| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2007 David Smith (catfish.man@gmail.com) |
| * Copyright (C) 2003-2019 Apple Inc. All rights reserved. |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "FloatingObjects.h" |
| |
| #include "RenderBlockFlow.h" |
| #include "RenderBox.h" |
| #include "RenderView.h" |
| #include <wtf/HexNumber.h> |
| #include <wtf/text/StringConcatenateNumbers.h> |
| |
| namespace WebCore { |
| |
| struct SameSizeAsFloatingObject { |
| void* pointers[2]; |
| LayoutRect rect; |
| int paginationStrut; |
| LayoutSize size; |
| uint32_t bitfields : 8; |
| }; |
| |
| COMPILE_ASSERT(sizeof(FloatingObject) == sizeof(SameSizeAsFloatingObject), FloatingObject_should_stay_small); |
| |
| FloatingObject::FloatingObject(RenderBox& renderer) |
| : m_renderer(makeWeakPtr(renderer)) |
| , m_shouldPaint(true) |
| , m_isDescendant(false) |
| , m_isPlaced(false) |
| #ifndef NDEBUG |
| , m_isInPlacedTree(false) |
| #endif |
| { |
| Float type = renderer.style().floating(); |
| ASSERT(type != Float::No); |
| if (type == Float::Left) |
| m_type = FloatLeft; |
| else if (type == Float::Right) |
| m_type = FloatRight; |
| } |
| |
| FloatingObject::FloatingObject(RenderBox& renderer, Type type, const LayoutRect& frameRect, const LayoutSize& marginOffset, bool shouldPaint, bool isDescendant) |
| : m_renderer(makeWeakPtr(renderer)) |
| , m_frameRect(frameRect) |
| , m_marginOffset(marginOffset) |
| , m_type(type) |
| , m_shouldPaint(shouldPaint) |
| , m_isDescendant(isDescendant) |
| , m_isPlaced(true) |
| #ifndef NDEBUG |
| , m_isInPlacedTree(false) |
| #endif |
| { |
| } |
| |
| std::unique_ptr<FloatingObject> FloatingObject::create(RenderBox& renderer) |
| { |
| auto object = makeUnique<FloatingObject>(renderer); |
| object->setShouldPaint(!renderer.hasSelfPaintingLayer()); // If a layer exists, the float will paint itself. Otherwise someone else will. |
| object->setIsDescendant(true); |
| return object; |
| } |
| |
| std::unique_ptr<FloatingObject> FloatingObject::copyToNewContainer(LayoutSize offset, bool shouldPaint, bool isDescendant) const |
| { |
| return makeUnique<FloatingObject>(renderer(), type(), LayoutRect(frameRect().location() - offset, frameRect().size()), marginOffset(), shouldPaint, isDescendant); |
| } |
| |
| std::unique_ptr<FloatingObject> FloatingObject::cloneForNewParent() const |
| { |
| auto cloneObject = makeUnique<FloatingObject>(renderer(), type(), m_frameRect, m_marginOffset, m_shouldPaint, m_isDescendant); |
| cloneObject->m_paginationStrut = m_paginationStrut; |
| cloneObject->m_isPlaced = m_isPlaced; |
| return cloneObject; |
| } |
| |
| LayoutSize FloatingObject::translationOffsetToAncestor() const |
| { |
| return locationOffsetOfBorderBox() - renderer().locationOffset(); |
| } |
| |
| #ifndef NDEBUG |
| |
| String FloatingObject::debugString() const |
| { |
| return makeString("0x", hex(reinterpret_cast<uintptr_t>(this)), " (", frameRect().x().toInt(), 'x', frameRect().y().toInt(), ' ', frameRect().maxX().toInt(), 'x', frameRect().maxY().toInt(), ')'); |
| } |
| |
| #endif |
| |
| inline static bool rangesIntersect(LayoutUnit floatTop, LayoutUnit floatBottom, LayoutUnit objectTop, LayoutUnit objectBottom) |
| { |
| if (objectTop >= floatBottom || objectBottom < floatTop) |
| return false; |
| |
| // The top of the object overlaps the float |
| if (objectTop >= floatTop) |
| return true; |
| |
| // The object encloses the float |
| if (objectTop < floatTop && objectBottom > floatBottom) |
| return true; |
| |
| // The bottom of the object overlaps the float |
| if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= floatBottom) |
| return true; |
| |
| return false; |
| } |
| |
| template <FloatingObject::Type FloatTypeValue> |
| class ComputeFloatOffsetAdapter { |
| public: |
| typedef FloatingObjectInterval IntervalType; |
| |
| ComputeFloatOffsetAdapter(const RenderBlockFlow& renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| : m_renderer(makeWeakPtr(renderer)) |
| , m_lineTop(lineTop) |
| , m_lineBottom(lineBottom) |
| , m_offset(offset) |
| , m_outermostFloat(0) |
| { |
| } |
| |
| virtual ~ComputeFloatOffsetAdapter() = default; |
| |
| LayoutUnit lowValue() const { return m_lineTop; } |
| LayoutUnit highValue() const { return m_lineBottom; } |
| void collectIfNeeded(const IntervalType&); |
