnd() : borderStart();
return style().isFlippedBlocksWritingMode() ? borderBefore() : borderAfter();
}
LayoutUnit borderTop() const override
{
if (style().isHorizontalWritingMode())
return style().isFlippedBlocksWritingMode() ? borderAfter() : borderBefore();
return style().isLeftToRightDirection() ? borderStart() : borderEnd();
}
LayoutUnit borderBottom() const override
{
if (style().isHorizontalWritingMode())
return style().isFlippedBlocksWritingMode() ? borderBefore() : borderAfter();
return style().isLeftToRightDirection() ? borderEnd() : borderStart();
}
Color bgColor() const { return style().visitedDependentColorWithColorFilter(CSSPropertyBackgroundColor); }
LayoutUnit outerBorderBefore() const;
LayoutUnit outerBorderAfter() const;
LayoutUnit outerBorderStart() const;
LayoutUnit outerBorderEnd() const;
LayoutUnit outerBorderLeft() const
{
if (style().isHorizontalWritingMode())
return style().isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd();
return style().isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore();
}
LayoutUnit outerBorderRight() const
{
if (style().isHorizontalWritingMode())
return style().isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart();
return style().isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter();
}
LayoutUnit outerBorderTop() const
{
if (style().isHorizontalWritingMode())
return style().isFlippedBlocksWritingMode() ? outerBorderAfter() : outerBorderBefore();
return style().isLeftToRightDirection() ? outerBorderStart() : outerBorderEnd();
}
LayoutUnit outerBorderBottom() const
{
if (style().isHorizontalWritingMode())
return style().isFlippedBlocksWritingMode() ? outerBorderBefore() : outerBorderAfter();
return style().isLeftToRightDirection() ? outerBorderEnd() : outerBorderStart();
}
LayoutUnit calcBorderStart() const;
LayoutUnit calcBorderEnd() const;
void recalcBordersInRowDirection();
struct ColumnStruct {
explicit ColumnStruct(unsigned initialSpan = 1)
: span(initialSpan)
{
}
unsigned span;
};
void forceSectionsRecalc()
{
setNeedsSectionRecalc();
recalcSections();
}
const Vector<ColumnStruct>& columns() const { return m_columns; }
const Vector<LayoutUnit>& columnPositions() const { return m_columnPos; }
void setColumnPosition(unsigned index, LayoutUnit position)
{
// Note that if our horizontal border-spacing changed, our position will change but not
// our column's width. In practice, horizontal border-spacing won't change often.
m_columnLogicalWidthChanged |= m_columnPos[index] != position;
m_columnPos[index] = position;
}
RenderTableSection* header() const;
RenderTableSection* footer() const;
RenderTableSection* firstBody() const;
// This function returns 0 if the table has no section.
RenderTableSection* topSection() const;
RenderTableSection* bottomSection() const;
// This function returns 0 if the table has no non-empty sections.
RenderTableSection* topNonEmptySection() const;
unsigned lastColumnIndex() const { return numEffCols() - 1; }
void splitColumn(unsigned position, unsigned firstSpan);
void appendColumn(unsigned span);
unsigned numEffCols() const { return m_columns.size(); }
unsigned spanOfEffCol(unsigned effCol) const { return m_columns[effCol].span; }
unsigned colToEffCol(unsigned column) const
{
if (!m_hasCellColspanThatDeterminesTableWidth)
return column;
unsigned effColumn = 0;
unsigned numColumns = numEffCols();
for (unsigned c = 0; effColumn < numColumns && c + m_columns[effColumn].span - 1 < column; ++effColumn)
c += m_columns[effColumn].span;
return effColumn;
}
unsigned effColToCol(unsigned effCol) const
{
if (!m_hasCellColspanThatDeterminesTableWidth)
return effCol;
unsigned c = 0;
for (unsigned i = 0; i < effCol; i++)
c += m_columns[i].span;
return c;
}
LayoutUnit borderSpacingInRowDirection() const
{
if (unsigned effectiveColumnCount = numEffCols())
return (effectiveColumnCount + 1) * hBorderSpacing();
return 0;
}
LayoutUnit bordersPaddingAndSpacingInRowDirection() const
{
// 'border-spacing' only applies to separate borders (see 17.6.1 The separated borders model).
return borderStart() + borderEnd() + (collapseBorders() ? 0_lu : (paddingStart() + paddingEnd() + borderSpacingInRowDirection()));
}
// Return the first column or column-group.
