| Tests behavior under a lost context |
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| On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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| Test valid context |
| PASS gl.isContextLost() is false |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.enable(gl.BLEND) was expected value: NO_ERROR. |
| PASS gl.isBuffer(buffer) is true |
| PASS gl.isEnabled(gl.BLEND) is true |
| PASS gl.isFramebuffer(framebuffer) is true |
| PASS gl.isProgram(program) is true |
| PASS gl.isRenderbuffer(renderbuffer) is true |
| PASS gl.isShader(shader) is true |
| PASS gl.isTexture(texture) is true |
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| Lose context |
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| Test lost context |
| PASS gl.isContextLost() is true |
| PASS gl.getError() is gl.CONTEXT_LOST_WEBGL |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.checkFramebufferStatus(gl.FRAMEBUFFER) is gl.FRAMEBUFFER_UNSUPPORTED |
| PASS gl.getAttribLocation(program, 'u_modelViewProjMatrix') is -1 |
| PASS gl.getVertexAttribOffset(0, gl.VERTEX_ATTRIB_ARRAY_POINTER) is 0 |
| PASS extension.loseContext() was expected value: INVALID_OPERATION. |
| PASS gl.activeTexture(gl.TEXTURE0) was expected value: NO_ERROR. |
| PASS gl.attachShader(program, shader) was expected value: NO_ERROR. |
| PASS gl.bindBuffer(gl.ARRAY_BUFFER, buffer) was expected value: NO_ERROR. |
| PASS gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer) was expected value: NO_ERROR. |
| PASS gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer) was expected value: NO_ERROR. |
| PASS gl.bindTexture(gl.TEXTURE_2D, texture) was expected value: NO_ERROR. |
| PASS gl.blendColor(1.0, 1.0, 1.0, 1.0) was expected value: NO_ERROR. |
| PASS gl.blendEquation(gl.FUNC_ADD) was expected value: NO_ERROR. |
| PASS gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_ADD) was expected value: NO_ERROR. |
| PASS gl.blendFunc(gl.ONE, gl.ONE) was expected value: NO_ERROR. |
| PASS gl.blendFuncSeparate(gl.ONE, gl.ONE, gl.ONE, gl.ONE) was expected value: NO_ERROR. |
| PASS gl.bufferData(gl.ARRAY_BUFFER, 0, gl.STATIC_DRAW) was expected value: NO_ERROR. |
| PASS gl.bufferData(gl.ARRAY_BUFFER, arrayBufferView, gl.STATIC_DRAW) was expected value: NO_ERROR. |
| PASS gl.bufferData(gl.ARRAY_BUFFER, arrayBuffer, gl.STATIC_DRAW) was expected value: NO_ERROR. |
| PASS gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBufferView) was expected value: NO_ERROR. |
| PASS gl.bufferSubData(gl.ARRAY_BUFFRE, 0, arrayBuffer) was expected value: NO_ERROR. |
| PASS gl.clear(gl.COLOR_BUFFER_BIT) was expected value: NO_ERROR. |
| PASS gl.clearColor(1, 1, 1, 1) was expected value: NO_ERROR. |
| PASS gl.clearDepth(1) was expected value: NO_ERROR. |
| PASS gl.clearStencil(0) was expected value: NO_ERROR. |
| PASS gl.colorMask(1, 1, 1, 1) was expected value: NO_ERROR. |
| PASS gl.compileShader(shader) was expected value: NO_ERROR. |
| PASS gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.cullFace(gl.FRONT) was expected value: NO_ERROR. |
| PASS gl.deleteBuffer(buffer) was expected value: NO_ERROR. |
| PASS gl.deleteFramebuffer(framebuffer) was expected value: NO_ERROR. |
| PASS gl.deleteProgram(program) was expected value: NO_ERROR. |
| PASS gl.deleteRenderbuffer(renderbuffer) was expected value: NO_ERROR. |
| PASS gl.deleteShader(shader) was expected value: NO_ERROR. |
| PASS gl.deleteTexture(texture) was expected value: NO_ERROR. |
| PASS gl.depthFunc(gl.NEVER) was expected value: NO_ERROR. |
| PASS gl.depthMask(0) was expected value: NO_ERROR. |
| PASS gl.depthRange(0, 1) was expected value: NO_ERROR. |
| PASS gl.detachShader(program, shader) was expected value: NO_ERROR. |
| PASS gl.disable(gl.BLEND) was expected value: NO_ERROR. |
| PASS gl.disableVertexAttribArray(0) was expected value: NO_ERROR. |
| PASS gl.drawArrays(gl.POINTS, 0, 0) was expected value: NO_ERROR. |
| PASS gl.drawElements(gl.POINTS, 0, gl.UNSIGNED_SHORT, 0) was expected value: NO_ERROR. |
| PASS gl.enable(gl.BLEND) was expected value: NO_ERROR. |
| PASS gl.enableVertexAttribArray(0) was expected value: NO_ERROR. |
| PASS gl.finish() was expected value: NO_ERROR. |