| |
| LayoutUnit offset() const { return m_offset; } |
| |
| protected: |
| virtual bool updateOffsetIfNeeded(const FloatingObject&) = 0; |
| |
| WeakPtr<const RenderBlockFlow> m_renderer; |
| LayoutUnit m_lineTop; |
| LayoutUnit m_lineBottom; |
| LayoutUnit m_offset; |
| const FloatingObject* m_outermostFloat; |
| }; |
| |
| template <FloatingObject::Type FloatTypeValue> |
| class ComputeFloatOffsetForFloatLayoutAdapter : public ComputeFloatOffsetAdapter<FloatTypeValue> { |
| public: |
| ComputeFloatOffsetForFloatLayoutAdapter(const RenderBlockFlow& renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBottom, offset) |
| { |
| } |
| |
| virtual ~ComputeFloatOffsetForFloatLayoutAdapter() = default; |
| |
| LayoutUnit heightRemaining() const; |
| |
| protected: |
| bool updateOffsetIfNeeded(const FloatingObject&) final; |
| }; |
| |
| template <FloatingObject::Type FloatTypeValue> |
| class ComputeFloatOffsetForLineLayoutAdapter : public ComputeFloatOffsetAdapter<FloatTypeValue> { |
| public: |
| ComputeFloatOffsetForLineLayoutAdapter(const RenderBlockFlow& renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset) |
| : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBottom, offset) |
| { |
| } |
| |
| virtual ~ComputeFloatOffsetForLineLayoutAdapter() = default; |
| |
| protected: |
| bool updateOffsetIfNeeded(const FloatingObject&) final; |
| }; |
| |
| class FindNextFloatLogicalBottomAdapter { |
| public: |
| typedef FloatingObjectInterval IntervalType; |
| |
| FindNextFloatLogicalBottomAdapter(const RenderBlockFlow& renderer, LayoutUnit belowLogicalHeight) |
| : m_renderer(makeWeakPtr(renderer)) |
| , m_belowLogicalHeight(belowLogicalHeight) |
| { |
| } |
| |
| LayoutUnit lowValue() const { return m_belowLogicalHeight; } |
| LayoutUnit highValue() const { return LayoutUnit::max(); } |
| void collectIfNeeded(const IntervalType&); |
| |
| LayoutUnit nextLogicalBottom() const { return m_nextLogicalBottom.valueOr(0); } |
| LayoutUnit nextShapeLogicalBottom() const { return m_nextShapeLogicalBottom.valueOr(nextLogicalBottom()); } |
| |
| private: |
| WeakPtr<const RenderBlockFlow> m_renderer; |
| LayoutUnit m_belowLogicalHeight; |
| Optional<LayoutUnit> m_nextLogicalBottom; |
| Optional<LayoutUnit> m_nextShapeLogicalBottom; |
| }; |
| |
| inline void FindNextFloatLogicalBottomAdapter::collectIfNeeded(const IntervalType& interval) |
| { |
| const auto& floatingObject = *interval.data(); |
| if (!rangesIntersect(interval.low(), interval.high(), m_belowLogicalHeight, LayoutUnit::max())) |
| return; |
| |
| // All the objects returned from the tree should be already placed. |
| ASSERT(floatingObject.isPlaced()); |
| ASSERT(rangesIntersect(m_renderer->logicalTopForFloat(floatingObject), m_renderer->logicalBottomForFloat(floatingObject), m_belowLogicalHeight, LayoutUnit::max())); |
| |
| LayoutUnit floatBottom = m_renderer->logicalBottomForFloat(floatingObject); |
| if (m_nextLogicalBottom && m_nextLogicalBottom.value() < floatBottom) |
| return; |
| |
| if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer().shapeOutsideInfo()) { |
| LayoutUnit shapeBottom = m_renderer->logicalTopForFloat(floatingObject) + m_renderer->marginBeforeForChild(floatingObject.renderer()) + shapeOutside->shapeLogicalBottom(); |
| // Use the shapeBottom unless it extends outside of the margin box, in which case it is clipped. |
| m_nextShapeLogicalBottom = std::min(shapeBottom, floatBottom); |
| } else |
| m_nextShapeLogicalBottom = floatBottom; |
| m_nextLogicalBottom = floatBottom; |
| } |
| |
| LayoutUnit FloatingObjects::findNextFloatLogicalBottomBelow(LayoutUnit logicalHeight) |
| { |
| FindNextFloatLogicalBottomAdapter adapter(renderer(), logicalHeight); |
| if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| placedFloatsTree->allOverlapsWithAdapter(adapter); |
| |
| return adapter.nextShapeLogicalBottom(); |
| } |
| |
| LayoutUnit FloatingObjects::findNextFloatLogicalBottomBelowForBlock(LayoutUnit logicalHeight) |
| { |
| FindNextFloatLogicalBottomAdapter adapter(renderer(), logicalHeight); |
| if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| placedFloatsTree->allOverlapsWithAdapter(adapter); |
| |
| return adapter.nextLogicalBottom(); |
| } |
| |
| FloatingObjects::FloatingObjects(const RenderBlockFlow& renderer) |
