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<title>Canvas test: 2d.path.isPointInPath.outside</title>
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<h1><a href="index.2d.html">2d</a>.<a href="index.2d.path.html">path</a>.<a href="index.2d.path.isPointInPath.html">isPointInPath</a>.outside</h1>
<p class="desc">isPointInPath() works on paths outside the canvas</p>
<div class="refs">References:
<ul>
<li><a href="spec.html#testrefs.2d.path.isPointInPath">2d.path.isPointInPath</a>
</ul>
</div>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
ctx.rect(0, -100, 20, 20);
ctx.rect(20, -10, 20, 20);
_assertSame(ctx.isPointInPath(10, -110), false, "ctx.isPointInPath(10, -110)", "false");
_assertSame(ctx.isPointInPath(10, -90), true, "ctx.isPointInPath(10, -90)", "true");
_assertSame(ctx.isPointInPath(10, -70), false, "ctx.isPointInPath(10, -70)", "false");
_assertSame(ctx.isPointInPath(30, -20), false, "ctx.isPointInPath(30, -20)", "false");
_assertSame(ctx.isPointInPath(30, 0), true, "ctx.isPointInPath(30, 0)", "true");
_assertSame(ctx.isPointInPath(30, 20), false, "ctx.isPointInPath(30, 20)", "false");
});
</script>