| /* |
| * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| * OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "FloatRoundedRect.h" |
| |
| #include <algorithm> |
| #include <wtf/text/TextStream.h> |
| |
| namespace WebCore { |
| |
| FloatRoundedRect::FloatRoundedRect(const RoundedRect& rect) |
| : m_rect(rect.rect()) |
| , m_radii(rect.radii()) |
| { |
| } |
| |
| FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) |
| : m_rect(x, y, width, height) |
| { |
| } |
| |
| FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) |
| : m_rect(rect) |
| , m_radii(radii) |
| { |
| } |
| |
| FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const FloatSize& topLeft, const FloatSize& topRight, const FloatSize& bottomLeft, const FloatSize& bottomRight) |
| : m_rect(rect) |
| , m_radii(topLeft, topRight, bottomLeft, bottomRight) |
| { |
| } |
| |
| bool FloatRoundedRect::Radii::isZero() const |
| { |
| return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero(); |
| } |
| |
| bool FloatRoundedRect::Radii::isUniformCornerRadius() const |
| { |
| return WTF::areEssentiallyEqual(m_topLeft.width(), m_topLeft.height()) |
| && areEssentiallyEqual(m_topLeft, m_topRight) |
| && areEssentiallyEqual(m_topLeft, m_bottomLeft) |
| && areEssentiallyEqual(m_topLeft, m_bottomRight); |
| } |
| |
| void FloatRoundedRect::Radii::scale(float factor) |
| { |
| scale(factor, factor); |
| } |
| |
| void FloatRoundedRect::Radii::scale(float horizontalFactor, float verticalFactor) |
| { |
| if (horizontalFactor == 1 && verticalFactor == 1) |
| return; |
| |
| // If either radius on a corner becomes zero, reset both radii on that corner. |
| m_topLeft.scale(horizontalFactor, verticalFactor); |
| if (!m_topLeft.width() || !m_topLeft.height()) |
| m_topLeft = FloatSize(); |
| m_topRight.scale(horizontalFactor, verticalFactor); |
| if (!m_topRight.width() || !m_topRight.height()) |
| m_topRight = FloatSize(); |
| m_bottomLeft.scale(horizontalFactor, verticalFactor); |
| if (!m_bottomLeft.width() || !m_bottomLeft.height()) |
| m_bottomLeft = FloatSize(); |
| m_bottomRight.scale(horizontalFactor, verticalFactor); |
| if (!m_bottomRight.width() || !m_bottomRight.height()) |
| m_bottomRight = FloatSize(); |
| } |
| |
| void FloatRoundedRect::Radii::expand(float topWidth, float bottomWidth, float leftWidth, float rightWidth) |
| { |
| if (m_topLeft.width() > 0 && m_topLeft.height() > 0) { |
| m_topLeft.setWidth(std::max<float>(0, m_topLeft.width() + leftWidth)); |
| m_topLeft.setHeight(std::max<float>(0, m_topLeft.height() + topWidth)); |
| } |
| if (m_topRight.width() > 0 && m_topRight.height() > 0) { |
| m_topRight.setWidth(std::max<float>(0, m_topRight.width() + rightWidth)); |
| m_topRight.setHeight(std::max<float>(0, m_topRight.height() + topWidth)); |
| } |
| if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) { |
| m_bottomLeft.setWidth(std::max<float>(0, m_bottomLeft.width() + leftWidth)); |
| m_bottomLeft.setHeight(std::max<float>(0, m_bottomLeft.height() + bottomWidth)); |
| } |
| if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) { |
| m_bottomRight.setWidth(std::max<float>(0, m_bottomRight.width() + rightWidth)); |
| m_bottomRight.setHeight(std::max<float>(0, m_bottomRight.height() + bottomWidth)); |
| } |
| } |
| |
| static inline float cornerRectIntercept(float y, const FloatRect& cornerRect) |
| { |
| ASSERT(cornerRect.height() > 0); |
| return cornerRect.width() * sqrt(1 - (y * y) / (cornerRect.height() * cornerRect.height())); |
| } |
| |
| bool FloatRoundedRect::xInterceptsAtY(float y, float& minXIntercept, float& maxXIntercept) const |
| { |
| if (y < rect().y() || y > rect().maxY()) |
| return false; |
| |
| if (!isRounded()) { |
| minXIntercept = rect().x(); |
| maxXIntercept = rect().maxX(); |
| return true; |
| } |
| |
| const FloatRect& topLeftRect = topLeftCorner(); |
