| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <script src="../../../resources/js-test.js"></script> |
| <script src="resources/webgl-test.js"></script> |
| <script src="resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script> |
| if (window.internals) |
| window.internals.settings.setWebGLErrorsToConsoleEnabled(false); |
| |
| var wtu = WebGLTestUtils; |
| var gl; |
| var fbo; |
| var depthBuffer; |
| var stencilBuffer; |
| var depthStencilBuffer; |
| var colorBuffer; |
| var width; |
| var height; |
| |
| const ALLOW_COMPLETE = 0x01; |
| const ALLOW_UNSUPPORTED = 0x02; |
| const ALLOW_INCOMPLETE_ATTACHMENT = 0x04; |
| |
| function checkFramebufferForAllowedStatuses(allowedStatuses) |
| { |
| // If the framebuffer is in an error state for multiple reasons, |
| // we can't guarantee which one will be reported. |
| var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER); |
| var statusAllowed = ((allowedStatuses & ALLOW_COMPLETE) && (status == gl.FRAMEBUFFER_COMPLETE)) || |
| ((allowedStatuses & ALLOW_UNSUPPORTED) && (status == gl.FRAMEBUFFER_UNSUPPORTED)) || |
| ((allowedStatuses & ALLOW_INCOMPLETE_ATTACHMENT) && (status == gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT)); |
| var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) returned " + status; |
| if (statusAllowed) |
| testPassed(msg); |
| else |
| testFailed(msg); |
| } |
| |
| function checkBufferBits(attachment0, attachment1) |
| { |
| if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) |
| return; |
| |
| var haveDepthBuffer = attachment0 == gl.DEPTH_ATTACHMENT || |
| attachment0 == gl.DEPTH_STENCIL_ATTACHMENT || |
| attachment1 == gl.DEPTH_ATTACHMENT || |
| attachment1 == gl.DEPTH_STENCIL_ATTACHMENT; |
| var haveStencilBuffer = attachment0 == gl.STENCIL_ATTACHMENT || |
| attachment0 == gl.DEPTH_STENCIL_ATTACHMENT || |
| attachment1 == gl.STENCIL_ATTACHMENT || |
| attachment1 == gl.DEPTH_STENCIL_ATTACHMENT; |
| |
| shouldBeTrue("gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16"); |
| |
| if (haveDepthBuffer) |
| shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) >= 16"); |
| else |
| shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) == 0"); |
| |
| if (haveStencilBuffer) |
| shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) >= 8"); |
| else |
| shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) == 0"); |
| } |
| |
| function testAttachment(attachment, buffer, allowedStatuses) |
| { |
| shouldBeNonNull("fbo = gl.createFramebuffer()"); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, buffer); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| checkFramebufferForAllowedStatuses(allowedStatuses); |
| if ((allowedStatuses & ALLOW_COMPLETE) == 0) { |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION); |
| gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(width * height * 4)); |
| glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION); |
| } |
| checkBufferBits(attachment); |
| gl.deleteFramebuffer(fbo); |
| } |
| |
| function testAttachments(attachment0, buffer0, attachment1, buffer1, allowedStatuses) |
| { |
| shouldBeNonNull("fbo = gl.createFramebuffer()"); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment0, gl.RENDERBUFFER, buffer0); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment1, gl.RENDERBUFFER, buffer1); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| checkFramebufferForAllowedStatuses(allowedStatuses); |
| checkBufferBits(attachment0, attachment1); |
| gl.deleteFramebuffer(fbo); |
| } |
| |
| function testColorRenderbuffer(internalformat, allowedStatuses) |
| { |
| shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, internalformat, width, height); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| testAttachment(gl.COLOR_ATTACHMENT0, colorBuffer, allowedStatuses); |
| } |
| |
| function testDepthStencilRenderbuffer(allowedStatuses) |
| { |
| shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| |
| // OpenGL itself doesn't seem to guarantee that e.g. a 2 x 0 |
| // renderbuffer will report 2 for its width when queried. |
| if (!(height == 0 && width > 0)) |
| shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH)", "width"); |
| if (!(width == 0 && height > 0)) |
| shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_HEIGHT)", "height"); |
| shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_INTERNAL_FORMAT)", "gl.DEPTH_STENCIL"); |
| shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_RED_SIZE)", "0"); |
| shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_GREEN_SIZE)", "0"); |
| shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_BLUE_SIZE)", "0"); |
