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/*
* Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderLayerBacking_h
#define RenderLayerBacking_h
#if USE(ACCELERATED_COMPOSITING)
#include "FloatPoint.h"
#include "FloatPoint3D.h"
#include "GraphicsLayer.h"
#include "GraphicsLayerClient.h"
#include "RenderLayer.h"
#include "TransformationMatrix.h"
namespace WebCore {
class KeyframeList;
class RenderLayerCompositor;
class TiledBacking;
enum CompositingLayerType {
NormalCompositingLayer, // non-tiled layer with backing store
TiledCompositingLayer, // tiled layer (always has backing store)
MediaCompositingLayer, // layer that contains an image, video, webGL or plugin
ContainerCompositingLayer // layer with no backing store
};
// RenderLayerBacking controls the compositing behavior for a single RenderLayer.
// It holds the various GraphicsLayers, and makes decisions about intra-layer rendering
// optimizations.
//
// There is one RenderLayerBacking for each RenderLayer that is composited.
class RenderLayerBacking : public GraphicsLayerClient {
WTF_MAKE_NONCOPYABLE(RenderLayerBacking); WTF_MAKE_FAST_ALLOCATED;
public:
RenderLayerBacking(RenderLayer*);
~RenderLayerBacking();
RenderLayer* owningLayer() const { return m_owningLayer; }
enum UpdateDepth { CompositingChildren, AllDescendants };
void updateAfterLayout(UpdateDepth, bool isUpdateRoot);
// Returns true if layer configuration changed.
bool updateGraphicsLayerConfiguration();
// Update graphics layer position and bounds.
void updateGraphicsLayerGeometry(); // make private
// Update contents and clipping structure.
void updateDrawsContent();
GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); }
// Layer to clip children
bool hasClippingLayer() const { return (m_containmentLayer && !m_usingTiledCacheLayer); }
GraphicsLayer* clippingLayer() const { return !m_usingTiledCacheLayer ? m_containmentLayer.get() : 0; }
// Layer to get clipped by ancestor
bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != 0; }
GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); }
bool hasContentsLayer() const { return m_foregroundLayer != 0; }
GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); }
bool hasScrollingLayer() const { return m_scrollingLayer; }
GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); }
GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); }
void attachToScrollingCoordinator(RenderLayerBacking* parent);
void detachFromScrollingCoordinator();
uint64_t scrollLayerID() const { return m_scrollLayerID; }
bool hasMaskLayer() const { return m_maskLayer != 0; }
GraphicsLayer* parentForSublayers() const;
GraphicsLayer* childForSuperlayers() const { return m_ancestorClippingLayer ? m_ancestorClippingLayer.get() : m_graphicsLayer.get(); }
// RenderLayers with backing normally short-circuit paintLayer() because
// their content is rendered via callbacks from GraphicsLayer. However, the document
// layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers
// for descendants, but its contents usually render into the window (in which case this returns true).
// This returns false for other layers, and when the document layer actually needs to paint into its backing store
// for some reason.
bool paintsIntoWindow() const;
// Returns true for a composited layer that has no backing store of its own, so
// paints into some ancestor layer.
bool paintsIntoCompositedAncestor() const { return !m_requiresOwnBackingStore; }
void setRequiresOwnBackingStore(bool);
void setContentsNeedDisplay();
// r is in the coordinate space of the layer's render object
void setContentsNeedDisplayInRect(const IntRect&);
// Notification from the renderer that its content changed.
void contentChanged(ContentChangeType);
// Interface to start, finish, suspend and resume animations and transitions
bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle);
void transitionPaused(double timeOffset, CSSPropertyID);
void transitionFinished(CSSPropertyID);
bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes);
void animationPaused(double timeOffset, const String& name);
void animationFinished(const String& name);
void suspendAnimations(double time = 0);
void resumeAnimations();
IntRect compositedBounds() const;
void setCompositedBounds(const IntRect&);
void updateCompositedBounds();
void updateAfterWidgetResize();
void positionOverflowControlsLayers(const IntSize& offsetFromRoot);
bool usingTileCache() const { return m_usingTiledCacheLayer; }
TiledBacking* tiledBacking() const;
void adjustTileCacheCoverage();
void updateDebugIndicators(bool showBorder, bool showRepaintCounter);
// GraphicsLayerClient interface
virtual bool shouldUseTileCache(const GraphicsLayer*) const OVERRIDE;
virtual void notifyAnimationStarted(const GraphicsLayer*, double startTime) OVERRIDE;
virtual void notifyFlushRequired(const GraphicsLayer*) OVERRIDE;
virtual void notifyFlushBeforeDisplayRefresh(const GraphicsLayer*) OVERRIDE;
virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip) OVERRIDE;
virtual float deviceScaleFactor() const OVERRIDE;
virtual float pageScaleFactor() const OVERRIDE;
virtual void didCommitChangesForLayer(const GraphicsLayer*) const OVERRIDE;
virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const OVERRIDE;
virtual bool isTrackingRepaints() const OVERRIDE;
#ifndef NDEBUG
virtual void verifyNotPainting();
#endif
IntRect contentsBox() const;
// For informative purposes only.