| const FloatRect& bottomLeftRect = bottomLeftCorner(); |
| |
| if (!topLeftRect.isEmpty() && y >= topLeftRect.y() && y < topLeftRect.maxY()) |
| minXIntercept = topLeftRect.maxX() - cornerRectIntercept(topLeftRect.maxY() - y, topLeftRect); |
| else if (!bottomLeftRect.isEmpty() && y >= bottomLeftRect.y() && y <= bottomLeftRect.maxY()) |
| minXIntercept = bottomLeftRect.maxX() - cornerRectIntercept(y - bottomLeftRect.y(), bottomLeftRect); |
| else |
| minXIntercept = m_rect.x(); |
| |
| const FloatRect& topRightRect = topRightCorner(); |
| const FloatRect& bottomRightRect = bottomRightCorner(); |
| |
| if (!topRightRect.isEmpty() && y >= topRightRect.y() && y <= topRightRect.maxY()) |
| maxXIntercept = topRightRect.x() + cornerRectIntercept(topRightRect.maxY() - y, topRightRect); |
| else if (!bottomRightRect.isEmpty() && y >= bottomRightRect.y() && y <= bottomRightRect.maxY()) |
| maxXIntercept = bottomRightRect.x() + cornerRectIntercept(y - bottomRightRect.y(), bottomRightRect); |
| else |
| maxXIntercept = m_rect.maxX(); |
| |
| return true; |
| } |
| |
| bool FloatRoundedRect::isRenderable() const |
| { |
| return m_radii.topLeft().width() >= 0 && m_radii.topLeft().height() >= 0 |
| && m_radii.bottomLeft().width() >= 0 && m_radii.bottomLeft().height() >= 0 |
| && m_radii.topRight().width() >= 0 && m_radii.topRight().height() >= 0 |
| && m_radii.bottomRight().width() >= 0 && m_radii.bottomRight().height() >= 0 |
| && m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width() |
| && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width() |
| && m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height() |
| && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height(); |
| } |
| |
| void FloatRoundedRect::inflateWithRadii(float size) |
| { |
| FloatRect old = m_rect; |
| |
| m_rect.inflate(size); |
| // Considering the inflation factor of shorter size to scale the radii seems appropriate here |
| float factor; |
| if (m_rect.width() < m_rect.height()) |
| factor = old.width() ? m_rect.width() / old.width() : 0; |
| else |
| factor = old.height() ? m_rect.height() / old.height() : 0; |
| |
| m_radii.scale(factor); |
| } |
| |
| void FloatRoundedRect::adjustRadii() |
| { |
| float maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width()); |
| float maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height()); |
| |
| if (maxRadiusWidth <= 0 || maxRadiusHeight <= 0) { |
| m_radii.scale(0.0f); |
| return; |
| } |
| float widthRatio = m_rect.width() / maxRadiusWidth; |
| float heightRatio = m_rect.height() / maxRadiusHeight; |
| m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio); |
| } |
| |
| // This is conservative; it does not test intrusion into the corner rects. |
| bool FloatRoundedRect::intersectionIsRectangular(const FloatRect& rect) const |
| { |
| return !(rect.intersects(topLeftCorner()) || rect.intersects(topRightCorner()) || rect.intersects(bottomLeftCorner()) || rect.intersects(bottomRightCorner())); |
| } |
| |
| TextStream& operator<<(TextStream& ts, const FloatRoundedRect& roundedRect) |
| { |
| ts << roundedRect.rect().x() << " " << roundedRect.rect().y() << " " << roundedRect.rect().width() << " " << roundedRect.rect().height() << "\n"; |
| |
| TextStream::IndentScope indentScope(ts); |
| ts << indent << "topLeft=" << roundedRect.topLeftCorner().width() << " " << roundedRect.topLeftCorner().height() << "\n"; |
| ts << indent << "topRight=" << roundedRect.topRightCorner().width() << " " << roundedRect.topRightCorner().height() << "\n"; |
| ts << indent << "bottomLeft=" << roundedRect.bottomLeftCorner().width() << " " << roundedRect.bottomLeftCorner().height() << "\n"; |
| ts << indent << "bottomRight=" << roundedRect.bottomRightCorner().width() << " " << roundedRect.bottomRightCorner().height(); |
| return ts; |
| } |
| |
| |
| |
| } // namespace WebCore |