| /* |
| * Copyright (C) 2007-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include <wtf/MainThread.h> |
| |
| #include <mutex> |
| #include <wtf/Condition.h> |
| #include <wtf/Deque.h> |
| #include <wtf/Lock.h> |
| #include <wtf/MonotonicTime.h> |
| #include <wtf/NeverDestroyed.h> |
| #include <wtf/RunLoop.h> |
| #include <wtf/StdLibExtras.h> |
| #include <wtf/ThreadSpecific.h> |
| #include <wtf/Threading.h> |
| |
| namespace WTF { |
| |
| static bool callbacksPaused; // This global variable is only accessed from main thread. |
| static Lock mainThreadFunctionQueueMutex; |
| |
| static Deque<Function<void ()>>& functionQueue() |
| { |
| static NeverDestroyed<Deque<Function<void ()>>> functionQueue; |
| return functionQueue; |
| } |
| |
| // Share this initializeKey with initializeMainThread and initializeMainThreadToProcessMainThread. |
| static std::once_flag initializeKey; |
| void initializeMainThread() |
| { |
| std::call_once(initializeKey, [] { |
| initializeThreading(); |
| initializeMainThreadPlatform(); |
| }); |
| } |
| |
| #if PLATFORM(COCOA) |
| #if !USE(WEB_THREAD) |
| void initializeMainThreadToProcessMainThread() |
| { |
| std::call_once(initializeKey, [] { |
| initializeThreading(); |
| initializeMainThreadToProcessMainThreadPlatform(); |
| }); |
| } |
| #else |
| void initializeWebThread() |
| { |
| static std::once_flag initializeKey; |
| std::call_once(initializeKey, [] { |
| initializeWebThreadPlatform(); |
| }); |
| } |
| #endif // !USE(WEB_THREAD) |
| #endif // PLATFORM(COCOA) |
| |
| #if !USE(WEB_THREAD) |
| bool canAccessThreadLocalDataForThread(Thread& thread) |
| { |
| return &thread == &Thread::current(); |
| } |
| #endif |
| |
| // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that. |
| static constexpr auto maxRunLoopSuspensionTime = 50_ms; |
| |
| void dispatchFunctionsFromMainThread() |
| { |
| ASSERT(isMainThread()); |
| |
| if (callbacksPaused) |
| return; |
| |
| auto startTime = MonotonicTime::now(); |
| |
| Function<void ()> function; |
| |
| while (true) { |
| { |
| std::lock_guard<Lock> lock(mainThreadFunctionQueueMutex); |
| if (!functionQueue().size()) |
| break; |
| |
| function = functionQueue().takeFirst(); |
| } |
| |
| function(); |
| |
| // Clearing the function can have side effects, so do so outside of the lock above. |
| function = nullptr; |
| |
| // If we are running accumulated functions for too long so UI may become unresponsive, we need to |
| // yield so the user input can be processed. Otherwise user may not be able to even close the window. |
| // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that |
| // allows input events to be processed before we are back here. |
| if (MonotonicTime::now() - startTime > maxRunLoopSuspensionTime) { |
| scheduleDispatchFunctionsOnMainThread(); |
| break; |
| } |
| } |
| } |
| |
| bool isMainRunLoop() |
| { |
| return RunLoop::isMain(); |
| } |
| |
| void callOnMainRunLoop(Function<void()>&& function) |
| { |
| RunLoop::main().dispatch(WTFMove(function)); |
| } |
| |
| void callOnMainThread(Function<void()>&& function) |
| { |
| ASSERT(function); |
| |
| bool needToSchedule = false; |
| |
| { |
| std::lock_guard<Lock> lock(mainThreadFunctionQueueMutex); |
| needToSchedule = functionQueue().size() == 0; |
| functionQueue().append(WTFMove(function)); |
| } |
| |
| if (needToSchedule) |
| scheduleDispatchFunctionsOnMainThread(); |
| } |
| |
| void setMainThreadCallbacksPaused(bool paused) |
| { |
| ASSERT(isMainThread()); |
| |
| if (callbacksPaused == paused) |
| return; |
| |
| callbacksPaused = paused; |
| |
| if (!callbacksPaused) |
| scheduleDispatchFunctionsOnMainThread(); |
| } |
| |
| bool isMainThreadOrGCThread() |
| { |
| if (Thread::mayBeGCThread()) |
| return true; |
| |
| return isMainThread(); |
| } |
| |
| enum class MainStyle : bool { |
| Thread, |
| RunLoop |
| }; |
| |
| static void callOnMainAndWait(WTF::Function<void()>&& function, MainStyle mainStyle) |
| { |
| |
| if (mainStyle == MainStyle::Thread ? isMainThread() : isMainRunLoop()) { |
| function(); |
| return; |
| } |
| |
| Lock mutex; |
| Condition conditionVariable; |
| |
| bool isFinished = false; |
| |
| auto functionImpl = [&, function = WTFMove(function)] { |
| function(); |
| |
| std::lock_guard<Lock> lock(mutex); |
| isFinished = true; |
| conditionVariable.notifyOne(); |
| }; |
| |
| switch (mainStyle) { |
| case MainStyle::Thread: |
| callOnMainThread(WTFMove(functionImpl)); |
| break; |
| case MainStyle::RunLoop: |
| callOnMainRunLoop(WTFMove(functionImpl)); |
| }; |
| |
| std::unique_lock<Lock> lock(mutex); |
| conditionVariable.wait(lock, [&] { |
| return isFinished; |
| }); |
| } |
| |
| void callOnMainRunLoopAndWait(WTF::Function<void()>&& function) |
| { |
| callOnMainAndWait(WTFMove(function), MainStyle::RunLoop); |
| } |
| |
| void callOnMainThreadAndWait(WTF::Function<void()>&& function) |
| { |
| callOnMainAndWait(WTFMove(function), MainStyle::Thread); |
| } |
| |
| } // namespace WTF |