| shouldBe("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_ALPHA_SIZE)", "0"); |
| // Avoid verifying these for zero-sized renderbuffers for the time |
| // being since it appears that even OpenGL doesn't guarantee them. |
| if (width > 0 && height > 0) { |
| shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_DEPTH_SIZE) > 0"); |
| shouldBeTrue("gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_STENCIL_SIZE) > 0"); |
| } |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatuses); |
| testDepthStencilDepthStencil(); |
| } |
| |
| function testDepthStencilDepthStencil() |
| { |
| if (!width || !height) { |
| return; |
| } |
| |
| var tests = [ |
| { firstFormat: gl.DEPTH_COMPONENT16, |
| firstAttach: gl.DEPTH_ATTACHMENT, |
| secondFormat: gl.DEPTH_STENCIL, |
| secondAttach: gl.DEPTH_STENCIL_ATTACHMENT |
| }, |
| { firstFormat: gl.DEPTH_STENCIL, |
| firstAttach: gl.DEPTH_STENCIL_ATTACHMENT, |
| secondFormat: gl.DEPTH_COMPONENT16, |
| secondAttach: gl.DEPTH_ATTACHMENT |
| } |
| ]; |
| for (var ii = 0; ii < tests.length; ++ii) { |
| var test = tests[ii]; |
| for (var jj = 0; jj < 2; ++jj) { |
| var fbo = gl.createFramebuffer(); |
| var tex = gl.createTexture(); |
| var firstRb = gl.createRenderbuffer(); |
| |
| debug(""); |
| debug("test: " + wtu.glEnumToString(gl, test.firstFormat) + " vs " + wtu.glEnumToString(gl, test.secondFormat) + " with " + (jj ? "unbind" : "delete")); |
| |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| // attach texture as color |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
| |
| // attach first |
| gl.bindRenderbuffer(gl.RENDERBUFFER, firstRb); |
| gl.renderbufferStorage(gl.RENDERBUFFER, test.firstFormat, width, height); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, test.firstAttach, gl.RENDERBUFFER, firstRb); |
| |
| if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
| gl.enable(gl.DEPTH_TEST); |
| var program = wtu.setupColorQuad(gl); |
| // Test it works |
| wtu.drawUByteColorQuad(gl, [0, 255, 0, 255]); |
| wtu.drawUByteColorQuad(gl, [255, 0, 0, 255]); // should not draw since DEPTH_FUNC == LESS |
| wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 255, 0, 255], "should be green"); |
| |
| var secondRb = gl.createRenderbuffer(); |
| |
| // attach second |
| gl.bindRenderbuffer(gl.RENDERBUFFER, secondRb); |
| gl.renderbufferStorage(gl.RENDERBUFFER, test.secondFormat, width, height); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, test.secondAttach, gl.RENDERBUFFER, secondRb); |
| |
| if (jj == 0) { |
| // now delete it |
| debug("test deleting second renderbuffer"); |
| gl.deleteRenderbuffer(secondRb); |
| } else { |
| // unbind it |
| debug("test unbinding second renderbuffer"); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, test.secondAttach, gl.RENDERBUFFER, null); |
| } |
| |
| // If the first attachment is not restored this may fail |
| shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| |
| // If the first attachment is not restored this may fail. |
| gl.clear(gl.DEPTH_BUFFER_BIT); |
| wtu.drawUByteColorQuad(gl, [0, 255, 0, 255]); |
| wtu.drawUByteColorQuad(gl, [255, 0, 0, 255]); // should not draw since DEPTH_FUNC == LESS |
| wtu.checkCanvasRect(gl, 0, 0, width, height, [0, 255, 0, 255], "should be green"); |
| gl.disable(gl.DEPTH_TEST); |
| |
| if (jj == 1) { |
| gl.deleteRenderbuffer(secondRb); |
| } |
| } |
| |
| gl.deleteRenderbuffer(secondRb); |
| gl.deleteFramebuffer(fbo); |
| } |
| } |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| } |
| |
| description("Test framebuffer object attachment behaviors"); |
| |
| for (width = 0; width <= 2; width += 2) |
| { |
| for (height = 0; height <= 2; height += 2) |
| { |
| debug(""); |
| debug("Dimensions " + width + " x " + height); |
| |
| debug("Create renderbuffers"); |
| shouldBeNonNull("gl = create3DContext()"); |
| shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| shouldBeNonNull("depthBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| shouldBeNonNull("stencilBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, width, height); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| shouldBeNonNull("depthStencilBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| |
| var allowedStatusForGoodCase |
| = (width == 0 || height == 0) ? ALLOW_INCOMPLETE_ATTACHMENT : ALLOW_COMPLETE; |
| |
| // some cases involving stencil seem to be implementation-dependent |
| var allowedStatusForImplDependentCase = allowedStatusForGoodCase | ALLOW_UNSUPPORTED; |
| |
| debug("Attach depth using DEPTH_ATTACHMENT"); |
| testAttachment(gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForGoodCase); |
| debug("Attach depth using STENCIL_ATTACHMENT"); |
