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/*
* Copyright (C) 2017-2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "BPlatform.h"
#include "DeferredDecommit.h"
#include "Mutex.h"
#include "StaticPerProcess.h"
#include "Vector.h"
#include <chrono>
#include <condition_variable>
#include <mutex>
#if BOS(DARWIN)
#include <dispatch/dispatch.h>
#endif
namespace bmalloc {
class Scavenger : public StaticPerProcess<Scavenger> {
public:
BEXPORT Scavenger(const std::lock_guard<Mutex>&);
~Scavenger() = delete;
void scavenge();
#if BOS(DARWIN)
void setScavengerThreadQOSClass(qos_class_t overrideClass) { m_requestedScavengerThreadQOSClass = overrideClass; }
qos_class_t requestedScavengerThreadQOSClass() const { return m_requestedScavengerThreadQOSClass; }
#endif
bool willRun() { return m_state == State::Run; }
void run();
bool willRunSoon() { return m_state > State::Sleep; }
void runSoon();
BEXPORT void didStartGrowing();
BEXPORT void scheduleIfUnderMemoryPressure(size_t bytes);
BEXPORT void schedule(size_t bytes);
// This is only here for debugging purposes.
// FIXME: Make this fast so we can use it to help determine when to
// run the scavenger:
// https://bugs.webkit.org/show_bug.cgi?id=184176
size_t freeableMemory();
// This doesn't do any synchronization, so it might return a slightly out of date answer.
// It's unlikely, but possible.
size_t footprint();
void enableMiniMode();
private:
enum class State { Sleep, Run, RunSoon };
void runHoldingLock();
void runSoonHoldingLock();
void scheduleIfUnderMemoryPressureHoldingLock(size_t bytes);
BNO_RETURN static void threadEntryPoint(Scavenger*);
BNO_RETURN void threadRunLoop();
void setSelfQOSClass();
void setThreadName(const char*);
std::chrono::milliseconds timeSinceLastFullScavenge();
#if BUSE(PARTIAL_SCAVENGE)
std::chrono::milliseconds timeSinceLastPartialScavenge();
void partialScavenge();
#endif
std::atomic<State> m_state { State::Sleep };
size_t m_scavengerBytes { 0 };
std::chrono::milliseconds m_waitTime;
bool m_isProbablyGrowing { false };
bool m_isInMiniMode { false };
Mutex m_scavengingMutex;
std::condition_variable_any m_condition;
std::thread m_thread;
std::chrono::steady_clock::time_point m_lastFullScavengeTime { std::chrono::steady_clock::now() };
#if BUSE(PARTIAL_SCAVENGE)
std::chrono::steady_clock::time_point m_lastPartialScavengeTime { std::chrono::steady_clock::now() };
#endif
#if BOS(DARWIN)
dispatch_source_t m_pressureHandlerDispatchSource;
qos_class_t m_requestedScavengerThreadQOSClass { QOS_CLASS_USER_INITIATED };
#endif
Vector<DeferredDecommit> m_deferredDecommits;
};
DECLARE_STATIC_PER_PROCESS_STORAGE(Scavenger);
} // namespace bmalloc