CompositingLayerType compositingLayerType() const;
GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); }
GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); }
GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); }
#if ENABLE(CSS_FILTERS)
bool canCompositeFilters() const { return m_canCompositeFilters; }
#endif
// Return an estimate of the backing store area (in pixels) allocated by this object's GraphicsLayers.
double backingStoreMemoryEstimate() const;
String nameForLayer() const;
#if ENABLE(CSS_COMPOSITING)
void setBlendMode(BlendMode);
#endif
private:
void createPrimaryGraphicsLayer();
void destroyGraphicsLayers();
PassOwnPtr<GraphicsLayer> createGraphicsLayer(const String&);
RenderLayerModelObject* renderer() const { return m_owningLayer->renderer(); }
RenderLayerCompositor* compositor() const { return m_owningLayer->compositor(); }
void updateInternalHierarchy();
bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip);
bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer);
bool updateForegroundLayer(bool needsForegroundLayer);
bool updateMaskLayer(bool needsMaskLayer);
bool requiresHorizontalScrollbarLayer() const;
bool requiresVerticalScrollbarLayer() const;
bool requiresScrollCornerLayer() const;
bool updateScrollingLayers(bool scrollingLayers);
GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const;
IntSize contentOffsetInCompostingLayer() const;
// Result is transform origin in pixels.
FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
// Result is perspective origin in pixels.
FloatPoint computePerspectiveOrigin(const IntRect& borderBox) const;
void updateOpacity(const RenderStyle*);
void updateTransform(const RenderStyle*);
#if ENABLE(CSS_FILTERS)
void updateFilters(const RenderStyle*);
#endif
#if ENABLE(CSS_COMPOSITING)
void updateLayerBlendMode(const RenderStyle*);
#endif
// Return the opacity value that this layer should use for compositing.
float compositingOpacity(float rendererOpacity) const;
bool isMainFrameRenderViewLayer() const;
bool paintsBoxDecorations() const;
bool paintsChildren() const;
// Returns true if this compositing layer has no visible content.
bool isSimpleContainerCompositingLayer() const;
// Returns true if this layer has content that needs to be rendered by painting into the backing store.
bool containsPaintedContent() const;
// Returns true if the RenderLayer just contains an image that we can composite directly.
bool isDirectlyCompositedImage() const;
void updateImageContents();
Color rendererBackgroundColor() const;
void updateBackgroundColor();
bool containsNonEmptyRenderers() const;
bool hasVisibleNonCompositingDescendantLayers() const;
bool shouldClipCompositedBounds() const;
bool hasTileCacheFlatteningLayer() const { return (m_containmentLayer && m_usingTiledCacheLayer); }
GraphicsLayer* tileCacheFlatteningLayer() const { return m_usingTiledCacheLayer ? m_containmentLayer.get() : 0; }
void paintIntoLayer(RenderLayer* rootLayer, GraphicsContext*, const IntRect& paintDirtyRect, PaintBehavior, GraphicsLayerPaintingPhase);
static CSSPropertyID graphicsLayerToCSSProperty(AnimatedPropertyID);
static AnimatedPropertyID cssToGraphicsLayerProperty(CSSPropertyID);
RenderLayer* m_owningLayer;
OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // only used if we are clipped by an ancestor which is not a stacking context
OwnPtr<GraphicsLayer> m_graphicsLayer;
OwnPtr<GraphicsLayer> m_foregroundLayer; // only used in cases where we need to draw the foreground separately
OwnPtr<GraphicsLayer> m_containmentLayer; // Only used if we have clipping on a stacking context with compositing children, or if the layer has a tile cache.
OwnPtr<GraphicsLayer> m_maskLayer; // only used if we have a mask
OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar;
OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar;
OwnPtr<GraphicsLayer> m_layerForScrollCorner;
OwnPtr<GraphicsLayer> m_scrollingLayer; // only used if the layer is using composited scrolling.
OwnPtr<GraphicsLayer> m_scrollingContentsLayer; // only used if the layer is using composited scrolling.
uint64_t m_scrollLayerID;
IntRect m_compositedBounds;
bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work
bool m_isMainFrameRenderViewLayer;
bool m_usingTiledCacheLayer;
bool m_requiresOwnBackingStore;
#if ENABLE(CSS_FILTERS)
bool m_canCompositeFilters;
#endif
static bool m_creatingPrimaryGraphicsLayer;
};
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)
#endif // RenderLayerBacking_h