| testAttachment(gl.STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
| debug("Attach depth using DEPTH_STENCIL_ATTACHMENT"); |
| testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
| debug("Attach stencil using STENCIL_ATTACHMENT"); |
| testAttachment(gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForImplDependentCase); |
| debug("Attach stencil using DEPTH_ATTACHMENT"); |
| testAttachment(gl.DEPTH_ATTACHMENT, stencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
| debug("Attach stencil using DEPTH_STENCIL_ATTACHMENT"); |
| testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, stencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
| debug("Attach depthStencil using DEPTH_STENCIL_ATTACHMENT"); |
| testAttachment(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForGoodCase); |
| debug("Attach depthStencil using DEPTH_ATTACHMENT"); |
| testAttachment(gl.DEPTH_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
| debug("Attach depthStencil using STENCIL_ATTACHMENT"); |
| testAttachment(gl.STENCIL_ATTACHMENT, depthStencilBuffer, ALLOW_INCOMPLETE_ATTACHMENT); |
| |
| var allowedStatusForConflictedAttachment |
| = (width == 0 || height == 0) ? ALLOW_UNSUPPORTED | ALLOW_INCOMPLETE_ATTACHMENT |
| : ALLOW_UNSUPPORTED; |
| |
| debug("Attach depth, then stencil, causing conflict"); |
| testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment); |
| debug("Attach stencil, then depth, causing conflict"); |
| testAttachments(gl.STENCIL_ATTACHMENT, stencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForConflictedAttachment); |
| debug("Attach depth, then depthStencil, causing conflict"); |
| testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForConflictedAttachment); |
| debug("Attach depthStencil, then depth, causing conflict"); |
| testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.DEPTH_ATTACHMENT, depthBuffer, allowedStatusForConflictedAttachment); |
| debug("Attach stencil, then depthStencil, causing conflict"); |
| testAttachments(gl.DEPTH_ATTACHMENT, depthBuffer, gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, allowedStatusForConflictedAttachment); |
| debug("Attach depthStencil, then stencil, causing conflict"); |
| testAttachments(gl.DEPTH_STENCIL_ATTACHMENT, depthStencilBuffer, gl.STENCIL_ATTACHMENT, stencilBuffer, allowedStatusForConflictedAttachment); |
| |
| debug("Attach color renderbuffer with internalformat == RGBA4"); |
| testColorRenderbuffer(gl.RGBA4, allowedStatusForGoodCase); |
| |
| debug("Attach color renderbuffer with internalformat == RGB5_A1"); |
| testColorRenderbuffer(gl.RGB5_A1, allowedStatusForGoodCase); |
| |
| debug("Attach color renderbuffer with internalformat == RGB565"); |
| testColorRenderbuffer(gl.RGB565, allowedStatusForGoodCase); |
| |
| debug("Create and attach depthStencil renderbuffer"); |
| testDepthStencilRenderbuffer(allowedStatusForGoodCase); |
| } |
| } |
| |
| // Determine if we can attach both color and depth or color and depth_stencil |
| var depthFormat; |
| var depthAttachment; |
| |
| function checkValidColorDepthCombination() { |
| shouldBeNonNull("fbo = gl.createFramebuffer()"); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| |
| shouldBeNonNull("depthBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
| |
| return tryDepth(gl.DEPTH_COMPONENT16, gl.DEPTH_ATTACHMENT) || tryDepth(gl.DEPTH_STENCIL, gl.DEPTH_STENCIL_ATTACHMENT); |
| |
| function tryDepth(try_format, try_attachment) { |
| if (depthAttachment) { |
| // If we've tried once unattach the old one. |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, null); |
| } |
| depthFormat = try_format; |
| depthAttachment = try_attachment; |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| return gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE; |
| } |
| } |
| |
| if (checkValidColorDepthCombination()) { |
| testFramebufferIncompleteDimensions(); |
| testFramebufferIncompleteAttachment(); |
| testFramebufferIncompleteMissingAttachment(); |
| testUsingIncompleteFramebuffer(); |
| } |
| |
| function checkFramebuffer(expected) { |
| var actual = gl.checkFramebufferStatus(gl.FRAMEBUFFER); |
| var msg = "gl.checkFramebufferStatus(gl.FRAMEBUFFER) should be " + wtu.glEnumToString(gl, expected) + " was " + wtu.glEnumToString(gl, actual); |
| if (expected != gl.FRAMEBUFFER_COMPLETE) { |
| msg += " or FRAMEBUFFER_UNSUPPORTED"; |
| } |
| if (actual == expected || |
| (expected != gl.FRAMEBUFFER_COMPLETE && |
| actual == gl.FRAMBUFFER_UNSUPPORTED)) { |
| testPassed(msg); |
| } else { |
| testFailed(msg); |
| } |
| } |
| |
| function testUsingIncompleteFramebuffer() { |
| debug(""); |
| debug("Test drawing or reading from an incomplete framebuffer"); |