| : m_leftObjectsCount(0) |
| , m_rightObjectsCount(0) |
| , m_horizontalWritingMode(renderer.isHorizontalWritingMode()) |
| , m_renderer(makeWeakPtr(renderer)) |
| { |
| } |
| |
| FloatingObjects::~FloatingObjects() = default; |
| |
| void FloatingObjects::clearLineBoxTreePointers() |
| { |
| // Clear references to originating lines, since the lines are being deleted |
| for (auto it = m_set.begin(), end = m_set.end(); it != end; ++it) { |
| ASSERT(!((*it)->originatingLine()) || &((*it)->originatingLine()->renderer()) == &renderer()); |
| (*it)->clearOriginatingLine(); |
| } |
| } |
| |
| void FloatingObjects::clear() |
| { |
| m_set.clear(); |
| m_placedFloatsTree = nullptr; |
| m_leftObjectsCount = 0; |
| m_rightObjectsCount = 0; |
| } |
| |
| void FloatingObjects::moveAllToFloatInfoMap(RendererToFloatInfoMap& map) |
| { |
| for (auto it = m_set.begin(), end = m_set.end(); it != end; ++it) { |
| auto& renderer = it->get()->renderer(); |
| // FIXME: The only reason it is safe to move these out of the set is that |
| // we are about to clear it. Otherwise it would break the hash table invariant. |
| // A clean way to do this would be to add a takeAll function to HashSet. |
| map.add(&renderer, WTFMove(*it)); |
| } |
| clear(); |
| } |
| |
| void FloatingObjects::increaseObjectsCount(FloatingObject::Type type) |
| { |
| if (type == FloatingObject::FloatLeft) |
| m_leftObjectsCount++; |
| else |
| m_rightObjectsCount++; |
| } |
| |
| void FloatingObjects::decreaseObjectsCount(FloatingObject::Type type) |
| { |
| if (type == FloatingObject::FloatLeft) |
| m_leftObjectsCount--; |
| else |
| m_rightObjectsCount--; |
| } |
| |
| FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject) |
| { |
| // FIXME The endpoints of the floating object interval shouldn't need to be |
| // floored. See http://wkb.ug/125831 for more details. |
| if (m_horizontalWritingMode) |
| return FloatingObjectInterval(floatingObject->frameRect().y().floor(), floatingObject->frameRect().maxY().floor(), floatingObject); |
| return FloatingObjectInterval(floatingObject->frameRect().x().floor(), floatingObject->frameRect().maxX().floor(), floatingObject); |
| } |
| |
| void FloatingObjects::addPlacedObject(FloatingObject* floatingObject) |
| { |
| ASSERT(!floatingObject->isInPlacedTree()); |
| |
| floatingObject->setIsPlaced(true); |
| if (m_placedFloatsTree) |
| m_placedFloatsTree->add(intervalForFloatingObject(floatingObject)); |
| |
| #ifndef NDEBUG |
| floatingObject->setIsInPlacedTree(true); |
| #endif |
| } |
| |
| void FloatingObjects::removePlacedObject(FloatingObject* floatingObject) |
| { |
| ASSERT(floatingObject->isPlaced() && floatingObject->isInPlacedTree()); |
| |
| if (m_placedFloatsTree) { |
| bool removed = m_placedFloatsTree->remove(intervalForFloatingObject(floatingObject)); |
| ASSERT_UNUSED(removed, removed); |
| } |
| |
| floatingObject->setIsPlaced(false); |
| #ifndef NDEBUG |
| floatingObject->setIsInPlacedTree(false); |
| #endif |
| } |
| |
| FloatingObject* FloatingObjects::add(std::unique_ptr<FloatingObject> floatingObject) |
| { |
| increaseObjectsCount(floatingObject->type()); |
| if (floatingObject->isPlaced()) |
| addPlacedObject(floatingObject.get()); |
| return m_set.add(WTFMove(floatingObject)).iterator->get(); |
| } |
| |
| void FloatingObjects::remove(FloatingObject* floatingObject) |
| { |
| ASSERT((m_set.contains(floatingObject))); |
| decreaseObjectsCount(floatingObject->type()); |
| ASSERT(floatingObject->isPlaced() || !floatingObject->isInPlacedTree()); |
| if (floatingObject->isPlaced()) |
| removePlacedObject(floatingObject); |
| ASSERT(!floatingObject->originatingLine()); |
| m_set.remove(floatingObject); |
| } |
| |
| void FloatingObjects::computePlacedFloatsTree() |
| { |
| ASSERT(!m_placedFloatsTree); |
| if (m_set.isEmpty()) |
| return; |
| |
| m_placedFloatsTree = makeUnique<FloatingObjectTree>(); |
| for (auto it = m_set.begin(), end = m_set.end(); it != end; ++it) { |
| FloatingObject* floatingObject = it->get(); |
| if (floatingObject->isPlaced()) |
| m_placedFloatsTree->add(intervalForFloatingObject(floatingObject)); |
| } |
| } |
| |
| inline const FloatingObjectTree* FloatingObjects::placedFloatsTree() |
| { |
| if (!m_placedFloatsTree) |
| computePlacedFloatsTree(); |
| return m_placedFloatsTree.get(); |
