blob: 9db85523bee773af18a16b9805b1093be911c6ef [file] [log] [blame]
/*
* Copyright (C) 2016-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Environment.h"
#include "FailureAction.h"
#include "Mutex.h"
#include "StaticPerProcess.h"
#include <mutex>
#include <unordered_map>
#if BOS(DARWIN)
#include <malloc/malloc.h>
#endif
namespace bmalloc {
class DebugHeap : private StaticPerProcess<DebugHeap> {
public:
DebugHeap(const std::lock_guard<Mutex>&);
void* malloc(size_t, FailureAction);
void* memalign(size_t alignment, size_t, FailureAction);
void* realloc(void*, size_t, FailureAction);
void free(void*);
void* memalignLarge(size_t alignment, size_t);
void freeLarge(void* base);
void scavenge();
void dump();
static DebugHeap* tryGet();
private:
#if BOS(DARWIN)
malloc_zone_t* m_zone;
#endif
// This is the debug heap. We can use whatever data structures we like. It doesn't matter.
size_t m_pageSize { 0 };
std::unordered_map<void*, size_t> m_sizeMap;
};
DECLARE_STATIC_PER_PROCESS_STORAGE(DebugHeap);
extern BEXPORT DebugHeap* debugHeapCache;
BINLINE DebugHeap* DebugHeap::tryGet()
{
if (debugHeapCache)
return debugHeapCache;
if (Environment::get()->isDebugHeapEnabled()) {
debugHeapCache = DebugHeap::get();
return debugHeapCache;
}
return nullptr;
}
} // namespace bmalloc