| PASS gl.flush() was expected value: NO_ERROR. |
| PASS gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer) was expected value: NO_ERROR. |
| PASS gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0) was expected value: NO_ERROR. |
| PASS gl.frontFace(gl.CW) was expected value: NO_ERROR. |
| PASS gl.generateMipmap(gl.TEXTURE_2D) was expected value: NO_ERROR. |
| PASS gl.hint(gl.GENERATE_MIPMAP_HINT, gl.FASTEST) was expected value: NO_ERROR. |
| PASS gl.lineWidth(0) was expected value: NO_ERROR. |
| PASS gl.linkProgram(program) was expected value: NO_ERROR. |
| PASS gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0) was expected value: NO_ERROR. |
| PASS gl.polygonOffset(0, 0) was expected value: NO_ERROR. |
| PASS gl.readPixels(0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView) was expected value: NO_ERROR. |
| PASS gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0) was expected value: NO_ERROR. |
| PASS gl.sampleCoverage(0, 0) was expected value: NO_ERROR. |
| PASS gl.scissor(0, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.shaderSource(shader, '') was expected value: NO_ERROR. |
| PASS gl.stencilFunc(gl.NEVER, 0, 0) was expected value: NO_ERROR. |
| PASS gl.stencilFuncSeparate(gl.FRONT, gl.NEVER, 0, 0) was expected value: NO_ERROR. |
| PASS gl.stencilMask(0) was expected value: NO_ERROR. |
| PASS gl.stencilMaskSeparate(gl.FRONT, 0) was expected value: NO_ERROR. |
| PASS gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP) was expected value: NO_ERROR. |
| PASS gl.stencilOpSeparate(gl.FRONT, gl.KEEP, gl.KEEP, gl.KEEP) was expected value: NO_ERROR. |
| PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView) was expected value: NO_ERROR. |
| PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, imageData) was expected value: NO_ERROR. |
| PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image) was expected value: NO_ERROR. |
| PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas) was expected value: NO_ERROR. |
| PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, video) was expected value: NO_ERROR. |
| PASS gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) was expected value: NO_ERROR. |
| PASS gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) was expected value: NO_ERROR. |
| PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, arrayBufferView) was expected value: NO_ERROR. |
| PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, imageData) was expected value: NO_ERROR. |
| PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image) was expected value: NO_ERROR. |
| PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, canvas) was expected value: NO_ERROR. |
| PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, video) was expected value: NO_ERROR. |
| PASS gl.uniform1f(uniformLocation, 0) was expected value: NO_ERROR. |
| PASS gl.uniform1fv(uniformLocation, float32array) was expected value: NO_ERROR. |
| PASS gl.uniform1fv(uniformLocation, [0]) was expected value: NO_ERROR. |
| PASS gl.uniform1i(uniformLocation, 0) was expected value: NO_ERROR. |
| PASS gl.uniform1iv(uniformLocation, int32array) was expected value: NO_ERROR. |
| PASS gl.uniform1iv(uniformLocation, [0]) was expected value: NO_ERROR. |
| PASS gl.uniform2f(uniformLocation, 0, 0) was expected value: NO_ERROR. |
| PASS gl.uniform2fv(uniformLocation, float32array) was expected value: NO_ERROR. |
| PASS gl.uniform2fv(uniformLocation, [0, 0]) was expected value: NO_ERROR. |
| PASS gl.uniform2i(uniformLocation, 0, 0) was expected value: NO_ERROR. |
| PASS gl.uniform2iv(uniformLocation, int32array) was expected value: NO_ERROR. |
| PASS gl.uniform2iv(uniformLocation, [0, 0]) was expected value: NO_ERROR. |
| PASS gl.uniform3f(uniformLocation, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.uniform3fv(uniformLocation, float32array) was expected value: NO_ERROR. |
| PASS gl.uniform3fv(uniformLocation, [0, 0, 0]) was expected value: NO_ERROR. |
| PASS gl.uniform3i(uniformLocation, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.uniform3iv(uniformLocation, int32array) was expected value: NO_ERROR. |
| PASS gl.uniform3iv(uniformLocation, [0, 0, 0]) was expected value: NO_ERROR. |