RenderTableCol* firstColumn() const;
RenderTableCol* colElement(unsigned col, bool* startEdge = 0, bool* endEdge = 0) const
{
// The common case is to not have columns, make that case fast.
if (!m_hasColElements)
return 0;
return slowColElement(col, startEdge, endEdge);
}
bool needsSectionRecalc() const { return m_needsSectionRecalc; }
void setNeedsSectionRecalc()
{
if (renderTreeBeingDestroyed())
return;
m_needsSectionRecalc = true;
setNeedsLayout();
}
RenderTableSection* sectionAbove(const RenderTableSection*, SkipEmptySectionsValue = DoNotSkipEmptySections) const;
RenderTableSection* sectionBelow(const RenderTableSection*, SkipEmptySectionsValue = DoNotSkipEmptySections) const;
RenderTableCell* cellAbove(const RenderTableCell*) const;
RenderTableCell* cellBelow(const RenderTableCell*) const;
RenderTableCell* cellBefore(const RenderTableCell*) const;
RenderTableCell* cellAfter(const RenderTableCell*) const;
typedef Vector<CollapsedBorderValue> CollapsedBorderValues;
bool collapsedBordersAreValid() const { return m_collapsedBordersValid; }
void invalidateCollapsedBorders(RenderTableCell* cellWithStyleChange = nullptr);
void collapsedEmptyBorderIsPresent() { m_collapsedEmptyBorderIsPresent = true; }
const CollapsedBorderValue* currentBorderValue() const { return m_currentBorder; }
bool hasSections() const { return m_head || m_foot || m_firstBody; }
void recalcSectionsIfNeeded() const
{
if (m_needsSectionRecalc)
recalcSections();
}
static RenderPtr<RenderTable> createAnonymousWithParentRenderer(const RenderElement&);
RenderPtr<RenderBox> createAnonymousBoxWithSameTypeAs(const RenderBox& renderer) const override;
const BorderValue& tableStartBorderAdjoiningCell(const RenderTableCell&) const;
const BorderValue& tableEndBorderAdjoiningCell(const RenderTableCell&) const;
void addCaption(RenderTableCaption&);
void removeCaption(RenderTableCaption&);
void addColumn(const RenderTableCol*);
void removeColumn(const RenderTableCol*);
LayoutUnit offsetTopForColumn(const RenderTableCol&) const;
LayoutUnit offsetLeftForColumn(const RenderTableCol&) const;
LayoutUnit offsetWidthForColumn(const RenderTableCol&) const;
LayoutUnit offsetHeightForColumn(const RenderTableCol&) const;
void markForPaginationRelayoutIfNeeded() final;
void willInsertTableColumn(RenderTableCol& child, RenderObject* beforeChild);
void willInsertTableSection(RenderTableSection& child, RenderObject* beforeChild);
protected:
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) final;
void simplifiedNormalFlowLayout() final;
private:
static RenderPtr<RenderTable> createTableWithStyle(Document&, const RenderStyle&);
const char* renderName() const override { return "RenderTable"; }
bool isTable() const final { return true; }
bool avoidsFloats() const final { return true; }
void paint(PaintInfo&, const LayoutPoint&) final;
void paintObject(PaintInfo&, const LayoutPoint&) final;
void paintBoxDecorations(PaintInfo&, const LayoutPoint&) final;
void paintMask(PaintInfo&, const LayoutPoint&) final;
void layout() final;
void computeIntrinsicLogicalWidths(LayoutUnit& minWidth, LayoutUnit& maxWidth) const final;
void computePreferredLogicalWidths() override;
bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override;
