| /* |
| Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| Copyright (C) 2015 Igalia S.L. |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef TextureMapperGL_h |
| #define TextureMapperGL_h |
| |
| #if USE(TEXTURE_MAPPER_GL) |
| |
| #include "ClipStack.h" |
| #include "FilterOperation.h" |
| #include "IntSize.h" |
| #include "TextureMapper.h" |
| #include "TextureMapperContextAttributes.h" |
| #include "TextureMapperGLHeaders.h" |
| #include "TransformationMatrix.h" |
| #include <array> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| class TextureMapperGLData; |
| class TextureMapperShaderProgram; |
| class FilterOperation; |
| |
| // An OpenGL-ES2 implementation of TextureMapper. |
| class TextureMapperGL : public TextureMapper { |
| public: |
| TextureMapperGL(); |
| virtual ~TextureMapperGL(); |
| |
| enum Flag { |
| NoFlag = 0x00, |
| ShouldBlend = 0x01, |
| ShouldFlipTexture = 0x02, |
| ShouldUseARBTextureRect = 0x04, |
| ShouldAntialias = 0x08, |
| ShouldRotateTexture90 = 0x10, |
| ShouldRotateTexture180 = 0x20, |
| ShouldRotateTexture270 = 0x40, |
| ShouldConvertTextureBGRAToRGBA = 0x80, |
| ShouldConvertTextureARGBToRGBA = 0x100, |
| ShouldNotBlend = 0x200 |
| }; |
| |
| typedef int Flags; |
| |
| // TextureMapper implementation |
| void drawBorder(const Color&, float borderWidth, const FloatRect&, const TransformationMatrix&) override; |
| void drawNumber(int number, const Color&, const FloatPoint&, const TransformationMatrix&) override; |
| void drawTexture(const BitmapTexture&, const FloatRect&, const TransformationMatrix&, float opacity, unsigned exposedEdges) override; |
| virtual void drawTexture(GLuint texture, Flags, const IntSize& textureSize, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, unsigned exposedEdges = AllEdges); |
| void drawTexturePlanarYUV(const std::array<GLuint, 3>& textures, const std::array<GLfloat, 9>& yuvToRgbMatrix, Flags, const IntSize& textureSize, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, unsigned exposedEdges = AllEdges); |
| void drawTextureSemiPlanarYUV(const std::array<GLuint, 2>& textures, bool uvReversed, const std::array<GLfloat, 9>& yuvToRgbMatrix, Flags, const IntSize& textureSize, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, unsigned exposedEdges = AllEdges); |
| void drawTexturePackedYUV(GLuint texture, const std::array<GLfloat, 9>& yuvToRgbMatrix, Flags, const IntSize& textureSize, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, unsigned exposedEdges = AllEdges); |
| void drawSolidColor(const FloatRect&, const TransformationMatrix&, const Color&, bool) override; |
| void clearColor(const Color&) override; |
| |
| void bindSurface(BitmapTexture* surface) override; |
| BitmapTexture* currentSurface(); |
| void beginClip(const TransformationMatrix&, const FloatRect&) override; |
| void beginPainting(PaintFlags = 0) override; |
| void endPainting() override; |
| void endClip() override; |
| IntRect clipBounds() override; |
| IntSize maxTextureSize() const override { return IntSize(2000, 2000); } |
| Ref<BitmapTexture> createTexture() override { return createTexture(GL_DONT_CARE); } |
| Ref<BitmapTexture> createTexture(GLint internalFormat) override; |
| |
| void drawFiltered(const BitmapTexture& sourceTexture, const BitmapTexture* contentTexture, const FilterOperation&, int pass); |
| |
| void setEnableEdgeDistanceAntialiasing(bool enabled) { m_enableEdgeDistanceAntialiasing = enabled; } |
| |
| private: |
| void drawTexturedQuadWithProgram(TextureMapperShaderProgram&, uint32_t texture, Flags, const IntSize&, const FloatRect&, const TransformationMatrix& modelViewMatrix, float opacity); |
| void drawTexturedQuadWithProgram(TextureMapperShaderProgram&, const Vector<std::pair<GLuint, GLuint> >& texturesAndSamplers, Flags, const IntSize&, const FloatRect&, const TransformationMatrix& modelViewMatrix, float opacity); |
| void draw(const FloatRect&, const TransformationMatrix& modelViewMatrix, TextureMapperShaderProgram&, GLenum drawingMode, Flags); |
| |
| void drawUnitRect(TextureMapperShaderProgram&, GLenum drawingMode); |
| void drawEdgeTriangles(TextureMapperShaderProgram&); |
| |
| bool beginScissorClip(const TransformationMatrix&, const FloatRect&); |
| void bindDefaultSurface(); |
| ClipStack& clipStack(); |
| inline TextureMapperGLData& data() { return *m_data; } |
| |
| TextureMapperContextAttributes m_contextAttributes; |
| TextureMapperGLData* m_data; |
| ClipStack m_clipStack; |
| bool m_enableEdgeDistanceAntialiasing; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // USE(TEXTURE_MAPPER_GL) |
| |
| #endif // TextureMapperGL_h |