| var program = wtu.setupTexturedQuad(gl); |
| var tex = gl.createTexture(); |
| wtu.fillTexture(gl, tex, 1, 1, [0,255,0,255]); |
| |
| shouldBeNonNull("fbo = gl.createFramebuffer()"); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| |
| shouldBeNonNull("depthBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
| |
| // We pick this combination because it works on desktop OpenGL but should not work on OpenGL ES 2.0 |
| gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16); |
| checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS); |
| debug(""); |
| debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION"); |
| testRenderingAndReading(); |
| |
| shouldBeNonNull("fbo2 = gl.createFramebuffer()"); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2); |
| checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT); |
| debug(""); |
| debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION"); |
| testRenderingAndReading(); |
| |
| shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0); |
| debug(""); |
| debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION"); |
| testRenderingAndReading(); |
| |
| function testRenderingAndReading() { |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| wtu.drawQuad(gl); |
| glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "drawArrays with incomplete framebuffer"); |
| gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4)); |
| glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "readPixels from incomplete framebuffer"); |
| // copyTexImage and copyTexSubImage can be either INVALID_FRAMEBUFFER_OPERATION because |
| // the framebuffer is invalid OR INVALID_OPERATION because in the case of no attachments |
| // the framebuffer is not of a compatible type. |
| gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], "copyTexImage2D from incomplete framebuffer"); |
| gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 1, 1, 0); |
| glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], "copyTexSubImage2D from incomplete framebuffer"); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "clear with incomplete framebuffer"); |
| } |
| } |
| |
| function testFramebufferIncompleteAttachment() { |
| shouldBeNonNull("fbo = gl.createFramebuffer()"); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
| |
| debug(""); |
| debug("Wrong storage type for type of attachment be FRAMEBUFFER_INCOMPLETE_ATTACHMENT (OpenGL ES 2.0 4.4.5)"); |
| gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
| checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT); |
| |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
| |
| debug(""); |
| debug("0 size attachment should be FRAMEBUFFER_INCOMPLETE_ATTACHMENT (OpenGL ES 2.0 4.4.5)"); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0); |
| checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT); |
| |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| } |
| |
| function testFramebufferIncompleteMissingAttachment() { |
| debug(""); |
| debug("No attachments should be INCOMPLETE_FRAMEBUFFER_MISSING_ATTACHMENT (OpenGL ES 2.0 4.4.5)"); |
| shouldBeNonNull("fbo = gl.createFramebuffer()"); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT); |
| |
| shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
| |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); |
| checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT); |
| |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| } |
| |
| function testFramebufferIncompleteDimensions() { |
| debug(""); |
| debug("Attachments of different sizes should be FRAMEBUFFER_INCOMPLETE_DIMENSIONS (OpenGL ES 2.0 4.4.5)"); |
| |
| shouldBeNonNull("fbo = gl.createFramebuffer()"); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| shouldBeNonNull("colorBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| |
| shouldBeNonNull("depthBuffer = gl.createRenderbuffer()"); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, depthAttachment, gl.RENDERBUFFER, depthBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
| |
| gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 32, 16); |
| checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS); |
| gl.renderbufferStorage(gl.RENDERBUFFER, depthFormat, 16, 16); |
| checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 32); |
| checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { |
| return; |
| } |
| |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| checkFramebuffer(gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| checkFramebuffer(gl.FRAMEBUFFER_COMPLETE); |
| |
| glErrorShouldBe(gl, gl.NO_ERROR); |
| } |
| </script> |
| </body> |
| </html> |