| <!DOCTYPE html> |
| <title>Canvas test: 2d.state.saverestore.shadowOffsetY</title> |
| <script src="../tests.js"></script> |
| <link rel="stylesheet" href="../tests.css"> |
| <link rel="prev" href="2d.state.saverestore.shadowOffsetX.html" title="2d.state.saverestore.shadowOffsetX"> |
| <link rel="next" href="2d.state.saverestore.shadowBlur.html" title="2d.state.saverestore.shadowBlur"> |
| <body class="show_output"> |
| <p> |
| <a href="2d.state.saverestore.shadowOffsetX.html" accesskey="p" title="[p] 2d.state.saverestore.shadowOffsetX"><</a> |
| <a href="index.html">[index]</a> |
| <a href="2d.state.saverestore.shadowBlur.html" accesskey="n" title="[n] 2d.state.saverestore.shadowBlur">></a> |
| <h1><a href="index.2d.html">2d</a>.<a href="index.2d.state.html">state</a>.<a href="index.2d.state.saverestore.html">saverestore</a>.shadowOffsetY</h1> |
| <p class="desc">save()/restore() works for shadowOffsetY</p> |
| <div class="refs">References: |
| <ul> |
| <li><a href="spec.html#testrefs.2d.state.shadowOffsetY">2d.state.shadowOffsetY</a> |
| |
| </ul> |
| </div> |
| |
| <p class="output">Actual output:</p> |
| <canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> |
| |
| <ul id="d"></ul> |
| <script> |
| _addTest(function(canvas, ctx) { |
| |
| // Test that restore() undoes any modifications |
| var old = ctx.shadowOffsetY; |
| ctx.save(); |
| ctx.shadowOffsetY = 5; |
| ctx.restore(); |
| _assertSame(ctx.shadowOffsetY, old, "ctx.shadowOffsetY", "old"); |
| |
| // Also test that save() doesn't modify the values |
| ctx.shadowOffsetY = 5; |
| old = ctx.shadowOffsetY; |
| // we're not interested in failures caused by get(set(x)) != x (e.g. |
| // from rounding), so compare against 'old' instead of against 5 |
| ctx.save(); |
| _assertSame(ctx.shadowOffsetY, old, "ctx.shadowOffsetY", "old"); |
| ctx.restore(); |
| |
| |
| }); |
| </script> |
| |