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<title>Canvas test: 2d.state.saverestore.textBaseline</title>
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<h1><a href="index.2d.html">2d</a>.<a href="index.2d.state.html">state</a>.<a href="index.2d.state.saverestore.html">saverestore</a>.textBaseline</h1>
<p class="desc">save()/restore() works for textBaseline</p>
<div class="refs">References:
<ul>
<li><a href="spec.html#testrefs.2d.state.textBaseline">2d.state.textBaseline</a>
</ul>
</div>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
// Test that restore() undoes any modifications
var old = ctx.textBaseline;
ctx.save();
ctx.textBaseline = "bottom";
ctx.restore();
_assertSame(ctx.textBaseline, old, "ctx.textBaseline", "old");
// Also test that save() doesn't modify the values
ctx.textBaseline = "bottom";
old = ctx.textBaseline;
// we're not interested in failures caused by get(set(x)) != x (e.g.
// from rounding), so compare against 'old' instead of against "bottom"
ctx.save();
_assertSame(ctx.textBaseline, old, "ctx.textBaseline", "old");
ctx.restore();
});
</script>