| } |
| |
| LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) |
| { |
| ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(renderer(), logicalTop, logicalTop, fixedOffset); |
| if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| placedFloatsTree->allOverlapsWithAdapter(adapter); |
| |
| if (heightRemaining) |
| *heightRemaining = adapter.heightRemaining(); |
| |
| return adapter.offset(); |
| } |
| |
| LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) |
| { |
| ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight> adapter(renderer(), logicalTop, logicalTop, fixedOffset); |
| if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| placedFloatsTree->allOverlapsWithAdapter(adapter); |
| |
| if (heightRemaining) |
| *heightRemaining = adapter.heightRemaining(); |
| |
| return std::min(fixedOffset, adapter.offset()); |
| } |
| |
| LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) |
| { |
| ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(renderer(), logicalTop, logicalTop + logicalHeight, fixedOffset); |
| if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| placedFloatsTree->allOverlapsWithAdapter(adapter); |
| |
| return adapter.offset(); |
| } |
| |
| LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) |
| { |
| ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight> adapter(renderer(), logicalTop, logicalTop + logicalHeight, fixedOffset); |
| if (const FloatingObjectTree* placedFloatsTree = this->placedFloatsTree()) |
| placedFloatsTree->allOverlapsWithAdapter(adapter); |
| |
| return std::min(fixedOffset, adapter.offset()); |
| } |
| |
| template<> |
| inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject) |
| { |
| LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); |
| if (logicalRight > m_offset) { |
| m_offset = logicalRight; |
| return true; |
| } |
| return false; |
| } |
| |
| template<> |
| inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject) |
| { |
| LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); |
| if (logicalLeft < m_offset) { |
| m_offset = logicalLeft; |
| return true; |
| } |
| return false; |
| } |
| |
| template <FloatingObject::Type FloatTypeValue> |
| LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter<FloatTypeValue>::heightRemaining() const |
| { |
| return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(*this->m_outermostFloat) - this->m_lineTop : 1_lu; |
| } |
| |
| template <FloatingObject::Type FloatTypeValue> |
| inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval) |
| { |
| const auto& floatingObject = *interval.data(); |
| if (floatingObject.type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lineTop, m_lineBottom)) |
| return; |
| |
| // All the objects returned from the tree should be already placed. |
| ASSERT(floatingObject.isPlaced()); |
| ASSERT(rangesIntersect(m_renderer->logicalTopForFloat(floatingObject), m_renderer->logicalBottomForFloat(floatingObject), m_lineTop, m_lineBottom)); |
| |
| bool floatIsNewExtreme = updateOffsetIfNeeded(floatingObject); |
| if (floatIsNewExtreme) |
| m_outermostFloat = &floatingObject; |
| } |
| |
| template<> |
| inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject) |
| { |
| LayoutUnit logicalRight = m_renderer->logicalRightForFloat(floatingObject); |
| if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer().shapeOutsideInfo()) { |
| ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop); |
| if (!shapeDeltas.isValid() || !shapeDeltas.lineOverlapsShape()) |
| return false; |
| |
| logicalRight += shapeDeltas.rightMarginBoxDelta(); |
| } |
| if (logicalRight > m_offset) { |
| m_offset = logicalRight; |
| return true; |
| } |
| |
| return false; |
| } |
| |
| template<> |
| inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject) |
| { |
| LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(floatingObject); |
| if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer().shapeOutsideInfo()) { |
| ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop); |
| if (!shapeDeltas.isValid() || !shapeDeltas.lineOverlapsShape()) |
| return false; |
| |
| logicalLeft += shapeDeltas.leftMarginBoxDelta(); |
| } |
| if (logicalLeft < m_offset) { |
| m_offset = logicalLeft; |
| return true; |
| } |
| |
| return false; |
| } |
| |
| } // namespace WebCore |