int baselinePosition(FontBaseline, bool firstLine, LineDirectionMode, LinePositionMode = PositionOnContainingLine) const final;
Optional<int> firstLineBaseline() const override;
Optional<int> inlineBlockBaseline(LineDirectionMode) const final;
RenderTableCol* slowColElement(unsigned col, bool* startEdge, bool* endEdge) const;
void updateColumnCache() const;
void invalidateCachedColumns();
void invalidateCachedColumnOffsets();
RenderBlock* firstLineBlock() const final;
void updateLogicalWidth() final;
LayoutUnit convertStyleLogicalWidthToComputedWidth(const Length& styleLogicalWidth, LayoutUnit availableWidth);
LayoutUnit convertStyleLogicalHeightToComputedHeight(const Length& styleLogicalHeight);
LayoutRect overflowClipRect(const LayoutPoint& location, RenderFragmentContainer*, OverlayScrollbarSizeRelevancy = IgnoreOverlayScrollbarSize, PaintPhase = PaintPhase::BlockBackground) final;
LayoutRect overflowClipRectForChildLayers(const LayoutPoint& location, RenderFragmentContainer* fragment, OverlayScrollbarSizeRelevancy relevancy) override { return RenderBox::overflowClipRect(location, fragment, relevancy); }
void addOverflowFromChildren() final;
void adjustBorderBoxRectForPainting(LayoutRect&) override;
void recalcCollapsedBorders();
void recalcSections() const;
enum class BottomCaptionLayoutPhase { Yes, No };
void layoutCaptions(BottomCaptionLayoutPhase = BottomCaptionLayoutPhase::No);
void layoutCaption(RenderTableCaption&);
void distributeExtraLogicalHeight(LayoutUnit extraLogicalHeight);
mutable Vector<LayoutUnit> m_columnPos;
mutable Vector<ColumnStruct> m_columns;
mutable Vector<WeakPtr<RenderTableCaption>> m_captions;
mutable Vector<WeakPtr<RenderTableCol>> m_columnRenderers;
unsigned effectiveIndexOfColumn(const RenderTableCol&) const;
typedef HashMap<const RenderTableCol*, unsigned> EffectiveColumnIndexMap;
mutable EffectiveColumnIndexMap m_effectiveColumnIndexMap;
mutable WeakPtr<RenderTableSection> m_head;
mutable WeakPtr<RenderTableSection> m_foot;
mutable WeakPtr<RenderTableSection> m_firstBody;
std::unique_ptr<TableLayout> m_tableLayout;
CollapsedBorderValues m_collapsedBorders;
const CollapsedBorderValue* m_currentBorder;
bool m_collapsedBordersValid : 1;
bool m_collapsedEmptyBorderIsPresent : 1;
mutable bool m_hasColElements : 1;
mutable bool m_needsSectionRecalc : 1;
bool m_columnLogicalWidthChanged : 1;
mutable bool m_columnRenderersValid: 1;
mutable bool m_hasCellColspanThatDeterminesTableWidth : 1;
bool hasCellColspanThatDeterminesTableWidth() const
{
for (unsigned c = 0; c < numEffCols(); c++) {
if (m_columns[c].span > 1)
return true;
}
return false;
}
LayoutUnit m_hSpacing;
LayoutUnit m_vSpacing;
LayoutUnit m_borderStart;
LayoutUnit m_borderEnd;
mutable LayoutUnit m_columnOffsetTop;
mutable LayoutUnit m_columnOffsetHeight;
bool m_inRecursiveSectionMovedWithPagination { false };
};
inline bool isDirectionSame(const RenderBox* tableItem, const RenderBox* otherTableItem) { return tableItem && otherTableItem ? tableItem->style().direction() == otherTableItem->style().direction() : true; }
inline RenderPtr<RenderBox> RenderTable::createAnonymousBoxWithSameTypeAs(const RenderBox& renderer) const
{
return RenderTable::createTableWithStyle(renderer.document(), renderer.style());
}
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderTable, isTable())