| /* |
| * Copyright (C) 2015-2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include <wtf/Noncopyable.h> |
| #include <wtf/ParkingLot.h> |
| #include <wtf/TimeWithDynamicClockType.h> |
| |
| namespace WTF { |
| |
| // This is a condition variable that is suitable for use with any lock-like object, including |
| // our own WTF::Lock. It features standard wait()/notifyOne()/notifyAll() methods in addition to |
| // a variety of wait-with-timeout methods. This includes methods that use WTF's own notion of |
| // time, like wall-clock time (i.e. WallTime) and monotonic time (i.e. MonotonicTime). This is |
| // a very efficient condition variable. It only requires one byte of memory. notifyOne() and |
| // notifyAll() require just a load and branch for the fast case where no thread is waiting. |
| // This condition variable, when used with WTF::Lock, can outperform a system condition variable |
| // and lock by up to 58x. |
| class Condition final { |
| WTF_MAKE_NONCOPYABLE(Condition); |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| // Condition will accept any kind of time and convert it internally, but this typedef tells |
| // you what kind of time Condition would be able to use without conversions. However, if you |
| // are unlikely to be affected by the cost of conversions, it is better to use MonotonicTime. |
| using Time = ParkingLot::Time; |
| |
| constexpr Condition() = default; |
| |
| // Wait on a parking queue while releasing the given lock. It will unlock the lock just before |
| // parking, and relock it upon wakeup. Returns true if we woke up due to some call to |
| // notifyOne() or notifyAll(). Returns false if we woke up due to a timeout. Note that this form |
| // of waitUntil() has some quirks: |
| // |
| // No spurious wake-up: in order for this to return before the timeout, some notifyOne() or |
| // notifyAll() call must have happened. No scenario other than timeout or notify can lead to this |
| // method returning. This means, for example, that you can't use pthread cancelation or signals to |
| // cause early return. |
| // |
| // Past timeout: it's possible for waitUntil() to be called with a timeout in the past. In that |
| // case, waitUntil() will still release the lock and reacquire it. waitUntil() will always return |
| // false in that case. This is subtly different from some pthread_cond_timedwait() implementations, |
| // which may not release the lock for past timeout. But, this behavior is consistent with OpenGroup |
| // documentation for timedwait(). |
| template<typename LockType> |
| bool waitUntil(LockType& lock, const TimeWithDynamicClockType& timeout) |
| { |
| bool result; |
| if (timeout < timeout.nowWithSameClock()) { |
| lock.unlock(); |
| result = false; |
| } else { |
| result = ParkingLot::parkConditionally( |
| &m_hasWaiters, |
| [this] () -> bool { |
| // Let everyone know that we will be waiting. Do this while we hold the queue lock, |
| // to prevent races with notifyOne(). |
| m_hasWaiters.store(true); |
| return true; |
| }, |
| [&lock] () { lock.unlock(); }, |
| timeout).wasUnparked; |
| } |
| lock.lock(); |
| return result; |
| } |
| |
| // Wait until the given predicate is satisfied. Returns true if it is satisfied in the end. |
| // May return early due to timeout. |
| template<typename LockType, typename Functor> |
| bool waitUntil( |
| LockType& lock, const TimeWithDynamicClockType& timeout, const Functor& predicate) |
| { |
| while (!predicate()) { |
| if (!waitUntil(lock, timeout)) |
| return predicate(); |
| } |
| return true; |
| } |
| |
| // Wait until the given predicate is satisfied. Returns true if it is satisfied in the end. |
| // May return early due to timeout. |
| template<typename LockType, typename Functor> |
| bool waitFor( |
| LockType& lock, Seconds relativeTimeout, const Functor& predicate) |
| { |
| return waitUntil(lock, MonotonicTime::now() + relativeTimeout, predicate); |
| } |
| |
| template<typename LockType> |
| bool waitFor(LockType& lock, Seconds relativeTimeout) |
| { |
| return waitUntil(lock, MonotonicTime::now() + relativeTimeout); |
| } |
| |
| template<typename LockType> |
| void wait(LockType& lock) |
| { |
| waitUntil(lock, Time::infinity()); |
| } |
| |
| template<typename LockType, typename Functor> |
| void wait(LockType& lock, const Functor& predicate) |
| { |
| while (!predicate()) |
| wait(lock); |
| } |
| |
| // Note that this method is extremely fast when nobody is waiting. It is not necessary to try to |
| // avoid calling this method. This returns true if someone was actually woken up. |
| bool notifyOne() |
| { |
| if (!m_hasWaiters.load()) { |
| // At this exact instant, there is nobody waiting on this condition. The way to visualize |
| // this is that if unparkOne() ran to completion without obstructions at this moment, it |
| // wouldn't wake anyone up. Hence, we have nothing to do! |
| return false; |
| } |
| |
| bool didNotifyThread = false; |
| ParkingLot::unparkOne( |
| &m_hasWaiters, |
| [&] (ParkingLot::UnparkResult result) -> intptr_t { |
| if (!result.mayHaveMoreThreads) |
| m_hasWaiters.store(false); |
| didNotifyThread = result.didUnparkThread; |
| return 0; |
| }); |
| return didNotifyThread; |
| } |
| |
| void notifyAll() |
| { |
| if (!m_hasWaiters.load()) { |
| // See above. |
| return; |
| } |
| |
| // It's totally safe for us to set this to false without any locking, because this thread is |
| // guaranteed to then unparkAll() anyway. So, if there is a race with some thread calling |
| // wait() just before this store happens, that thread is guaranteed to be awoken by the call to |
| // unparkAll(), below. |
| m_hasWaiters.store(false); |
| |
| ParkingLot::unparkAll(&m_hasWaiters); |
| } |
| |
| private: |
| Atomic<bool> m_hasWaiters { false }; |
| }; |
| |
| using StaticCondition = Condition; |
| |
| } // namespace WTF |
| |
| using WTF::Condition; |
| using WTF::StaticCondition; |