| PASS gl.uniform4f(uniformLocation, 0, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.uniform4fv(uniformLocation, float32array) was expected value: NO_ERROR. |
| PASS gl.uniform4fv(uniformLocation, [0, 0, 0, 0]) was expected value: NO_ERROR. |
| PASS gl.uniform4i(uniformLocation, 0, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.uniform4iv(uniformLocation, int32array) was expected value: NO_ERROR. |
| PASS gl.uniform4iv(uniformLocation, [0, 0, 0, 0]) was expected value: NO_ERROR. |
| PASS gl.uniformMatrix2fv(uniformLocation, false, float32array) was expected value: NO_ERROR. |
| PASS gl.uniformMatrix2fv(uniformLocation, false, [0, 0, 0, 0]) was expected value: NO_ERROR. |
| PASS gl.uniformMatrix3fv(uniformLocation, false, float32array) was expected value: NO_ERROR. |
| PASS gl.uniformMatrix3fv(uniformLocation, false, [0, 0, 0, 0, 0, 0, 0, 0, 0]) was expected value: NO_ERROR. |
| PASS gl.uniformMatrix4fv(uniformLocation, false, float32array) was expected value: NO_ERROR. |
| PASS gl.uniformMatrix4fv(uniformLocation, false, [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]) was expected value: NO_ERROR. |
| PASS gl.useProgram(program) was expected value: NO_ERROR. |
| PASS gl.validateProgram(program) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib1f(0, 0) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib1fv(0, float32array) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib1fv(0, [0]) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib2f(0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib2fv(0, float32array) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib2fv(0, [0, 0]) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib3f(0, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib3fv(0, float32array) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib3fv(0, [0, 0, 0]) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib4f(0, 0, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib4fv(0, float32array) was expected value: NO_ERROR. |
| PASS gl.vertexAttrib4fv(0, [0, 0, 0, 0]) was expected value: NO_ERROR. |
| PASS gl.vertexAttribPointer(0, 0, gl.FLOAT, false, 0, 0) was expected value: NO_ERROR. |
| PASS gl.viewport(0, 0, 0, 0) was expected value: NO_ERROR. |
| PASS gl.createBuffer() is null |
| PASS gl.createFramebuffer() is null |
| PASS gl.createProgram() is null |
| PASS gl.createRenderbuffer() is null |
| PASS gl.createShader(gl.GL_VERTEX_SHADER) is null |
| PASS gl.createTexture() is null |
| PASS gl.getActiveAttrib(program, 0) is null |
| PASS gl.getActiveUniform(program, 0) is null |
| PASS gl.getAttachedShaders(program) is null |
| PASS gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE) is null |
| PASS gl.getContextAttributes() is null |
| PASS gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) is null |
| PASS gl.getParameter(gl.CURRENT_PROGRAM) is null |
| PASS gl.getProgramInfoLog(program) is null |
| PASS gl.getProgramParameter(program, gl.LINK_STATUS) is null |
| PASS gl.getRenderbufferParameter(gl.RENDERBUFFER, gl.RENDERBUFFER_WIDTH) is null |
| PASS gl.getShaderInfoLog(shader) is null |
| PASS gl.getShaderParameter(shader, gl.SHADER_TYPE) is null |
| PASS gl.getShaderSource(shader) is null |
| PASS gl.getTexParameter(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S) is null |
| PASS gl.getUniform(program, uniformLocation) is null |
| PASS gl.getUniformLocation(program, 'vPosition') is null |
| PASS gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) is null |
| PASS gl.getSupportedExtensions() is null |
| PASS gl.getExtension('WEBGL_lose_context') is null |
| PASS gl.isBuffer(buffer) is false |
| PASS gl.isEnabled(gl.BLEND) is false |
| PASS gl.isFramebuffer(framebuffer) is false |
| PASS gl.isProgram(program) is false |
| PASS gl.isRenderbuffer(renderbuffer) is false |
| PASS gl.isShader(shader) is false |
| PASS gl.isTexture(texture) is false |
| PASS gl.getError() is gl.NO_ERROR |
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| PASS successfullyParsed is true |
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| TEST COMPLETE |
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