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/*
* Copyright (C) 2020 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <wtf/OptionSet.h>
#include <wtf/Seconds.h>
#include <wtf/text/TextStream.h>
namespace WebCore {
using FramesPerSecond = unsigned;
enum class ThrottlingReason {
VisuallyIdle = 1 << 0,
OutsideViewport = 1 << 1,
LowPowerMode = 1 << 2,
NonInteractedCrossOriginFrame = 1 << 3,
};
// Allow a little more than 60fps to make sure we can at least hit that frame rate.
constexpr const Seconds FullSpeedAnimationInterval { 15_ms };
// Allow a little more than 30fps to make sure we can at least hit that frame rate.
constexpr const Seconds HalfSpeedThrottlingAnimationInterval { 30_ms };
constexpr const Seconds AggressiveThrottlingAnimationInterval { 10_s };
constexpr const FramesPerSecond FullSpeedFramesPerSecond = 60;
constexpr const FramesPerSecond HalfSpeedThrottlingFramesPerSecond = 30;
constexpr const FramesPerSecond ZeroFramesPerSecond = 0;
inline Seconds preferredFrameInterval(const OptionSet<ThrottlingReason>& reasons)
{
// FIXME: handle ThrottlingReason::VisuallyIdle
if (reasons.contains(ThrottlingReason::OutsideViewport))
return AggressiveThrottlingAnimationInterval;
if (reasons.containsAny({ ThrottlingReason::LowPowerMode, ThrottlingReason::NonInteractedCrossOriginFrame }))
return HalfSpeedThrottlingAnimationInterval;
return FullSpeedAnimationInterval;
}
inline FramesPerSecond preferredFramesPerSecond(Seconds preferredFrameInterval)
{
if (preferredFrameInterval == FullSpeedAnimationInterval)
return FullSpeedFramesPerSecond;
if (preferredFrameInterval == HalfSpeedThrottlingAnimationInterval)
return HalfSpeedThrottlingFramesPerSecond;
ASSERT_NOT_REACHED();
return ZeroFramesPerSecond;
}
inline TextStream& operator<<(TextStream& ts, const OptionSet<ThrottlingReason>& reasons)
{
bool didAppend = false;
for (auto reason : reasons) {
if (didAppend)
ts << "|";
switch (reason) {
case ThrottlingReason::VisuallyIdle:
ts << "VisuallyIdle";
break;
case ThrottlingReason::OutsideViewport:
ts << "OutsideViewport";
break;
case ThrottlingReason::LowPowerMode:
ts << "LowPowerMode";
break;
case ThrottlingReason::NonInteractedCrossOriginFrame:
ts << "NonInteractiveCrossOriginFrame";
break;
}
didAppend = true;
}
if (reasons.isEmpty())
ts << "[Unthrottled]";
return ts;
}
}