| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioParam.h" |
| |
| #include "AudioNode.h" |
| #include "AudioUtilities.h" |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| const double AudioParam::DefaultSmoothingConstant = 0.05; |
| const double AudioParam::SnapThreshold = 0.001; |
| |
| float AudioParam::value() |
| { |
| // Update value for timeline. |
| if (context() && context()->isAudioThread()) { |
| bool hasValue; |
| float timelineValue = m_timeline.valueForContextTime(context(), m_value, hasValue); |
| |
| if (hasValue) |
| m_value = timelineValue; |
| } |
| |
| return static_cast<float>(m_value); |
| } |
| |
| void AudioParam::setValue(float value) |
| { |
| // Check against JavaScript giving us bogus floating-point values. |
| // Don't ASSERT, since this can happen if somebody writes bad JS. |
| if (!isnan(value) && !isinf(value)) |
| m_value = value; |
| } |
| |
| float AudioParam::smoothedValue() |
| { |
| return static_cast<float>(m_smoothedValue); |
| } |
| |
| bool AudioParam::smooth() |
| { |
| // If values have been explicitly scheduled on the timeline, then use the exact value. |
| // Smoothing effectively is performed by the timeline. |
| bool useTimelineValue = false; |
| if (context()) |
| m_value = m_timeline.valueForContextTime(context(), m_value, useTimelineValue); |
| |
| if (m_smoothedValue == m_value) { |
| // Smoothed value has already approached and snapped to value. |
| return true; |
| } |
| |
| if (useTimelineValue) |
| m_smoothedValue = m_value; |
| else { |
| // Dezipper - exponential approach. |
| m_smoothedValue += (m_value - m_smoothedValue) * m_smoothingConstant; |
| |
| // If we get close enough then snap to actual value. |
| if (fabs(m_smoothedValue - m_value) < SnapThreshold) // FIXME: the threshold needs to be adjustable depending on range - but this is OK general purpose value. |
| m_smoothedValue = m_value; |
| } |
| |
| return false; |
| } |
| |
| void AudioParam::calculateSampleAccurateValues(float* values, unsigned numberOfValues) |
| { |
| bool isSafe = context() && context()->isAudioThread() && values; |
| ASSERT(isSafe); |
| if (!isSafe) |
| return; |
| |
| // Calculate values for this render quantum. |
| // Normally numberOfValues will equal AudioNode::ProcessingSizeInFrames (the render quantum size). |
| float sampleRate = context()->sampleRate(); |
| float startTime = context()->currentTime(); |
| float endTime = startTime + numberOfValues / sampleRate; |
| |
| // Note we're running control rate at the sample-rate. |
| // Pass in the current value as default value. |
| m_value = m_timeline.valuesForTimeRange(startTime, endTime, m_value, values, numberOfValues, sampleRate, sampleRate); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |